NVIDIA GeForce GTX 1050

NVIDIA GeForce GTX 1050
NVIDIA GeForce GTX 1050 graphics card review

NVIDIA GeForce GTX 1050 in 2026: 2 GB Is Already Too Little for Modern Games

NVIDIA GeForce GTX 1050 debuted as a budget-friendly graphics card for Full HD gaming, with a power consumption of around 75 watts. Today, its strong point remains the same: it can be installed in an old or compact PC without a powerful power supply. However, for modern games, the GTX 1050 is limited not just by the speed of the GP107; the 2 GB of video memory require significant settings reductions even where the GPU itself is still capable of providing acceptable FPS.

Performance of Specific GeForce GTX 1050 Models

To compare different versions, it's more useful to look at the Graphics Score rather than the overall 3DMark score, which is more dependent on the CPU of the test system.

Graphics Card Memory 3DMark Time Spy Graphics
ASUS ROG Strix GeForce GTX 1050 OC 2 GB 1,834
Gigabyte GeForce GTX 1050 G1 Gaming 2G 2 GB 1,825
ASUS Dual GeForce GTX 1050 OC 2 GB 1,801
Palit GeForce GTX 1050 StormX 2 GB 1,763

The difference between the four cards is small. The ASUS ROG Strix outperforms the compact Palit StormX by about 4% in Time Spy Graphics. Therefore, paying extra for a premium version of the GTX 1050 for factory overclocking is virtually pointless.

For such an old graphics card, the condition of the specific unit, temperature, and noise of the cooling system are more important than a few additional percent of performance.

The GPU Still Handles Older Games, But 2 GB of Memory Limits New Ones

The classic desktop GTX 1050 features 640 CUDA cores, 2 GB of GDDR5, and a 128-bit memory bus. The bandwidth reaches 112 GB/s, while the power consumption is approximately 75 watts.

For games from the mid-2010s, this configuration is still adequate. However, even in demanding titles from that era, the GTX 1050 often found itself in the range of 30-50 FPS on high settings, and maintaining a stable 60 FPS required lowering graphics quality.

GTX 1050 Performance in Games

The results below relate to the desktop GTX 1050 2 GB and a single test bench. They do not reflect performance in all modern versions of these games but demonstrate the card's baseline performance at Full HD.

Game Settings Average FPS
Overwatch 1080p, Ultra, 100% Render Scale 93
DOOM 1080p, Ultra, OpenGL, no AA 68
Battlefield 1 1080p, Ultra, DX11 49
Rise of the Tomb Raider 1080p, Very High, SMAA 43
The Witcher 3: Wild Hunt 1080p, Max, HairWorks Off 38
Tom Clancy's The Division 1080p, Ultra, SMAA Ultra 34

The results show the limits of the GTX 1050's capabilities already in games of its generation. In well-optimized and online projects, the card could confidently exceed 60 FPS, but heavy AAA titles on high settings often dropped to the 30-50 FPS range.

Thus, today the GTX 1050 is better suited for older and less demanding games. If even projects from the mid-2010s required settings reductions to achieve stable 60 FPS, modern AAA releases leave the card with even less headroom.

Factory Overclocking Makes Little Difference

The table with Time Spy clearly shows how close the different versions of the GTX 1050 are. The difference between a simple compact card and one of the most overclocked variants amounts to mere percentages.

When buying a used GTX 1050, there is little point in hunting for the ROG Strix, G1 Gaming, or another expensive modification solely for clock speeds.

It is much more important to check the condition of the fans, temperatures under load, and the absence of artifacts. For a card of this age, these factors impact the actual experience more than a small factory overclock.

GTX 1050 2 GB and GTX 1050 3 GB - Different Versions

The later GTX 1050 with 3 GB of memory is not just the base model with an additional gigabyte of VRAM.

It features 768 CUDA cores instead of 640, but it also utilizes a narrower 96-bit memory bus. Therefore, the results of this modification cannot be directly mixed with the classic GTX 1050 2 GB.

A separate mobile GTX 1050 exists for laptops. It is based on the same Pascal architecture, but its frequencies and actual performance depend on the cooling and settings of the specific laptop.

For accurate comparison, it’s best to consider desktop GTX 1050 2 GB, GTX 1050 3 GB, and mobile GTX 1050 separately.

Low Power Consumption Remains the Main Advantage

The nominal 75 watts still make the GTX 1050 convenient for old computers.

