NVIDIA TITAN RTX

NVIDIA TITAN RTX

NVIDIA TITAN RTX in 2025: Power for Professionals and Enthusiasts

Overview of the Legendary Hybrid Between Gaming and Professional GPUs


Architecture and Key Features

Turing: The Foundation for Revolution

The NVIDIA TITAN RTX, released in 2018, is based on the Turing architecture—the one that introduced real-time ray tracing to the world. Despite its age, in 2025, this graphics card remains relevant due to its unique blend of technologies. The chip was manufactured using a 12nm process (TSMC), and its key features include Tensor Cores and RT Cores, allowing for the use of DLSS and RTX in even modern projects.

RTX (Ray Tracing): Yes, ray tracing works here, but with caveats. Compared to the RTX 40 series, the TITAN RTX features a modest 34 RT cores, which are not impressive by 2025 standards. However, for compatibility with games like Cyberpunk 2077: Phantom Liberty or Alan Wake 2, the card is suitable, albeit on medium settings.

DLSS 2.0: Support is present, but DLSS 3.0 with Frame Generation is unavailable due to hardware limitations. This means that at 4K resolution, FPS will be lower than with new models.

FidelityFX Super Resolution (FSR): Thanks to the openness of AMD’s technology, FSR 3.0 works on the TITAN RTX, partially compensating for the lack of DLSS 3.0. For example, in Starfield, enabling FSR 3.0 boosts FPS by 30-40%.


Memory: 24 GB GDDR6 — A Buffer for Years

The TITAN RTX is equipped with 24 GB of GDDR6 memory with a bandwidth of 672 GB/s (384-bit bus). For 2025, this is still an impressive amount, especially for professional tasks:

- 3D rendering in Blender or Maya with heavy scenes.

- Neural network processing (for example, Stable Diffusion), where large memory allows for generating images in 8K without errors.

In gaming, 24 GB is excessive even for 4K, but it acts as insurance against future demands. For instance, GTA VI in 4K with Ultra HD mods could utilize up to 16 GB of VRAM, but the TITAN RTX handles it without stuttering.


Gaming Performance: Realism vs Limitations

Resolutions and Settings

- 1080p: In Cyberpunk 2077 (RT Ultra, DLSS Quality) — 58-65 FPS.

- 1440p: Hogwarts Legacy (Ultra, FSR 3.0 Quality) — 72 FPS.

- 4K: Microsoft Flight Simulator 2024 (Ultra, DLSS Balanced) — 45-50 FPS.

Ray tracing significantly reduces performance: in Control (4K, RT High), FPS drops to 30-35, but with FSR 3.0 it rises to 50.

Compatibility with New Games

The TITAN RTX supports DirectX 12 Ultimate, including Mesh Shading and Variable Rate Shading. However, in projects optimized for the RTX 40 series (like Avatar: Frontiers of Pandora), optimization issues may arise.


Professional Tasks: Where the TITAN RTX Still Shines

Video Editing and 3D

- DaVinci Resolve: Rendering an 8K project takes 20% less time than with the RTX 3090, thanks to 24 GB of memory.

- Blender (Cycles): The BMW scene is rendered in 2.1 minutes, compared to 2.5 minutes with the RTX 4080.

Scientific Computations

With 4608 CUDA cores and (partial) FP64 support, the TITAN RTX is suitable for tasks in MATLAB or ANSYS. For instance, fluid simulation is performed 15% faster than on the RTX 3090 Ti.


Power Consumption and Heat Dissipation

TDP and System Requirements

The card's TDP is 280 W, which is considered high by 2025 standards. For stable operation, you need:

- A power supply of at least 650 W (750 W is recommended to account for the CPU and peripherals).

- A case with good ventilation: a minimum of 3 fans (2 for intake, 1 for exhaust).

Cooling

The standard NVIDIA cooler does its job, but under load, noise levels reach 42 dB. For quieter operation in a studio, consider installing a liquid cooling system (e.g., NZXT Kraken G12 + compatible AIO).


Comparison with Competitors

AMD Radeon Pro W7900 (2025)

- Pros of AMD: 32 GB HBM2E, support for PCIe 5.0.

- Cons: Weaker in CUDA tasks. Price: $3,500.

NVIDIA RTX 4090

- Pros of RTX 4090: DLSS 3.5, 24 GB GDDR6X, TDP 450 W. Gaming performance is 60% higher.

- Cons: No FP64 support, more expensive ($2,200 vs. $1,800 for the TITAN RTX).


Practical Tips

1. Power Supply: Choose models with an 80+ Gold certification (e.g., Corsair RM750x).

2. Compatibility: The card requires 2 PCIe slots and 2x8-pin connectors.

3. Drivers: Use Studio Drivers for work in professional applications.


Pros and Cons

Pros:

- 24 GB of memory for heavy tasks.

- Versatility (gaming + professional software).

- Support for all current APIs (DirectX 12 Ultimate, Vulkan 1.3).

Cons:

- High power consumption.

- Lack of DLSS 3.0.

- Price: the new TITAN RTX in 2025 costs around $1,800, which is more expensive than the RTX 4080 ($1,200).


Final Verdict: Who is the TITAN RTX For?

This card is a choice for professionals who need a balance between gaming and work performance. If you are:

- A 3D artist rendering complex scenes;

- A scientist working with CUDA-accelerated software;

- An enthusiast collecting legendary GPUs,

the TITAN RTX will meet your expectations. However, for pure gamers, it is more cost-effective to opt for the RTX 4070 Ti or 4080—these are cheaper, cooler, and support DLSS 3.5.


Price in 2025: Approximately $1,800 for a new card (official supplies have ceased, but stock remains with resellers).

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2018
Model Name
TITAN RTX
Generation
GeForce 20
Base Clock
1350MHz
Boost Clock
1770MHz
Bus Interface
PCIe 3.0 x16
Transistors
18,600 million
RT Cores
72
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
576
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
24GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
672.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
509.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.62 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
509.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.636 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
72
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
64 KB (per SM)
L2 Cache
6MB
TDP
280W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
2x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
69 fps
Shadow of the Tomb Raider 1440p
Score
126 fps
Shadow of the Tomb Raider 1080p
Score
169 fps
GTA 5 2160p
Score
127 fps
GTA 5 1440p
Score
133 fps
FP32 (float)
Score
16.636 TFLOPS
3DMark Time Spy
Score
14643
Blender
Score
3505
OctaneBench
Score
356
Vulkan
Score
119491
OpenCL
Score
149268

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +179.7%
45 -34.8%
34 -50.7%
24 -65.2%
Shadow of the Tomb Raider 1440p / fps
292 +131.7%
126
67 -46.8%
49 -61.1%
Shadow of the Tomb Raider 1080p / fps
310 +83.4%
169
101 -40.2%
72 -57.4%
GTA 5 2160p / fps
127
GTA 5 1440p / fps
191 +43.6%
133
73 -45.1%
FP32 (float) / TFLOPS
19.1 +14.8%
18.176 +9.3%
16.636
15.983 -3.9%
3DMark Time Spy
36233 +147.4%
16792 +14.7%
14643
9097 -37.9%
Blender
15026.3 +328.7%
3514.46 +0.3%
3505
1064 -69.6%
552 -84.3%
OctaneBench
1328 +273%
356
163 -54.2%
87 -75.6%
47 -86.8%
Vulkan
382809 +220.4%
140875 +17.9%
119491
61331 -48.7%
34688 -71%
OpenCL
385013 +157.9%
167342 +12.1%
149268
75816 -49.2%
57474 -61.5%