NVIDIA GeForce RTX 3060 Ti

NVIDIA GeForce RTX 3060 Ti

NVIDIA GeForce RTX 3060 Ti in 2025: Still a Relevant Choice for Gamers and Professionals

Overview of capabilities, performance, and practical recommendations


Introduction

Even five years after its release, the NVIDIA GeForce RTX 3060 Ti remains a popular graphics card in the mid-range market. Its balance between price, energy efficiency, and support for modern technologies makes it attractive to both gamers and professionals. In this article, we will explore how relevant this model is in 2025 and to whom it should be considered.


Architecture and Key Features

Ampere: The Power Foundation

The RTX 3060 Ti is built on the Ampere architecture, which was introduced by NVIDIA in 2020. Despite the emergence of newer generations (Lovelace and Blackwell), Ampere continues to be relevant due to driver optimizations and support for key technologies:

- RTX Acceleration: 38 ray tracing (RT) cores and 152 third-generation tensor cores.

- DLSS 3.5: Artificial intelligence enhances image quality and boosts FPS, especially in ray-traced games.

- NVIDIA Reflex: Reduces input latency in esports titles (such as Counter-Strike 2 or Valorant).

The card is manufactured using Samsung's 8nm process, which, in 2025, seems modest, but this is offset by low production costs.


Memory: Potential and Limitations

GDDR6: Speed vs. Volume

The RTX 3060 Ti is equipped with 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448 GB/s. This is sufficient for most games at 1080p and 1440p, but when gaming at 4K or working with heavy textures (for instance, in Alan Wake 2 or Horizon Forbidden West), VRAM limitations may occur.

Tip: To comfortably play at 4K, enable DLSS in "Quality" mode to reduce memory load.


Gaming Performance

1080p and 1440p: The Perfect Balance

In 2025 benchmarks, the RTX 3060 Ti achieves the following results (Ultra settings, without enabling DLSS):

- Cyberpunk 2077: 65-70 FPS (1080p), 45-50 FPS (1440p).

- Starfield: 75 FPS (1080p), 55 FPS (1440p).

- Fortnite (with RTX): 90 FPS (1080p), 60 FPS (1440p).

With DLSS 3.5 enabled, performance increases by 30-50%. For example, in Cyberpunk 2077 at 1440p and RT ultra, FPS reaches 65-70.

4K: Conditional Readiness

For 4K gaming, the card is only suitable when paired with DLSS or FSR 3.0 (AMD FidelityFX). In Hogwarts Legacy at 4K with DLSS "Performance," average FPS is 40-45, which is acceptable for single-player games but not for fast-paced shooters.


Professional Tasks

CUDA and Beyond

With 4864 CUDA cores, the RTX 3060 Ti handles rendering in Blender, editing in DaVinci Resolve, and 3D modeling in AutoCAD well. In tests:

- Blender (Cycles): Rendering a BMW scene took 4 minutes and 20 seconds (comparable to the RTX 4060).

- Premiere Pro: Exporting 4K video is 15% faster than the RX 6700 XT, thanks to NVENC.

Limitation: For complex simulations (such as in MATLAB), it’s better to choose cards with more VRAM, like the RTX 4070 (12 GB).


Power Consumption and Cooling

TDP 200W: System Requirements

The recommended power supply is 550-600W. The card is compatible with compact cases (e.g., NZXT H210), but for stable performance under overclocking, models with triple-fan cooling (like ASUS ROG Strix, MSI Gaming X) are preferable.

Temperatures:

- Idle: 35-40°C.

- Under load: 70-75°C (reference design), 65-68°C (custom coolers).


Comparison with Competitors

AMD Radeon RX 7600 XT vs. RTX 3060 Ti

- Performance: The RX 7600 XT (12 GB GDDR6) is 5-10% faster in games without RT but lags behind with ray tracing enabled.

- Price: $320 (RX 7600 XT) vs. $300-330 (RTX 3060 Ti).

- Technologies: FSR 3.0 vs. DLSS 3.5 — the latter provides a sharper image.

