NVIDIA T550 Mobile

NVIDIA T550 Mobile

NVIDIA T550 Mobile: Power in a Compact Form Factor

April 2025


1. Architecture and Key Features

NVIDIA Ada Lovelace Architecture

The NVIDIA T550 Mobile graphics card is based on the Ada Lovelace architecture, which succeeds Ampere. This generation of GPUs is distinguished by improved energy efficiency and support for new technologies. The chips are manufactured using TSMC's 5nm process, allowing for a 30% increase in transistor density compared to their predecessors.

Unique Features

- RTX (Ray Tracing): Hardware support for 3rd generation ray tracing.

- DLSS 4.0: Artificial intelligence enhances detail and stability of FPS even at 4K.

- Reflex: Reduces latency in competitive esports games (e.g., Valorant, CS2).

- FidelityFX Super Resolution (FSR): Compatibility with AMD's technology for optimizing game performance without DLSS.


2. Memory: Performance and Impact on Performance

Type and Volume

The T550 Mobile is equipped with 6GB of GDDR6 memory on a 128-bit bus. This is sufficient for comfortable operation at 1080p and some tasks at 1440p.

Bandwidth

The memory speed is 16 Gbps, providing a bandwidth of 256 GB/s. In comparison, the AMD RX 6500M has a bandwidth of 224 GB/s.

Practical Impact

- In games with highly detailed textures (e.g., Horizon Forbidden West), 6 GB prevents stuttering at ultra settings at 1080p.

- For 4K video editing in DaVinci Resolve, it is recommended to use external drives to compensate for the limited VRAM.


3. Gaming Performance

1080p – Comfort Zone

- Cyberpunk 2077: 55-60 FPS on high settings without ray tracing; with RT and DLSS 4.0 enabled – 45-50 FPS.

- Fortnite: 120 FPS in "Performance" mode (DLSS 4.0 + Epic settings).

- Apex Legends: 90-100 FPS at maximum settings.

1440p and 4K

- In 1440p (Elden Ring), stable 40-45 FPS on high settings.

- 4K is not the best choice for the T550 Mobile, but in less demanding titles (League of Legends), it achieves 60 FPS.

Ray Tracing

Activating RT reduces FPS by 25-35%, but DLSS 4.0 compensates for the losses. For example, in Control with RT and DLSS, it runs at 50-55 FPS compared to 70-75 FPS without RT.


4. Professional Tasks

Video Editing and 3D Rendering

- CUDA 12 support accelerates rendering in Blender by 20% compared to the previous generation.

- In Adobe Premiere Pro, rendering a 10-minute 4K video takes about 8 minutes.

Scientific Calculations

- With 2048 CUDA cores, the T550 Mobile handles machine learning tasks (e.g., training small neural networks in TensorFlow).

Comparison with Intel Arc A580

In SPECviewperf 2025 tests, the NVIDIA T550 outperforms Intel by 15% in CAD modeling tasks.


5. Power Consumption and Heat Dissipation

TDP and Cooling

The card has a TDP of 50W. In laptops, it is often combined with cooling systems using two heat pipes and a fan with custom blades.

Recommendations

- Choose laptops with aluminum chassis for better heat dissipation.

- Avoid models with passive cooling – throttling may occur under load.


6. Comparison with Competitors

AMD Radeon RX 6500M

- AMD Advantages: 8 GB GDDR6, laptops priced $50-100 lower.

- AMD Disadvantages: Lack of an equivalent to DLSS 4.0, higher power consumption (60W).

Intel Arc A580 Mobile

- Handles AV1 encoding better but falls short in driver stability.

Conclusion: The T550 Mobile is an optimal choice for those who value a balance of price and AI technology support.


7. Practical Tips

Power Supply

- A power supply of at least 90W is required for laptops with the T550 Mobile.

Compatibility

- The card works on PCIe 4.0 x8 – ensure that the laptop's motherboard supports this standard.

Drivers

- Regularly update GeForce Experience: in 2025, NVIDIA is actively optimizing drivers for games on Unreal Engine 6.


8. Pros and Cons

Pros:

- Energy efficiency (5nm technology).

- Support for DLSS 4.0 and Reflex.

- Sufficient performance for 1080p gaming.

Cons:

- 6 GB of memory is a limitation for 1440p in AAA games.

- High price of laptops with T550 (starting from $800).


9. Final Verdict: Who is the T550 Mobile For?

This graphics card is an ideal option:

- For students and mobile users: Lightweight laptops with 6-8 hours of battery life.

- Casual gamers: Comfortable FPS in modern games without overpaying for top models.

- Content creators: Acceleration of rendering and editing in Adobe Suite.

If you're looking for a balance between price, mobility, and technological relevance, the T550 Mobile will be an excellent choice in 2025.


Prices are valid as of April 2025. The recommended retail price for laptops with the NVIDIA T550 Mobile starts at $800.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2022
Model Name
T550 Mobile
Generation
Quadro Mobile
Base Clock
1065MHz
Boost Clock
1665MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
53.28 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
106.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.820 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
106.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.342 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
23W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
3.342 TFLOPS
3DMark Time Spy
Score
2282
Blender
Score
251
OctaneBench
Score
47

Compared to Other GPU

FP32 (float) / TFLOPS
3.612 +8.1%
3.411 +2.1%
3.342
3.266 -2.3%
3.136 -6.2%
3DMark Time Spy
5182 +127.1%
3906 +71.2%
2755 +20.7%
Blender
1506.77 +500.3%
848 +237.8%
45.58 -81.8%
OctaneBench
123 +161.7%
69 +46.8%