NVIDIA GeForce GT 1030 DDR4

NVIDIA GeForce GT 1030 DDR4

NVIDIA GeForce GT 1030 DDR4: A Budget Graphics Card in 2025

A review for those seeking minimalism and affordability


Introduction

The NVIDIA GeForce GT 1030 DDR4 is one of the most affordable discrete graphics cards on the market, remaining relevant in 2025 for casual users. Despite its modest specifications, it continues to be popular in office systems, HTPCs (home theater PCs), and builds for basic tasks. Let’s explore what makes it stand out in an era when even budget GPUs offer support for AI technologies and ray tracing.


Architecture and Key Features

Foundation: Pascal in the Era of Ada Lovelace

The GT 1030 DDR4 is based on the outdated Pascal architecture (2016), rather than the modern Ada Lovelace or Ampere. This means it lacks support for ray tracing (RTX), DLSS, and other AI accelerators. The manufacturing process is 14 nm, which appears archaic in 2025 compared to competitors' 5 nm chips.

Unique Features:

- Adaptive-Sync: Compatibility with monitors that utilize refresh rate synchronization technologies.

- HDMI 2.0b: Capability to output in 4K@60 Hz for media tasks.

- NVENC: Hardware video encoding (H.264 and H.265), useful for low-demand streamers.

The absence of RTX, DLSS, and FidelityFX renders the card unsuitable for modern graphically demanding games.


Memory: The Main Weakness

DDR4 vs GDDR: What's the Difference?

The GT 1030 DDR4 is equipped with 2 GB of DDR4 memory with a 64-bit bus. The bandwidth is only 48 GB/s (for comparison, the GDDR5 version of GT 1030 has 80 GB/s). This critically affects performance in games and applications that require fast access to textures.

Issues:

- High memory latency.

- Insufficient speed for handling modern game assets.

- Limited capacity (2 GB) leads to FPS drops in projects with HD textures.


Gaming Performance

1080p: Only for Undemanding Projects

The GT 1030 DDR4 manages to run games from the 2010s and indie projects, but it is unsuitable for AAA titles from 2023–2025. Examples of FPS (on low settings):

- CS:GO: 60–80 FPS (1080p).

- Dota 2: 45–55 FPS (1080p).

- GTA V: 25–30 FPS (1080p, minimum settings).

- Fortnite: 20–25 FPS (720p, Performance mode).

4K and 1440p: Not recommended—the graphics card is designed for 720p–1080p for the least demanding tasks.

Ray Tracing: Not supported.


Professional Tasks

CUDA and More: Minimum Capabilities

With 384 CUDA cores, the GT 1030 DDR4 can theoretically accelerate rendering in Blender or Premiere Pro, but in practice, its power is insufficient.

Use Cases:

- Video Editing: Editing videos at resolutions up to 1080p with simple effects.

- 3D Modeling: Only for learning and working with low-polygon objects.

- Scientific Calculations: Support for OpenCL 1.2 and CUDA 6.1 is outdated for modern tasks.

For professional purposes, it's better to choose cards with RTX support and more memory (for example, RTX 3050).


Power Consumption and Heat Output

TDP 30W: Passive Cooling and Compactness

The GT 1030 DDR4 generates little heat (TDP 30W), allowing for the use of passive coolers or compact active systems.

Recommendations:

- Cases with basic ventilation (1–2 fans).

- No additional power connectors required—powered via PCIe x16.

- Ideal for mini-PCs and thin clients.


Comparison with Competitors

Budget Segment: AMD, Intel, and Integrated Graphics

- AMD Radeon RX 540: 2 GB GDDR5, 75 GB/s bandwidth. 15–20% faster in games. Price: $90–$110.

- Intel Arc A310: 4 GB GDDR6, support for XeSS and ray tracing. Price: $120–$140.

- Integrated Graphics Ryzen 5 8600G: Radeon 760M (≈ GT 1030 DDR4) + savings on a separate graphics card.

Conclusion: The GT 1030 DDR4 is justified only when building a PC on older platforms (e.g., Intel 8th generation) or under a tight budget ($70–$85).


Practical Tips

How to Avoid Problems?

1. Power Supply: A minimum of 300W is sufficient (even for weak PSUs).

2. Compatibility: PCIe 3.0 x16 (backward compatible with PCIe 2.0).

3. Drivers: NVIDIA’s support is gradually decreasing, but basic updates are still being released.

4. Operating System: It is better to use Windows 10—some drivers for Windows 11 may be unstable.


Pros and Cons

Pros:

- Extremely low power consumption.

- Silent operation (in passive versions).

- Compact size (low-profile design).

- Affordable price ($70–$85 in 2025).

Cons:

- Weak gaming performance.

- Outdated architecture and DDR4 memory.

- Lack of support for modern technologies (DLSS, RTX).


Final Conclusion: Who is the GT 1030 DDR4 Suitable For?

This graphics card is a choice for those who:

1. Build an office PC with support for 4K monitors for work.

2. Upgrade an old computer without replacing the power supply.

3. Build an HTPC for watching movies in 4K.

4. Play old or undemanding games (e.g., Stardew Valley, Minecraft).

If your budget allows for an extra $30–$50, consider looking at the Intel Arc A310 or AMD Radeon RX 6400—they will offer better price-to-performance ratios. However, for basic tasks, the GT 1030 DDR4 remains one of the most affordable options in 2025.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2018
Model Name
GeForce GT 1030 DDR4
Generation
GeForce 10
Base Clock
1152MHz
Boost Clock
1379MHz
Bus Interface
PCIe 3.0 x4
Transistors
1,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1050MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
16.80 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
22.06 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
33.10 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.55 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.10 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.08 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
3
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
L1 Cache
48 KB (per SM)
L2 Cache
512KB
TDP
20W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
200W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
2 fps
Shadow of the Tomb Raider 1440p
Score
7 fps
Shadow of the Tomb Raider 1080p
Score
12 fps
Battlefield 5 2160p
Score
1 fps
Battlefield 5 1440p
Score
17 fps
Battlefield 5 1080p
Score
22 fps
FP32 (float)
Score
1.08 TFLOPS
3DMark Time Spy
Score
623
Blender
Score
84
OctaneBench
Score
20

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +1850%
26 +1200%
15 +650%
Shadow of the Tomb Raider 1440p / fps
95 +1257.1%
75 +971.4%
54 +671.4%
Shadow of the Tomb Raider 1080p / fps
141 +1075%
107 +791.7%
79 +558.3%
46 +283.3%
Battlefield 5 2160p / fps
46 +4500%
34 +3300%
Battlefield 5 1440p / fps
100 +488.2%
91 +435.3%
Battlefield 5 1080p / fps
139 +531.8%
122 +454.5%
90 +309.1%
FP32 (float) / TFLOPS
1.143 +5.8%
1.123 +4%
1.049 -2.9%
1.012 -6.3%
3DMark Time Spy
5182 +731.8%
2755 +342.2%
1769 +183.9%
Blender
1506.77 +1693.8%
848 +909.5%
194 +131%