AMD Radeon RX Vega 11

AMD Radeon RX Vega 11

AMD Radeon RX Vega 11: Compact Power for Moderate Demands

April 2025


Introduction

In the world of graphics cards, the AMD Radeon RX Vega 11 occupies a unique niche. Initially, Vega 11 was an integrated solution in Ryzen processors, but by 2025, AMD presented it as a discrete model aimed at the budget and mid-range segment. This card combines affordability with support for modern technologies, making it an appealing option for gamers and multimedia users alike. Let's explore what sets it apart in 2025.


1. Architecture and Key Features

Vega 2.0 Architecture

The RX Vega 11 is built on the updated Vega 2.0 architecture, which retains the key traits of the original Vega but has been optimized for a 7nm manufacturing process (previously 14nm). This has reduced power consumption and increased clock speeds, with a base frequency of 1300 MHz, and the possibility of overclocking to 1600 MHz.

Unique Features

- FidelityFX Super Resolution 3.0: AMD's upscaling technology enhances image quality and game compatibility, including AI smoothing.

- Hybrid Ray Tracing: Unlike high-end RDNA 4 cards, Vega 11 employs hybrid ray tracing, where part of the calculations is handled through shader blocks. This reduces GPU load but limits the quality of ray tracing effects.

- FreeSync Premium: Support for adaptive synchronization up to 144 Hz at 1080p and 1440p resolutions.


2. Memory: Speed and Efficiency

Type and Volume

The RX Vega 11 is equipped with 8 GB of GDDR6 memory on a 128-bit bus. This is a compromise solution: GDDR6 is cheaper than HBM but offers sufficient bandwidth—384 GB/s.

Impact on Performance

For 1080p gaming, 8 GB is more than enough even for modern projects. For instance, in “Cyberpunk 2077: Phantom Liberty” (2024) at high settings, video memory usage peaks at 6–7 GB. However, at 1440p with ray tracing enabled, there may be stuttering due to limited bandwidth.


3. Gaming Performance

1080p — Comfort Zone

- Apex Legends: 90–110 FPS (high settings, FSR 3.0 — Quality).

- Starfield: 45–55 FPS (medium settings, no RT).

- Call of Duty: Black Ops VI: 70–80 FPS (high settings).

1440p and 4K: Requires Compromises

At 1440p for stable 60 FPS, activating FSR 3.0 is often necessary. For example, in “Horizon Forbidden West PC Edition,” the average FPS is 50–55 without upscaling and 65–75 with FSR.

4K gaming is only viable in lighter projects (e.g., “Fortnite” — 40–50 FPS on low settings).

Ray Tracing

When enabling RT in games like “Alan Wake 3,” the FPS drops to 25–35 even at 1080p. The Vega 11 is suitable for occasional use of RT in less demanding scenes but not for full immersion.


4. Professional Tasks

Video Editing and 3D Modeling

With support for OpenCL 3.0 and ROCm 5.0, the Vega 11 handles basic tasks:

- Rendering in Blender: 20–30% slower than the NVIDIA RTX 3050 (due to lack of hardware-accelerated RTX).

- Editing in DaVinci Resolve: Smooth operation with projects up to 4K 60 FPS (H.264/H.265).

Scientific Calculations

The card is suitable for training entry-level neural networks (TensorFlow via ROCm) but falls short against solutions with larger memory.


5. Power Consumption and Thermal Output

TDP and Cooling

The TDP of the RX Vega 11 is 120 W. The standard cooling system is dual-fan, operating at temperatures of 65–75°C under load. For builds in compact cases (up to 20L), a case with at least two exhaust fans is recommended.

Case Recommendations

- For mini-PCs: Silverstone SG13 (good airflow).

- For standard builds: Fractal Design Meshify C.


6. Comparison with Competitors

AMD Radeon RX 6500 XT

- Pros of RX Vega 11: +2 GB of memory, better upscaling quality.

- Cons: 10–15% slower in DX12 games.

NVIDIA GeForce RTX 3050 6GB (2024)

- The RTX 3050 outperform in RT performance (+40%) and supports DLSS 3.5.

- However, Vega 11 is cheaper ($220 compared to $270).

Intel Arc A580

- The A580 offers a similar level of performance but has less stable drivers.


7. Practical Tips

Power Supply

A PSU of 450–500 W with an 80+ Bronze rating is sufficient. Examples: Corsair CX550M, be quiet! System Power 10.

Compatibility

- Platforms: Works with PCIe 4.0 x8, compatible with motherboards on AMD AM5 and Intel LGA 1851.

- Drivers: Regularly update Adrenalin Edition — AMD improved stability in DX12 Ultimate in 2025.


8. Pros and Cons

Pros:

- Affordable price ($220–240).

- Support for FSR 3.0 and FreeSync Premium.

- Quiet operation even under load.

Cons:

- Weak performance in RT.

- Limited performance at 1440p+.

- No hardware AV1 encoder.


9. Final Verdict: Who is the RX Vega 11 For?

This graphics card is an excellent choice for:

1. Gamers with a 1080p 60–144 Hz monitor who are willing to compromise on ultra settings.

2. Office PCs with occasional multimedia tasks (photo editing, light video editing).

3. Budget builds ($600–800) where maintaining a balance between price and quality is essential.

If you’re not chasing ultra settings and want to save without significant quality loss, the RX Vega 11 will meet your expectations. However, for professional work with RT or 4K, it’s better to consider the RX 7600 or RTX 4060.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
July 2019
Model Name
Radeon RX Vega 11
Generation
Picasso
Base Clock
300MHz
Boost Clock
1400MHz
Bus Interface
IGP
Transistors
4,940 million
Compute Units
11
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
44
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
61.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.942 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
123.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.01 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
704
TDP
15W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
2.01 TFLOPS
Blender
Score
90
Hashcat
Score
71266 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.149 +6.9%
2.064 +2.7%
1.976 -1.7%
1.932 -3.9%
Blender
1506.77 +1574.2%
848 +842.2%
194 +115.6%
Hashcat / H/s
84170 +18.1%
75215 +5.5%
66609 -6.5%
65496 -8.1%