NVIDIA GeForce GTX 1080 Ti

NVIDIA GeForce GTX 1080 Ti

NVIDIA GeForce GTX 1080 Ti in 2025: A Legend of the Past in the Era of New Technologies

An up-to-date review for enthusiasts and budget builds


Introduction

The NVIDIA GeForce GTX 1080 Ti is a legendary graphics card released in 2017. Despite its age, it still attracts interest due to its performance and availability on the secondary market. However, in 2025, its capabilities require an objective reassessment. Let's explore who might still find this model useful and identify its weaknesses.


1. Architecture and Key Features

Pascal Architecture: The Foundation of Power

The GTX 1080 Ti is built on the Pascal architecture (16nm process technology), which set new performance standards in its time. The card features 3584 CUDA cores, providing high parallel data processing. However, it does not support modern technologies such as ray tracing (RTX) or DLSS, which emerged with the RTX 20xx series and newer. This is a significant drawback for fans of "ultra" settings in 2020s games.

Unique Features of the Past

In 2017, the GTX 1080 Ti stood out with technologies like Simultaneous Multi-Projection (for VR) and improved anisotropic filtering. Today, these features have become outdated compared to NVIDIA’s DLSS 3.0 or AMD FSR 2.0 AI algorithms.


2. Memory: Size vs. Modern Standards

GDDR5X and 11 GB: Still Relevant?

The card uses 11 GB of GDDR5X memory with a 352-bit bus. The bandwidth is 484 GB/s. For comparison, modern budget models like the RTX 4060 (8 GB GDDR6, 256-bit) offer up to 360 GB/s but excel due to optimizations.

For gaming at 1080p and 1440p, 11 GB is still sufficient, but in 4K or when working with high-resolution textures (e.g., in Cyberpunk 2077: Phantom Liberty), there may be stuttering due to memory speed rather than its size.


3. Performance in Games: 2025 Numbers

FPS in Popular Titles

- Cyberpunk 2077 (Ultra, no RT): 1080p — 45-55 FPS, 1440p — 35-40 FPS, 4K — 20-25 FPS.

- Alan Wake 2 (Medium): 1080p — 40-50 FPS, 1440p — 30-35 FPS.

- Fortnite (Epic, no DLSS/FSR): 1080p — 90-100 FPS, 1440p — 60-70 FPS.

Ray Tracing: Not Supported

The GTX 1080 Ti does not support hardware ray tracing. In games where ray tracing is turned on by default (e.g., Metro Exodus Enhanced Edition), the card simply won't be able to run the project.


4. Professional Tasks: CUDA in Action

Editing and Rendering

Thanks to the CUDA cores, the card handles rendering in Blender or Adobe Premiere Pro, but it is significantly slower than modern RTX 40xx cards. For example, rendering a scene in Blender Cycles:

- GTX 1080 Ti: ~12 minutes.

- RTX 4070: ~4 minutes.

Scientific Calculations

For training neural networks or computations in MATLAB/Python, the card is unsuitable due to the lack of Tensor Cores and limited support for modern APIs.


5. Power Consumption and Cooling

TDP 250W: A Gluttonous "Dinosaur"

The card's power requirements necessitate a quality power supply (at least 600W recommended with some headroom) and good ventilation. The reference cooler from NVIDIA (Blower-style) generates noise under load — it's better to opt for models with custom cooling solutions (e.g., from ASUS Strix or MSI Gaming).

Case Advice

- Minimum case size: Mid-Tower.

- Mandatory 2-3 intake fans and one exhaust fan.


6. Comparison with Competitors

Against Modern Budget Cards

- NVIDIA RTX 3050 (8 GB): Slower in raw performance but supports DLSS and RT. New price — $250.

- AMD Radeon RX 6600 (8 GB): Comparable in FPS in DX12/Vulkan, more energy-efficient (TDP 132W). Price — $220.

Against Peers

- AMD Vega 64 (2017): The GTX 1080 Ti wins in 90% of gaming tests.


7. Practical Advice

Power Supply

- Minimum 600W with 80+ Bronze certification.

- Examples: Corsair CX650M, EVGA 600 BQ.

Compatibility

- PCIe 3.0 x16 — works in 4.0/5.0 slots, but without speed boost.

- OS Support: Windows 10/11 (drivers will be updated until 2024, then limited).

Drivers

- Use 2023-2024 versions for stability. New games may require workarounds (e.g., mods to bypass DRM checks).


8. Pros and Cons

Pros:

- Low price on the secondary market ($100-$150).

- Adequate performance for 1080p/1440p in older games.

- Reliability (when purchased from trusted sellers).

Cons:

- No support for RT/DLSS.

- High power consumption.

- Limited driver support.


9. Final Conclusion: Who is the GTX 1080 Ti For?

This graphics card is suitable for:

1. Budget gamers looking to play at high settings in games up to 2022.

2. Owners of old PCs who want an upgrade without replacing the PSU and case.

3. Enthusiasts building retro systems or PCs for emulation.

However, for modern AAA games, professional editing, or AI work, it would be better to consider new GPUs — even budget models from 2025 offer more capabilities for the same price.


Summary: The NVIDIA GeForce GTX 1080 Ti in 2025 is an example of a "living legend" that can still perform but requires a sober assessment of its limitations. If your tasks fit within its capabilities — it can be a worthwhile purchase. If not — consider newer options.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2017
Model Name
GeForce GTX 1080 Ti
Generation
GeForce 10
Base Clock
1481MHz
Boost Clock
1582MHz
Bus Interface
PCIe 3.0 x16
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
11GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
Memory Clock
1376MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
484.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
139.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
354.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
177.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
354.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.567 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
48 KB (per SM)
L2 Cache
0MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
88
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
40 fps
Shadow of the Tomb Raider 1440p
Score
75 fps
Shadow of the Tomb Raider 1080p
Score
107 fps
Battlefield 5 2160p
Score
65 fps
Battlefield 5 1440p
Score
113 fps
Battlefield 5 1080p
Score
144 fps
GTA 5 2160p
Score
79 fps
GTA 5 1440p
Score
102 fps
GTA 5 1080p
Score
153 fps
FP32 (float)
Score
11.567 TFLOPS
3DMark Time Spy
Score
10077
Blender
Score
820.87
Vulkan
Score
83205
OpenCL
Score
61514
Hashcat
Score
529739 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
49 +22.5%
29 -27.5%
Shadow of the Tomb Raider 1440p / fps
97 +29.3%
58 -22.7%
33 -56%
Shadow of the Tomb Raider 1080p / fps
195 +82.2%
139 +29.9%
Battlefield 5 2160p / fps
128 +96.9%
55 -15.4%
44 -32.3%
Battlefield 5 1440p / fps
190 +68.1%
141 +24.8%
95 -15.9%
Battlefield 5 1080p / fps
196 +36.1%
186 +29.2%
125 -13.2%
GTA 5 2160p / fps
174 +120.3%
100 +26.6%
GTA 5 1440p / fps
191 +87.3%
116 +13.7%
73 -28.4%
GTA 5 1080p / fps
213 +39.2%
69 -54.9%
FP32 (float) / TFLOPS
11.995 +3.7%
11.064 -4.3%
10.653 -7.9%
3DMark Time Spy
19904 +97.5%
7842 -22.2%
Blender
1466 +78.6%
380.77 -53.6%
Vulkan
219989 +164.4%
L4
120950 +45.4%
54984 -33.9%
31357 -62.3%
OpenCL
122331 +98.9%
80858 +31.4%
37494 -39%
19095 -69%
Hashcat / H/s
617807 +16.6%
530553 +0.2%
528693 -0.2%
521915 -1.5%