NVIDIA GeForce GTX 1050 Ti

NVIDIA GeForce GTX 1050 Ti

About GPU

The NVIDIA GeForce GTX 1050 Ti is a great budget-friendly GPU for gaming and general desktop use. With a base clock of 1291MHz and a boost clock of 1392MHz, it offers solid performance for its price point. The 4GB GDDR5 memory and 1752MHz memory clock ensure smooth gameplay and multitasking. With 768 shading units and 1024KB L2 cache, the GTX 1050 Ti is capable of delivering impressive graphics and frame rates. Its TDP of 75W makes it a power-efficient option, meaning it won't drain your electricity bill. The theoretical performance of 2.138 TFLOPS and 3DMark Time Spy score of 2337 show that this GPU can handle modern games at 1080p resolution with ease. In actual gaming performance, the GTX 1050 Ti holds up well. It can deliver an impressive 176 fps in GTA 5 at 1080p resolution, and handles Battlefield 5 at 48 fps and Shadow of the Tomb Raider at 28 fps. While it may not deliver the highest frame rates at the highest settings in the most demanding games, it provides a great gaming experience for its price. Overall, the NVIDIA GeForce GTX 1050 Ti is a reliable and cost-effective option for budget-conscious gamers and desktop users. It offers solid performance, power efficiency, and the ability to handle modern games at 1080p resolution. If you're looking for a GPU that won't break the bank but still delivers a good gaming experience, the GTX 1050 Ti is a great choice.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050 Ti
Generation
GeForce 10
Base Clock
1291MHz
Boost Clock
1392MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.54 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
66.82 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
33.41 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
66.82 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.181 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
11 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
29 fps
Battlefield 5 2160p
Score
17 fps
Battlefield 5 1440p
Score
35 fps
Battlefield 5 1080p
Score
47 fps
GTA 5 1080p
Score
172 fps
FP32 (float)
Score
2.181 TFLOPS
3DMark Time Spy
Score
2290
Vulkan
Score
20143
OpenCL
Score
20836

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +254.5%
26 +136.4%
15 +36.4%
Shadow of the Tomb Raider 1440p / fps
54 +170%
Shadow of the Tomb Raider 1080p / fps
141 +386.2%
107 +269%
79 +172.4%
46 +58.6%
Battlefield 5 2160p / fps
46 +170.6%
Battlefield 5 1440p / fps
100 +185.7%
Battlefield 5 1080p / fps
139 +195.7%
122 +159.6%
90 +91.5%
GTA 5 1080p / fps
231 +34.3%
176 +2.3%
141 -18%
86 -50%
FP32 (float) / TFLOPS
2.305 +5.7%
2.243 +2.8%
2.046 -6.2%
3DMark Time Spy
5182 +126.3%
3906 +70.6%
2755 +20.3%
Vulkan
98839 +390.7%
69708 +246.1%
40716 +102.1%
5522 -72.6%
OpenCL
62821 +201.5%
38843 +86.4%
21442 +2.9%
884 -95.8%