Many versions do not require additional power and receive everything they need through the PCI Express slot. This allows the card to be installed in a system with a comparatively weak power supply, where a more powerful GPU would necessitate a power supply replacement.

This scenario today best suits the GTX 1050: an old office or home PC that needs a budget discrete graphics solution without serious power supply upgrades.

However, there is no universal rule. Some overclocked versions of the GTX 1050 are equipped with an additional 6-pin connector, so it is worth checking the specific model before purchase.

Pascal Support Is Already Limited

The age of the GTX 1050 is evident in its software support.

The Pascal architecture is no longer part of the main generations for which NVIDIA releases full Game Ready optimizations for new games. Meanwhile, security updates for old GPUs continue to be released.

This is not critical for the existing library of old games. However, the GTX 1050 is becoming increasingly unsuitable for a system where new releases are planned to be regularly run.

The absence of DLSS and hardware-accelerated ray tracing is secondary here; at this level of performance, limitations of the GPU and the amount of memory will manifest earlier.

Is It Worth Buying a GTX 1050 Now?

The GTX 1050 can still be considered for an old PC if a budget-friendly, low-power card is needed. For older games, esports titles, video playback, and general work, its capabilities are sufficient.

However, as a gaming upgrade for modern projects, it is already less appealing. Especially when there are options like the GTX 1050 Ti 4 GB, GTX 1650, or another card with 4 GB of video memory available at a similar price.

The GTX 1050 Ti not only has double the memory but also 768 CUDA cores instead of 640. Even a small additional payment usually provides a more practical configuration.

Conclusion: GTX 1050 Is Worth Considering Only for Its Low Price and 75 Watts

The GeForce GTX 1050 makes sense today primarily as an inexpensive graphics card for old PCs with limited power supply. The ability of many models to operate without additional PCIe power remains its main advantage.

If the card is really inexpensive and needed for old games, online projects, or as a replacement for weak graphics in a pre-built PC, the GTX 1050 can still manage.

But for a full-fledged gaming upgrade, the standard GTX 1050 2 GB is best skipped. With a small additional cost, a model with 4 GB of memory will offer significantly more flexibility in settings and fewer limitations in modern games.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050
Generation
GeForce 10
Base Clock
1354MHz
Boost Clock
1455MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.10 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
58.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.899 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
6.1
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
8 fps
Shadow of the Tomb Raider 1440p
Score
18 fps
Shadow of the Tomb Raider 1080p
Score
32 fps
Battlefield 5 2160p
Score
14 fps
Battlefield 5 1440p
Score
28 fps
Battlefield 5 1080p
Score
37 fps
GTA 5 1440p
Score
39 fps
GTA 5 1080p
Score
146 fps
FP32 (float)
Score
1.899 TFLOPS
3DMark Steel Nomad
Score
109
3DMark Time Spy
Score
1769
Blender
Score
178.31
Vulkan
Score
17379
OpenCL
Score
17264
Hashcat
Score
93161 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +462.5%
35 +337.5%
24 +200%
13 +62.5%
Shadow of the Tomb Raider 1440p / fps
69 +283.3%
49 +172.2%
Shadow of the Tomb Raider 1080p / fps
129 +303.1%
101 +215.6%
41 +28.1%
Battlefield 5 2160p / fps
46 +228.6%
34 +142.9%
Battlefield 5 1440p / fps
100 +257.1%
Battlefield 5 1080p / fps
139 +275.7%
122 +229.7%
90 +143.2%
GTA 5 1440p / fps
153 +292.3%
103 +164.1%
82 +110.3%
61 +56.4%
GTA 5 1080p / fps
213 +45.9%
17 -88.4%
FP32 (float) / TFLOPS
1.997 +5.2%
1.932 +1.7%
1.854 -2.4%
1.801 -5.2%
3DMark Time Spy
4682 +164.7%
3619 +104.6%
2329 +31.7%
371.8 -79%
3DMark Steel Nomad
311 +185.3%
157 +44%
Blender
1408.56 +690%
802 +349.8%
391 +119.3%
191.62 +7.5%
Vulkan
83205 +378.8%
55601 +219.9%
34493 +98.5%
5522 -68.2%
OpenCL
53439 +209.5%
34541 +100.1%
18130 +5%
884 -94.9%
Hashcat / H/s
100059 +7.4%
93515 +0.4%
85096 -8.7%
84170 -9.7%