Intel Arc A770:

16 GB of memory is advantageous for 4K, but the drivers still lag behind NVIDIA in stability.


Practical Tips

PC Build

- Power Supply: Don’t skimp — Corsair CX650M (80+ Bronze) or Seasonic Focus GX-550 are good options.

- Motherboard: Compatible with PCIe 4.0 but also works on PCIe 3.0 (with up to 3% performance loss).

- Drivers: Regularly update via GeForce Experience. For older games, consider using Studio Driver.


Pros and Cons

✅ Pros:

- Excellent price/performance ratio.

- Support for DLSS 3.5 and ray tracing.

- Energy efficiency for its class.

❌ Cons:

- Only 8 GB of memory — a limitation for 4K and professional tasks.

- Lack of hardware support for AV1 (available only in RTX 40xx).


Final Conclusion: Who is the RTX 3060 Ti Suitable For?

This graphics card is an ideal choice for:

1. Gamers playing at 1080p/1440p with high settings.

2. Streamers valuing NVENC for encoding without taxing CPU resources.

3. Beginning professionals in video editing and 3D design.

At a price of $300-330 (for new models), the RTX 3060 Ti remains a cost-effective alternative to more expensive GPUs, especially if you can tolerate its memory limitations. However, if your budget allows, consider the RTX 4060 (8 GB) or RX 7700 XT (12 GB) — they offer better "headroom" for future projects.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2020
Model Name
GeForce RTX 3060 Ti
Generation
GeForce 30
Base Clock
1410MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
38
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
152
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
253.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.20 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
253.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.876 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
38
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4864
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
48 fps
Shadow of the Tomb Raider 1440p
Score
95 fps
Shadow of the Tomb Raider 1080p
Score
132 fps
Cyberpunk 2077 2160p
Score
40 fps
Cyberpunk 2077 1440p
Score
49 fps
Cyberpunk 2077 1080p
Score
73 fps
Battlefield 5 2160p
Score
69 fps
Battlefield 5 1440p
Score
124 fps
Battlefield 5 1080p
Score
169 fps
GTA 5 2160p
Score
63 fps
GTA 5 1440p
Score
97 fps
GTA 5 1080p
Score
152 fps
FP32 (float)
Score
15.876 TFLOPS
3DMark Time Spy
Score
11809
Blender
Score
2754.41
Vulkan
Score
105829
OpenCL
Score
112550

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +302.1%
69 +43.8%
34 -29.2%
Shadow of the Tomb Raider 1440p / fps
292 +207.4%
128 +34.7%
67 -29.5%
49 -48.4%
Shadow of the Tomb Raider 1080p / fps
310 +134.8%
101 -23.5%
72 -45.5%
Cyberpunk 2077 2160p / fps
90 +125%
24 -40%
Cyberpunk 2077 1440p / fps
37 -24.5%
Cyberpunk 2077 1080p / fps
142 +94.5%
58 -20.5%
Battlefield 5 2160p / fps
194 +181.2%
106 +53.6%
56 -18.8%
Battlefield 5 1440p / fps
203 +63.7%
165 +33.1%
Battlefield 5 1080p / fps
213 +26%
139 -17.8%
122 -27.8%
GTA 5 2160p / fps
146 +131.7%
68 +7.9%
27 -57.1%
GTA 5 1440p / fps
191 +96.9%
116 +19.6%
73 -24.7%
GTA 5 1080p / fps
213 +40.1%
69 -54.6%
FP32 (float) / TFLOPS
16.922 +6.6%
16.023 +0.9%
15.045 -5.2%
3DMark Time Spy
36233 +206.8%
16792 +42.2%
9097 -23%
Blender
15026.3 +445.5%
3514.46 +27.6%
1064 -61.4%
Vulkan
382809 +261.7%
140875 +33.1%
61331 -42%
34688 -67.2%
OpenCL
385013 +242.1%
167342 +48.7%
75816 -32.6%
57474 -48.9%