NVIDIA GeForce GTX 950

NVIDIA GeForce GTX 950

About GPU

The NVIDIA GeForce GTX 950 is a solid mid-range GPU that offers impressive performance for its price point. With a base clock of 1024MHz and a boost clock of 1188MHz, this GPU provides smooth and responsive gameplay, making it a great choice for casual and entry-level gamers. Equipped with 2GB of GDDR5 memory and a memory clock of 1653MHz, the GTX 950 delivers fast and efficient processing power, allowing for quick and seamless multitasking and gaming experiences. With 768 shading units and a 1024KB L2 cache, this GPU provides impressive rendering and image quality, resulting in stunning visuals and realistic graphics. One of the standout features of the GTX 950 is its low power consumption, with a TDP of just 90W. This makes it an excellent choice for users looking to build a budget-friendly and energy-efficient desktop setup without sacrificing on performance. In terms of actual performance, the GTX 950 boasts a theoretical performance of 1.825 TFLOPS, making it capable of handling modern games and applications with ease. Benchmarks such as 3DMark Time Spy score of 1883 and Shadow of the Tomb Raider running at 1080p with 30 fps further highlight the capabilities of this GPU, showcasing its ability to deliver smooth and enjoyable gaming experiences. Overall, the NVIDIA GeForce GTX 950 is a reliable and affordable option for those looking to upgrade their desktop setup with a capable GPU that offers impressive performance and efficiency. Whether you're a casual gamer or a content creator, the GTX 950 is definitely worth considering.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2015
Model Name
GeForce GTX 950
Generation
GeForce 900
Base Clock
1024MHz
Boost Clock
1188MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
105.8 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.02 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.02 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
57.02 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.862 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
90W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
5 fps
Shadow of the Tomb Raider 1440p
Score
20 fps
Shadow of the Tomb Raider 1080p
Score
31 fps
FP32 (float)
Score
1.862 TFLOPS
3DMark Time Spy
Score
1921
Vulkan
Score
16654
OpenCL
Score
16262

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +420%
15 +200%
Shadow of the Tomb Raider 1440p / fps
54 +170%
Shadow of the Tomb Raider 1080p / fps
141 +354.8%
107 +245.2%
79 +154.8%
46 +48.4%
FP32 (float) / TFLOPS
1.944 +4.4%
1.92 +3.1%
1.812 -2.7%
1.756 -5.7%
3DMark Time Spy
5182 +169.8%
3906 +103.3%
2755 +43.4%
Vulkan
98839 +493.5%
69708 +318.6%
40716 +144.5%
18660 +12%
OpenCL
62821 +286.3%
38843 +138.9%
21442 +31.9%
884 -94.6%