AMD Radeon RX Vega 64

AMD Radeon RX Vega 64

AMD Radeon RX Vega 64 in 2025: Is It Worth Considering This Graphics Card?

Analysis of Architecture, Performance, and Practical Value


Introduction

Although the AMD Radeon RX Vega 64 was released in 2017, it remains a topic of interest for enthusiasts and budget builds in 2025. Eight years after its launch, let's explore how relevant this model is today, what tasks it can handle, and who it is suitable for.


Architecture and Key Features

Vega Architecture: The Legacy of GCN

The RX Vega 64 is built on the Vega architecture (5th generation Graphics Core Next). This is the last major evolution of GCN before AMD transitioned to RDNA. The card is manufactured using a 14nm process node (GlobalFoundries), which seems outdated in 2025 compared to 5nm and 4nm chips.

Unique Features:

- High Bandwidth Cache Controller (HBCC): Optimizes memory usage to reduce latency.

- Rapid Packed Math: Accelerates calculations with half-precision (FP16).

- FidelityFX: A suite of technologies for improved graphics (contrast adaptive sharpening, CAS).

Lack of Hardware Ray Tracing: The Vega 64 does not support RT cores, limiting its performance in modern games with RTX/DLSS 3.0.


Memory: HBM2 and Its Impact on Performance

Technical Specifications

- Memory Type: HBM2 (High Bandwidth Memory 2).

- Capacity: 8 GB.

- Bus Width: 2048-bit.

- Bandwidth: 484 GB/s.

Advantages of HBM2:

High bandwidth allows effective handling of high-resolution textures, which is beneficial for 4K gaming and rendering.

Disadvantages:

The limited capacity (8 GB) becomes problematic in modern games with detailed assets (e.g., Cyberpunk 2077: Phantom Liberty or Starfield at ultra settings).


Gaming Performance: The Reality of 2025

Average FPS in Popular Titles (tested at 1440p, high settings):

- Cyberpunk 2077: 35-40 FPS (no RT).

- Apex Legends: 90-100 FPS.

- Hogwarts Legacy: 45-50 FPS (drops to 30 FPS in dense scenes).

- Fortnite (Performance mode): 120-140 FPS.

Resolution Support:

- 1080p: Comfortable gaming in most titles at high settings.

- 1440p: Acceptable performance, but requires reducing settings in demanding games.

- 4K: Only suitable for older or optimized games (e.g., CS2, Rocket League).

Ray Tracing:

The lack of hardware RT support makes enabling this feature impractical, resulting in FPS drops to 10-15 frames.


Professional Tasks

Video Editing and 3D Rendering

- DaVinci Resolve: Acceleration of color grading via OpenCL, but falls behind NVIDIA in CUDA-optimized tasks.

- Blender: Supports ROCm (Radeon Open Compute), but rendering speeds are 30-40% slower than those of the RTX 3060.

- Machine Learning: Limited compatibility with frameworks (TensorFlow/PyTorch performs better on NVIDIA).

Conclusion: Vega 64 is suitable for basic editing and 3D modeling, but not for professional studios.


Power Consumption and Heat Dissipation

TDP and System Requirements

- TDP: 295 W.

- Recommended PSU: 650 W (with headroom for overclocking).

Cooling:

- The reference version with a blower design is noisy and prone to overheating (up to 85°C under load).

- Custom models (e.g., Sapphire Nitro+) are more efficient but occupy 2.5 slots.

Case Tips:

- Minimum of 3 fans (2 for intake, 1 for exhaust).

- Avoid compact cases—Vega 64 requires good airflow.


Comparison with Competitors

2025 Analogues (New Models):

- NVIDIA GeForce RTX 3050 (8 GB): Priced at $250-300, comparable in FPS at 1080p, but supports DLSS and RT.

- AMD Radeon RX 6600: Priced at $220-250, lower power consumption (132 W), comparable performance.

- Intel Arc A580: $200-230, performs better in DX12/Vulkan but has driver issues.

Conclusion: Vega 64 (priced at $300-400) lags behind newer budget cards in energy efficiency and functionality but excels in tasks requiring high memory bandwidth.


Practical Build Tips

Power Supply

- Minimum 650 W with 80+ Bronze certification.

- Best options: Corsair CX650M, EVGA 650 BQ.

Compatibility:

- Platform: Compatible with PCIe 3.0/4.0 but won't exploit PCIe 4.0's potential.

- Processor: Avoid bottlenecks—minimum Ryzen 5 3600 or Core i5-10400F.

Drivers:

- In 2025, AMD continues to support Vega 64, but updates are infrequent.

- For stability, use the Adrenalin 23.Q4 drivers (recommended, not beta versions).


Pros and Cons

Strengths:

- High memory bandwidth for handling 4K textures.

- Support for FreeSync (relevant for budget monitors).

- Good price in the second-hand market ($150-200 for used).

Weaknesses:

- Outdated 14nm process and high power consumption.

- Lack of hardware Ray Tracing and AI accelerators.

- Limited support in professional software.


Final Conclusion: Who Is the Vega 64 Suitable for in 2025?

This graphics card is a choice for:

1. Enthusiasts on a budget looking to build a PC for gaming at 1080p/1440p.

2. Professionals needing high memory bandwidth for rendering or graphics work.

3. Owners of older systems wishing to upgrade their GPU without replacing the PSU and motherboard.

Alternative: If your budget allows spending $300-400, it's better to choose a new RTX 3060 or RX 6600 XT—they provide better performance per watt, modern features, and a warranty.

The Vega 64 remains a niche solution, but in 2025, it can still impress with its endurance and price-to-performance ratio.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2017
Model Name
Radeon RX Vega 64
Generation
Vega
Base Clock
1247MHz
Boost Clock
1546MHz
Bus Interface
PCIe 3.0 x16
Transistors
12,500 million
Compute Units
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
945MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
483.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
98.94 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
395.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
25.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
791.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.407 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
295W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
32 fps
Shadow of the Tomb Raider 1440p
Score
63 fps
Shadow of the Tomb Raider 1080p
Score
94 fps
Battlefield 5 2160p
Score
58 fps
Battlefield 5 1440p
Score
93 fps
Battlefield 5 1080p
Score
126 fps
GTA 5 2160p
Score
55 fps
GTA 5 1440p
Score
105 fps
FP32 (float)
Score
12.407 TFLOPS
3DMark Time Spy
Score
7690
Blender
Score
793
Hashcat
Score
530553 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
66 +106.3%
Shadow of the Tomb Raider 1440p / fps
80 +27%
Shadow of the Tomb Raider 1080p / fps
121 +28.7%
70 -25.5%
Battlefield 5 2160p / fps
118 +103.4%
51 -12.1%
42 -27.6%
Battlefield 5 1440p / fps
109 +17.2%
73 -21.5%
Battlefield 5 1080p / fps
186 +47.6%
145 +15.1%
103 -18.3%
GTA 5 2160p / fps
146 +165.5%
68 +23.6%
27 -50.9%
GTA 5 1440p / fps
191 +81.9%
116 +10.5%
73 -30.5%
FP32 (float) / TFLOPS
12.913 +4.1%
12.603 +1.6%
11.373 -8.3%
3DMark Time Spy
9775 +27.1%
5521 -28.2%
4126 -46.3%
Hashcat / H/s
649725 +22.5%
617807 +16.4%
529739 -0.2%
528693 -0.4%