AMD Radeon RX 6850M XT
About GPU
The AMD Radeon RX 6850M XT GPU is a powerful and impressive mobile graphics card that provides exceptional performance for gaming and content creation. With a base clock speed of 2321MHz and a boost clock speed of 2581MHz, this GPU delivers incredibly smooth and fast gameplay experiences, as well as seamless video editing and rendering capabilities.
The 12GB of GDDR6 memory ensures that the GPU can handle even the most demanding graphical tasks with ease, while the memory clock speed of 2000MHz further enhances its performance. The 2560 shading units and 3MB of L2 cache contribute to the GPU's ability to process complex graphics and calculations efficiently.
Despite its high performance, the AMD Radeon RX 6850M XT GPU manages to maintain a TDP of 165W, which is impressive for a mobile graphics card of this caliber. This means that it can deliver exceptional performance without consuming excessive power or generating excessive heat.
With a theoretical performance of 13.21 TFLOPS, this GPU is undoubtedly a top contender in the mobile graphics card market. Whether you're a gamer looking for a smooth and immersive gaming experience, or a content creator in need of a reliable and powerful GPU for video editing and rendering, the AMD Radeon RX 6850M XT is a fantastic choice.
Overall, the AMD Radeon RX 6850M XT GPU offers exceptional performance, impressive specifications, and efficient power consumption, making it a top choice for enthusiasts and professionals alike.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6850M XT
Generation
Mobility Radeon
Base Clock
2321MHz
Boost Clock
2581MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
Memory Specifications
Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.946
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB per Array
L2 Cache
3MB
TDP
165W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Benchmarks
FP32 (float)
Score
12.946
TFLOPS
3DMark Time Spy
Score
10392
Blender
Score
1497
Vulkan
Score
98839
OpenCL
Score
90722
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
Vulkan
OpenCL