NVIDIA GeForce GTX 750 Ti

NVIDIA GeForce GTX 750 Ti

About GPU

The NVIDIA GeForce GTX 750 Ti GPU is a reliable and efficient mid-range graphics card that offers solid performance for budget-conscious gamers. With a base clock of 1020MHz and a boost clock of 1085MHz, this GPU provides smooth and consistent frame rates in most modern games at 1080p resolution. The 2GB of GDDR5 memory with a memory clock of 1350MHz ensures that the GTX 750 Ti can handle most games without any noticeable stutter or lag. The 640 shading units and 2MB of L2 cache further contribute to its overall performance, making it a solid choice for casual and mainstream gamers. One of the most impressive aspects of the GeForce GTX 750 Ti is its low power consumption, with a TDP of only 60W. This means that it can be easily installed in most desktop systems without the need for a high-powered PSU, making it a great option for those with more modest setups. In terms of real-world performance, the GTX 750 Ti is capable of delivering around 1.389 TFLOPS, making it a competent performer in its price range. In 3DMark Time Spy, it scores around 1270, which is respectable for a card of its caliber. Overall, the NVIDIA GeForce GTX 750 Ti is a great choice for budget gamers who want a solid performer without breaking the bank. Its combination of performance, power efficiency, and affordability make it a compelling option for those looking to upgrade their gaming experience on a budget.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX 750 Ti
Generation
GeForce 700
Base Clock
1020MHz
Boost Clock
1085MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,870 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1350MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
86.40 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.36 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
43.40 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.361 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
64 KB (per SMM)
L2 Cache
2MB
TDP
60W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
5.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
1.361 TFLOPS
3DMark Time Spy
Score
1295
Blender
Score
98
OctaneBench
Score
35
Vulkan
Score
10727
OpenCL
Score
11854

Compared to Other GPU

FP32 (float) / TFLOPS
1.333 -2.1%
1.305 -4.1%
3DMark Time Spy
5182 +300.2%
3906 +201.6%
2755 +112.7%
1769 +36.6%
Blender
1436 +1365.3%
258 +163.3%
OctaneBench
123 +251.4%
69 +97.1%
Vulkan
98839 +821.4%
69708 +549.8%
40716 +279.6%
18660 +74%
OpenCL
62821 +430%
38843 +227.7%
21442 +80.9%
884 -92.5%