NVIDIA GeForce GTX 1050
About GPU
The NVIDIA GeForce GTX 1050 GPU is a mid-range graphics card designed for desktop gaming and multimedia use. With a base clock of 1354MHz and a boost clock of 1455MHz, this GPU offers solid performance for a variety of tasks.
With 2GB of GDDR5 memory and a memory clock speed of 1752MHz, the GTX 1050 provides decent memory bandwidth for smooth gaming and multimedia playback. It features 640 shading units and 1024KB of L2 cache, making it capable of handling modern games and applications.
With a TDP of 75W, the GTX 1050 is relatively power efficient, making it a good choice for those looking to build a budget-friendly gaming PC. The theoretical performance of 1.862 TFLOPS and 3DMark Time Spy score of 1734 indicate that this GPU is capable of handling most modern games at 1080p resolution.
In real-world gaming benchmarks, the GTX 1050 performs admirably, achieving 149 fps in GTA 5 at 1080p, 36 fps in Battlefield 5 at 1080p, and 31 fps in Shadow of the Tomb Raider at 1080p. These results make it a suitable choice for casual and mid-range gamers who are not looking to play at the highest graphics settings.
Overall, the NVIDIA GeForce GTX 1050 GPU is a solid mid-range option for those looking to build a budget-friendly gaming PC. Its power efficiency and decent performance make it a good choice for casual and mid-range gamers.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2016
Model Name
GeForce GTX 1050
Generation
GeForce 10
Base Clock
1354MHz
Boost Clock
1455MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.10 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
58.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.899
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
48 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
8
fps
Shadow of the Tomb Raider 1440p
Score
18
fps
Shadow of the Tomb Raider 1080p
Score
32
fps
Battlefield 5 2160p
Score
14
fps
Battlefield 5 1440p
Score
28
fps
Battlefield 5 1080p
Score
37
fps
GTA 5 1440p
Score
39
fps
GTA 5 1080p
Score
146
fps
FP32 (float)
Score
1.899
TFLOPS
3DMark Time Spy
Score
1769
Vulkan
Score
17379
OpenCL
Score
17264
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL