AMD Radeon RX Vega 11

AMD Radeon RX Vega 11
AMD Radeon RX Vega 11 graphics card review

AMD Radeon RX Vega 11: Benchmarks, Games, and Processors

AMD Radeon RX Vega 11 is the integrated graphics core for Ryzen 5 2400G and Ryzen 5 3400G. In 2026, Vega 11 still handles office tasks, video playback, and older games, but it is too slow for new demanding titles.

Vega 11 in Different Ryzen Processors

Radeon RX Vega 11 consists of 11 compute units and 704 stream processors. It does not have dedicated video memory; the GPU uses system DDR4.

The frequency of Vega 11 reaches 1250 MHz in the Ryzen 5 2400G and Ryzen 5 PRO 2400GE, and 1400 MHz in the Ryzen 5 3400G.

The overall performance depends on the APU version, DDR4 frequency, and memory mode.

Performance in Benchmarks

Radeon RX Vega 11 scores an average of about 1075 points in 3DMark Time Spy and 936 points in Time Spy Graphics.

The variation between systems is related to DDR4 frequency, number of memory channels, power consumption limits, and BIOS settings.

In systems with dual-channel memory, Vega 11 scores around 14,000-15,500 points in Geekbench 6 OpenCL. With a single memory stick, scores are around 11,000 points.

Ryzen with Vega 11 vs. Newer APUs

Ryzen 5 2400G and 3400G are still found new, mainly as leftover stock and OEM offerings. Their low price makes them appealing for older AM4 systems, but when building a new computer, they should be compared with later APUs.

Processor Cores / Threads Integrated Graphics GPU Frequency Approximate New Price
Ryzen 5 2400G 4 / 8 Vega 11 up to 1250 MHz from €50
Ryzen 5 3400G 4 / 8 Vega 11 up to 1400 MHz €65-75
Ryzen 5 4600G 6 / 12 Vega 7 up to 1900 MHz around €130
Ryzen 5 5600G 6 / 12 Vega 7 up to 1900 MHz around €165

Of the two processors with Vega 11, it makes more sense to choose the Ryzen 5 3400G. The price difference compared to the 2400G is minimal, and the CPU and graphics frequencies are higher.

The number of compute units does not show a real difference between generations. The Ryzen 5 5600G has only 7 CU compared to 11 CU on the Ryzen 5 3400G, but its integrated graphics are faster. In gaming tests, the advantage is about 12-13%.

The difference in CPU performance is even more noticeable. Ryzen 5 4600G and 5600G feature 6 cores and 12 threads instead of 4 cores and 8 threads found in the 2400G and 3400G.

Ryzen 5 3400G for €65-75 makes sense as a budget upgrade for an existing AM4 system without a discrete graphics card. The Ryzen 5 2400G at around €50 is justified only if the budget is minimal.

For a new build, it's better to pay extra for the Ryzen 5 4600G or 5600G. The higher CPU performance provides greater headroom for modern applications, multitasking, and subsequent installation of a discrete graphics card.

Gaming Tests

In the Ryzen 5 3400G, Vega 11 operates at a frequency of up to 1400 MHz. Below are the results for a system with 16 GB of dual-channel DDR4-3200.

Tests were conducted at low or minimum graphics settings.

Game 1080p 900p 720p
GTA V 56 FPS - more than 70 FPS
Shadow of the Tomb Raider 39 FPS 48 FPS 61 FPS
Far Cry 5 about 31 FPS about 42 FPS about 59 FPS
Deus Ex: Mankind Divided about 29 FPS - 53 FPS

For new AAA games, Vega 11 is already too slow. The main limitations are the low GPU speed by today’s standards and the bandwidth of DDR4.

Why Dual-Channel Memory is So Important

Radeon RX Vega 11 uses system DDR4 instead of dedicated video memory; therefore, RAM bandwidth directly affects FPS.

For Vega 11, it's better to use two identical memory sticks. With the same frequency, Vega 11 usually performs better with 2 x 8 GB than with one 16 GB stick.

Faster DDR4 also boosts GPU speed, so if the platform supports it, it’s advisable to use DDR4-2933 or DDR4-3200 instead of DDR4-2133/2400.

Work and Multimedia

Browsers, office applications, and video playback do not pose a significant load for Vega 11. For Blender, modern video editing, and GPU computing, Vega 11 is already too slow.

Integrated Radeon graphics based on the RDNA architecture are significantly faster than Vega 11 in both gaming and productivity applications.

Conclusion

Radeon RX Vega 11 remains relevant primarily in inexpensive AM4 systems. The Ryzen 5 3400G for €65-75 can be a low-cost upgrade for an existing computer without a discrete graphics card.

For a new build, it’s better to pay extra for the Ryzen 5 4600G or 5600G. They offer 6 cores and 12 threads, and the integrated graphics of the Ryzen 5 5600G are about 12-13% faster in games than Vega 11 in the Ryzen 5 3400G.

GPU Comparison

Compare Radeon RX Vega 11 with other GPUs

Please select GPU from the dropdown list.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
July 2019
Model Name
Radeon RX Vega 11
Generation
Picasso
Base Clock
300MHz
Boost Clock
1400MHz
Bus Interface
IGP
Transistors
4,940 million
Compute Units
11
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
44
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

Outputs
No outputs

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.942 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.01 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
704
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shader Model
6.4

Benchmarks

FP32 (float)
Score
2.01 TFLOPS
Blender
Score
90
Hashcat
Score
71266 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.148 +6.9%
2.064 +2.7%
1.976 -1.7%
1.932 -3.9%
Blender
1399.99 +1455.5%
380.77 +323.1%
185 +105.6%
Hashcat / H/s
84170 +18.1%
75215 +5.5%
66609 -6.5%
65496 -8.1%