NVIDIA GeForce GTX 770

NVIDIA GeForce GTX 770

NVIDIA GeForce GTX 770 in 2025: Nostalgia or Rational Choice?

An analysis of the capabilities and limitations of the legendary graphics card in modern conditions


1. Architecture and Key Features: Kepler in the Ada Lovelace Era

The GeForce GTX 770, released in 2013, is built on the Kepler architecture (chip GK104) with a manufacturing process of 28 nm. It was one of NVIDIA’s first models supporting DirectX 11.2 and OpenGL 4.3. However, in 2025, its capabilities appear outdated:

- Lack of Modern Technologies: The GTX 770 does not support ray tracing (RTX), DLSS, FidelityFX, or similar features. Its functionality is limited to basic graphic tasks.

- Compute Units: It has 1536 CUDA cores and 128 texture units. For comparison, even a budget RTX 4050 (2023) has 2304 cores and supports AI rendering.

Nonetheless, the card still manages basic rendering technologies like NVIDIA PhysX, but its potential is exhausted in modern games and applications.


2. Memory: GDDR5 vs. GDDR6X and HBM

The GTX 770 comes equipped with GDDR5 memory, available in 2 GB or 4 GB (depending on the variant), with a 256-bit bus. Its bandwidth is 224 GB/s, which is insufficient in 2025 even for gaming at low settings:

- Volume Limitations: 2-4 GB of video memory is critically low for modern projects. For example, the game Cyberpunk 2077: Phantom Liberty (2023) requires a minimum of 6 GB for running at 1080p.

- Access Speed: GDDR5 significantly lags behind GDDR6X (RTX 40 series) and HBM2 (AMD professional cards), leading to FPS drops in highly detailed scenes.


3. Gaming Performance: Surviving in the Era of 4K and RTX

In 2025, the GTX 770 is suitable only for undemanding esports projects and retro games:

- CS2, Dota 2, Valorant: 60-90 FPS on medium settings at 1080p.

- Apex Legends, Fortnite: 30-45 FPS on low settings (1080p).

- Modern AAA titles (Starfield, GTA VI): Can only be run at minimum presets with frame rates below 30 FPS.

Supported Resolutions:

- 1080p: The only comfortable option.

- 1440p and 4K: Not recommended due to lack of memory and weak computational power.

Ray Tracing: There is no hardware support. Software emulations (e.g., through Proton) reduce performance to unacceptable levels.


4. Professional Tasks: CUDA at Its Limit

For basic tasks, the GTX 770 can still be useful, but its potential is limited:

- Video Editing: Editing 1080p videos in DaVinci Resolve or Premiere Pro is possible, but rendering will take 3-4 times longer than on an RTX 3050.

- 3D Modeling: Blender and Maya can run, but complex scenes will cause lag.

- Scientific Calculations: CUDA and OpenCL support is available, but 1536 Kepler cores are significantly weaker than modern solutions (for instance, the RTX 4060 has 3072 Ada Lovelace cores).


5. Power Consumption and Heat Generation: The “Gluttonous” Veteran

- TDP: 230 W — the same as that of the RTX 4070 but with half the performance.

- Cooling Recommendations: A 2-3 fan system is mandatory. In compact cases, overheating may occur (temperatures can reach 85°C under load).

- Power Supply: A minimum of 600 W with an 8+6 pin cable.


6. Comparison with Competitors: Battles of the Past

At its time, the GTX 770 competed with the AMD Radeon R9 280X (3 GB GDDR5). Today both cards are equally outdated, but AMD had the advantage in memory size.

Modern Analogues:

- NVIDIA GTX 1650 (4 GB GDDR6, 2020): 40% faster, consuming 75 W.

- AMD RX 6400 (4 GB GDDR6, 2022): Support for FSR, HDMI 2.1.


7. Practical Tips: How to Revive the GTX 770 in 2025

- Power Supply: 600 W with an 80+ Bronze certification.

- Compatibility: PCIe 3.0 x16. On motherboards with PCIe 4.0/5.0, the card will work but without a speed boost.

- Drivers: Official support has ended. The last version is the Game Ready Driver 473.62 (2023). For Windows 11/12, use community-modified drivers.

- Price: New units are nearly unavailable. The used market price ranges from $50 to $80.


8. Pros and Cons: Who Is It Suitable For?

Pros:

- Low price on the second-hand market.

- Sufficient for office tasks and older games.

- Easy installation (requires no additional adapters).

Cons:

- No support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- High power consumption.

- Limited memory capacity.


9. Final Conclusion: Who Is the GTX 770 Relevant for in 2025?

This graphics card is suitable for:

1. Retro game enthusiasts building PCs to run projects from the 2000s to 2010s.

2. Temporary solutions in case of a primary card failure.

3. Budget builds for offices or casual browsing.

However, for gaming in 2025, professional video editing, or working with AI, the GTX 770 is unsuitable. If your budget is limited to $100-$150, consider looking at used GTX 1660 Super or RX 6600, as they offer 3-4 times more performance for a similar price.


Conclusion: The GTX 770 remains a symbol of an era, but its time has passed. In 2025, it finds use only in niche applications, giving way to more efficient and technologically advanced solutions.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2013
Model Name
GeForce GTX 770
Generation
GeForce 700
Base Clock
1046MHz
Boost Clock
1085MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
34.72 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
138.9 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
138.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.266 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
230W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
3.266 TFLOPS
3DMark Time Spy
Score
2093
Blender
Score
202
OctaneBench
Score
39
Vulkan
Score
18717
OpenCL
Score
17489
Hashcat
Score
63227 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
3.411 +4.4%
3.342 +2.3%
3.136 -4%
3.033 -7.1%
3DMark Time Spy
5182 +147.6%
3906 +86.6%
2755 +31.6%
Blender
1506.77 +645.9%
848 +319.8%
45.58 -77.4%
OctaneBench
123 +215.4%
69 +76.9%
Vulkan
69708 +272.4%
40716 +117.5%
5522 -70.5%
OpenCL
62821 +259.2%
38843 +122.1%
21442 +22.6%
884 -94.9%
Hashcat / H/s
66609 +5.3%
65496 +3.6%
62554 -1.1%
59644 -5.7%