NVIDIA GeForce GTX 950

NVIDIA GeForce GTX 950

NVIDIA GeForce GTX 950 in 2025: Is It Worth Considering an Outdated Graphics Card?

Introduction

The NVIDIA GeForce GTX 950 is a budget graphics card released in 2015. Despite its age, some users still consider it as an option for basic tasks. However, in 2025, its relevance raises questions. Let’s explore who might find this model suitable today.


1. Architecture and Key Features

Maxwell Architecture and 28nm Process

The GTX 950 is built on the Maxwell architecture (GM206), created using a 28nm process. This is the second generation of Maxwell, optimized for energy efficiency. The card supports DirectX 12 (Feature Level 12_1), OpenGL 4.6, and Vulkan 1.3, but lacks hardware support for ray tracing (RTX) or DLSS — these technologies appeared in later RTX series GPUs.

Unique Features

Notable features include:

- ShadowPlay for recording gameplay;

- MFAA (Multi-Frame Anti-Aliasing) — a resource-efficient anti-aliasing method;

- VXGI (Voxel Global Illumination) — improved lighting in a limited number of games (e.g., Project Cars).

However, in 2025, these features seem outdated compared to AMD's FidelityFX Super Resolution or DLSS 4.0.


2. Memory: Size and Bandwidth

GDDR5 and Modest Specs

The GTX 950 is equipped with 2 GB of GDDR5 memory with a 128-bit bus. The bandwidth is 105.6 GB/s (memory clock at 6.6 GHz). This is sufficient for games from 2015-2018, but for modern projects (e.g., Cyberpunk 2077 Phantom Liberty or Starfield), the memory capacity is inadequate even at low settings. During heavy loads, FPS drops occur due to buffer overflow.


3. Gaming Performance

1080p — Limits of Possibility

In 2025, the GTX 950 is suitable only for undemanding games:

- CS:GO — 80-120 FPS on medium settings;

- Fortnite — 40-50 FPS on low settings (without DLSS or FSR support);

- GTA V — 50-60 FPS (medium settings).

In open-world games (Horizon Forbidden West, Assassin’s Creed Valhalla), the card delivers 20-30 FPS even at minimum settings. 4K and 1440p are unattainable — there isn’t enough power or memory. Hardware support for ray tracing is absent, and emulation through drivers leads to FPS drops to 5-10 frames.


4. Professional Tasks

CUDA and Basic Tasks

The card has 768 CUDA cores, making it suitable for:

- Basic editing in DaVinci Resolve (rendering in H.264);

- Working in Blender on simple scenes (but rendering complex models will take hours);

- Training beginner-level neural networks (with limitations on data volume).

For serious tasks (e.g., 8K video or 3D animations), the GTX 950 is inadequate. Competitors like the RTX 3050 (2048 CUDA cores) or AMD RX 6500 XT (1024 stream processors) outperform it considerably.


5. Power Consumption and Thermal Output

TDP 90W and Modest Cooling

The card consumes up to 90W, making it one of the most energy-efficient in its class. A 400W power supply (e.g., Be Quiet! System Power 10) is suitable for a build with this card. The cooling system typically includes one fan, with noise levels around 32–35 dB. It is recommended to use a case with good ventilation (e.g., Fractal Design Core 1100) to avoid overheating in hot weather.


6. Comparison with Competitors

Outdated vs. Modern Budget Models

In 2025, there are no direct analogs to the GTX 950, as the market has shifted towards more powerful GPUs. However, for comparison:

- AMD Radeon RX 6400 (price $150): 4 GB GDDR6, support for FSR 3.0, 60 FPS in Apex Legends on medium settings;

- Intel Arc A380 ($130): 6 GB GDDR6, support for XeSS, better performance with new APIs.

Even budget newcomers outperform the GTX 950 by 100-200% in performance.


7. Practical Tips

Who Should Consider the GTX 950 in 2025?

- For an office PC with occasional launches of old games;

- As a temporary card until an upgrade;

- For an HTPC (playing 4K video via HEVC decoding).

Notes:

- Power Supply: 400W + one 6-pin PCIe cable;

- Compatibility: PCIe 3.0 x16 (works in PCIe 4.0/5.0 but without a speed boost);

- Drivers: NVIDIA's support ended in 2023 — there may be issues in new OS and games.


8. Pros and Cons

Pros:

- Low power consumption;

- Quiet operation;

- Support for basic NVIDIA technologies (PhysX, G-Sync on compatible monitors).

Cons:

- Only 2 GB of video memory;

- No support for ray tracing or DLSS;

- Outdated drivers.


9. Final Conclusion: Who is the GTX 950 Suitable For?

In 2025, the GTX 950 is a choice for extremely limited scenarios:

- Budget builds: if you are willing to buy it for $50-70 (new units are rare, more often used);

- Upgrading an old PC: replacing even older GPUs like the GTX 650;

- Energy-efficient systems: for example, home servers.

For gaming and professional tasks, it’s better to consider modern alternatives — even the NVIDIA GTX 1650 ($150) or AMD RX 6500 XT ($130) will offer three times the performance and support for new technologies. The GTX 950 remains a niche solution, relevant only under strict budget constraints.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2015
Model Name
GeForce GTX 950
Generation
GeForce 900
Base Clock
1024MHz
Boost Clock
1188MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
105.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.02 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.02 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
57.02 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.862 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
90W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
5 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
31 fps
FP32 (float)
Score
1.862 TFLOPS
3DMark Time Spy
Score
1921
Blender
Score
121.83
Vulkan
Score
16654
OpenCL
Score
16262
Hashcat
Score
84170 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +420%
15 +200%
Shadow of the Tomb Raider 1440p / fps
54 +170%
Shadow of the Tomb Raider 1080p / fps
141 +354.8%
107 +245.2%
79 +154.8%
46 +48.4%
FP32 (float) / TFLOPS
1.944 +4.4%
1.92 +3.1%
1.812 -2.7%
1.756 -5.7%
3DMark Time Spy
5182 +169.8%
3906 +103.3%
2755 +43.4%
Blender
1506.77 +1136.8%
848 +596.1%
194 +59.2%
Vulkan
98446 +491.1%
69708 +318.6%
40716 +144.5%
18660 +12%
OpenCL
62821 +286.3%
38843 +138.9%
21442 +31.9%
884 -94.6%
Hashcat / H/s
93161 +10.7%
85096 +1.1%
75215 -10.6%
71266 -15.3%