NVIDIA GeForce RTX 2060
About GPU
The NVIDIA GeForce RTX 2060 is a high-performance GPU designed for desktop gaming and graphics-intensive applications. With a base clock of 1365MHz and a boost clock of 1680MHz, this GPU offers excellent speed and responsiveness for gaming at high resolutions and frame rates. The 6GB of GDDR6 memory and a memory clock of 1750MHz ensure smooth and efficient performance even when running demanding games or applications.
With 1920 shading units and 3MB of L2 cache, the RTX 2060 delivers impressive graphical detail and realism. Its TDP of 160W makes it a power-efficient option for gaming rigs, and its theoretical performance of 6.451 TFLOPS demonstrates its capability for handling complex graphics tasks.
In benchmark tests, the RTX 2060 performs exceptionally well. It achieves a 3DMark Time Spy score of 7500, indicating its ability to handle modern gaming titles with ease. In specific game tests, it achieves impressive frame rates, such as 146 fps in GTA 5, 110 fps in Battlefield 5, 47 fps in Cyberpunk 2077, and 81 fps in Shadow of the Tomb Raider, all at 1080p resolution.
Overall, the NVIDIA GeForce RTX 2060 is a stellar GPU that offers outstanding performance for gaming and graphics workloads. Its high frame rates, efficient power usage, and impressive benchmark scores make it a compelling choice for gamers and content creators looking for an upgrade to their desktop systems.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2019
Model Name
GeForce RTX 2060
Generation
GeForce 20
Base Clock
1365MHz
Boost Clock
1680MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
Memory Specifications
Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.64 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
201.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
201.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.322
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
64 KB (per SM)
L2 Cache
3MB
TDP
160W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
24
fps
Shadow of the Tomb Raider 1440p
Score
53
fps
Shadow of the Tomb Raider 1080p
Score
79
fps
Cyberpunk 2077 2160p
Score
25
fps
Cyberpunk 2077 1440p
Score
31
fps
Cyberpunk 2077 1080p
Score
46
fps
Battlefield 5 2160p
Score
44
fps
Battlefield 5 1440p
Score
78
fps
Battlefield 5 1080p
Score
112
fps
GTA 5 2160p
Score
50
fps
GTA 5 1440p
Score
65
fps
GTA 5 1080p
Score
143
fps
FP32 (float)
Score
6.322
TFLOPS
3DMark Time Spy
Score
7350
Vulkan
Score
72046
OpenCL
Score
75816
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL