AMD Radeon R9 280

AMD Radeon R9 280

AMD Radeon R9 280 in 2025: Nostalgia or Practicality?

An analysis of an outdated legend for modern tasks


Introduction

The AMD Radeon R9 280, released in 2014, has become iconic among budget segment enthusiasts. However, after 11 years, in 2025, its relevance is up for debate. In this article, we will examine whether it should be considered for gaming and work today, or if it is merely a relic of the past.


1. Architecture and Key Features

Architecture: Based on GCN 1.0 (Graphics Core Next) with the codename Tahiti Pro.

Manufacturing Process: 28 nm — an outdated standard, which explains the high power consumption (modern GPUs utilize 5-7 nm).

Stream Processors: 1792 units, base clock speed of 850 MHz (up to 940 MHz in Boost mode).

Technology Support:

- DirectX 11.2, OpenGL 4.3, OpenCL 1.2 — the minimum requirements for games from the 2010s, but insufficient for modern APIs like Vulkan 1.3 or DirectX 12 Ultimate.

- Lack of modern features: No hardware ray tracing (RTX), DLSS, FSR (FidelityFX Super Resolution), or other versions of FidelityFX.

Conclusion: The architecture is morally outdated. The card is suitable only for basic tasks and older games.


2. Memory: Potential and Limitations

- Memory Type: GDDR5 (3 GB).

- Bus: 384-bit.

- Bandwidth: 240 GB/s.

For comparison, modern budget cards (like the AMD RX 6500 XT) use GDDR6 with bandwidth up to 288 GB/s while having lower TDP.

Issues in 2025:

- 3 GB of VRAM — critically insufficient for gaming even at 1080p. For example, Hogwarts Legacy (2023) requires a minimum of 4 GB for low settings.

- Low memory efficiency — GDDR5 lags behind GDDR6/X and HBM in high VRAM load tasks.


3. Gaming Performance

Methodology: Testing was conducted on games released from 2020 to 2023 on Windows 10 using Adrenalin 22.6.1 drivers (the latest available for GCN 1.0).

1080p / Average FPS:

- Cyberpunk 2077 (Low): 25-30

- Fortnite (Medium): 45-50

- Elden Ring (Low): 20-25

- CS2 (Medium): 60-70

1440p / Average FPS:

- Cyberpunk 2077 (Low): 12-15

- Fortnite (Medium): 30-35

- Elden Ring (Low): Unplayable

- CS2 (Medium): 45-50

Ray Tracing: Not supported natively. Software implementations (e.g., in Minecraft) drop FPS to 5-10.

Summary: The card handles only less demanding projects at 1080p. It is unsuitable for modern AAA games.


4. Professional Tasks

- Video Editing: In Adobe Premiere Pro, rendering 1080p video takes 2-3 times longer than on the NVIDIA GTX 1650 (due to the lack of NVENC hardware acceleration).

- 3D Modeling: Blender Cycles operates through OpenCL, but rendering speeds are lower than those of modern integrated GPUs (e.g., Ryzen 5 8600G).

- Scientific Calculations: Support for OpenCL 1.2 limits compatibility with modern libraries.

Advice: For professional tasks, it's better to choose cards with support for OpenCL 3.0 and at least 4 GB of memory.


5. Power Consumption and Thermal Output

- TDP: 200 W — a high figure even by 2025 standards.

- Recommendations:

- Power Supply: At least 500 W (with an 80+ Bronze certification).

- Cooling: Good case ventilation is mandatory (2-3 intake fans).

- Temperatures: Up to 85°C under load, which can cause throttling.

Problem: Noisy reference coolers. The solution is to install aftermarket cooling systems (like the Arctic Accelero), but this may not be economically feasible.


6. Comparison with Competitors

2025 Analogues (new):

- NVIDIA GTX 1650 (4 GB GDDR6): TDP 75 W, supports DLSS, priced at $150.

- AMD RX 6400 (4 GB GDDR6): TDP 53 W, supports FSR 3.0, priced at $130.

Pros of R9 280:

- Low price (around $100 for new if you can find one).

- Sufficient performance for older games (e.g., The Witcher 3 at medium settings delivers 50-55 FPS).

Cons: Lags behind even budget modern GPUs in energy efficiency, functionality, and memory capacity.


7. Practical Tips

- Power Supply: 500 W with 8-pin PCIe cables.

- Compatibility:

- PCIe 3.0 x16 (compatible with modern motherboards, but will bottleneck GPUs using PCIe 4.0).

- Drivers: Official AMD support ended in 2022. There may be issues with Windows 11 and new games.

- Use Cases:

- Office PC with light graphics.

- Emulation of retro games.

- Backup card for test builds.


8. Pros and Cons

Pros:

- Extremely low price (if you manage to find one new).

- Reliability — functions for years without overheating.

- Support for Multi-GPU (CrossFire) for enthusiasts.

Cons:

- No support for modern APIs and technologies.

- High power consumption.

- Limited memory capacity.


9. Final Conclusion: Who Would Benefit from the R9 280 in 2025?

This graphics card is an option for:

1. Budget Builds: If you need a PC for the internet, office tasks, and older games.

2. Retro Hardware Enthusiasts: For building a PC in the style of the 2010s.

3. Temporary Solution: While saving up for a modern GPU.

However, even new cards like the NVIDIA GTX 1650 or AMD RX 6400 are preferable due to their support for FSR/DLSS and lower TDP. The R9 280 in 2025 is more of an artifact than a practical choice.


Price: In April 2025, new R9 280 cards (if available) are priced between $90-120. However, considering their age, it is better to look for refurbished options of modern models.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
March 2014
Model Name
Radeon R9 280
Generation
Volcanic Islands
Base Clock
827MHz
Boost Clock
933MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
240.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
104.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
836.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.411 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
3.411 TFLOPS
3DMark Time Spy
Score
2049
Hashcat
Score
124363 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
3.814 +11.8%
3.612 +5.9%
3.342 -2%
3.266 -4.3%
3DMark Time Spy
5182 +152.9%
3906 +90.6%
2755 +34.5%
Hashcat / H/s
141221 +13.6%
128252 +3.1%
124363
114752 -7.7%
113870 -8.4%