AMD Radeon Pro 5300

AMD Radeon Pro 5300

AMD Radeon Pro 5300: A Balance Between Work and Play in 2025

Review of a graphics card for professionals and enthusiasts on a budget


Architecture and Key Features

RDNA 2: A Proven Foundation

The AMD Radeon Pro 5300 is built on the RDNA 2 architecture, which, despite the release of RDNA 4, remains relevant in the budget segment. The card is manufactured using a 7nm process, which provides an optimal balance of performance and energy efficiency. Unlike its gaming counterparts, the Pro series focuses on stability and support for professional applications.

Technologies: FSR 3.0 and Limited Ray Tracing

The graphics card supports FidelityFX Super Resolution (FSR) 3.0, which allows for improved FPS in games with minimal quality loss. Ray tracing is implemented through Ray Accelerators, but their number (16 units) is limited — this is not the best choice for 4K RT gaming. However, in professional tasks such as rendering in Blender, hardware ray tracing boosts efficiency.


Memory: GDDR6 for Basic Tasks

8 GB GDDR6: Is It Enough for 2025?

The Radeon Pro 5300 is equipped with 8 GB of GDDR6 memory on a 128-bit bus. The bandwidth is 224 GB/s (14 Gbps). This is sufficient for 1080p and 1440p tasks, but in 4K or when rendering complex 3D scenes, there may be stuttering. For instance, in Autodesk Maya, projects with 8K textures will already require optimization.

Memory Optimization in Games

In gaming, the VRAM volume is sufficient for high settings in Full HD (for example, "Cyberpunk 2077" uses around 6-7 GB). However, in "Alan Wake 2" or "Horizon Forbidden West" at 1440p, the memory usage reaches 90%, which could become a bottleneck.


Gaming Performance: Realistic Expectations

Full HD: Comfortable Gaming

At 1080p, the Radeon Pro 5300 shows stable 60+ FPS in most titles:

- "Fortnite" (high settings, FSR 3.0 Quality): 78 FPS;

- "Call of Duty: Modern Warfare V" (medium settings): 65 FPS;

- "Starfield" (FSR 3.0 Balanced): 54 FPS.

1440p and RT: Compromises

At 1440p, the frame rate drops to 40-50 FPS. Activating ray tracing decreases performance by 30-40%. For example, in "Control" with RT Medium, FPS drops to 35, but with FSR 3.0 Performance, it rises to 50.


Professional Tasks: Not Just Gaming

Video Editing and 3D Rendering

With support for OpenCL and ROCm, the card handles editing in DaVinci Resolve (projects up to 4K 60 FPS) and rendering in Blender. In the BMW Benchmark test (Cycles), it shows a result of 12 minutes — on par with the NVIDIA T1000, but twice as slow as the RTX 3060.

Scientific Computing

For machine learning or simulations, 8 GB of memory is a bit lacking, but in student projects (Python, TensorFlow), the Pro 5300 performs acceptably.


Power Consumption and Cooling

TDP 100W: Easy to Fit into a Build

With a TDP of 100W, the card does not require a powerful power supply — a 450W unit with an 80+ Bronze rating is sufficient. Recommended cases should have good ventilation (for example, NZXT H510 Flow or Deepcool MATREXX 40).

Temperature Management

The stock cooler keeps the temperature within 70-75°C under load. For extended use in professional applications, it's advisable to add case fans.


Comparison with Competitors

NVIDIA RTX 3050: Gaming Rival

The RTX 3050 (8 GB) costs $250-280 and excels in ray tracing (DLSS 3.5), but falls short in OpenCL tasks. For video editing, the Pro 5300 is preferable due to optimized drivers.

Intel Arc A580: Budget Alternative

The Arc A580 ($220) performs better in Vulkan games, but its drivers are still unstable in professional applications.


Practical Advice

1. Power Supply: 450-500W (e.g., Corsair CX450M).

2. Compatibility: The card requires PCIe 4.0 x8. It's suitable even for platforms based on AMD Ryzen 5 5600 or Intel Core i5-12400F.

3. Drivers: Use Pro edition drivers for work, Adrenalin for gaming.


Pros and Cons

✅ Pros:

- Optimization for professional applications;

- Support for FSR 3.0;

- Low power consumption.

❌ Cons:

- Weak RT performance;

- Only 8 GB of memory;

- No hardware AV1 encoding.


Final Conclusion

The AMD Radeon Pro 5300 is a great choice for:

- Students and freelancers who need a card for video editing and 3D modeling;

- Gamers playing in Full HD at medium settings;

- Owners of compact PCs on a budget ($240-270).

If you're not chasing ultra-settings and are looking for a versatile solution — this graphics card will be a reliable partner in 2025.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2020
Model Name
Radeon Pro 5300
Generation
Radeon Pro Mac
Base Clock
1000MHz
Boost Clock
1650MHz
Bus Interface
PCIe 4.0 x8
Transistors
6,400 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
52.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
132.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.448 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
264.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.14 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L2 Cache
2MB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
4.14 TFLOPS
3DMark Time Spy
Score
4558
Vulkan
Score
34493
OpenCL
Score
38843

Compared to Other GPU

3DMark Time Spy
6169 +35.3%
3421 -24.9%
2093 -54.1%
Vulkan
98446 +185.4%
69708 +102.1%
5522 -84%
OpenCL
84493 +117.5%
62821 +61.7%
21442 -44.8%
11291 -70.9%