NVIDIA RTX A3000 Mobile 12 GB

NVIDIA RTX A3000 Mobile 12 GB

About GPU

The NVIDIA RTX A3000 Mobile 12GB GPU is an impressive addition to the professional platform, offering high-performance capabilities for a wide range of computing tasks. With a base clock of 855MHz and a boost clock of 1440MHz, this GPU delivers excellent speed and efficiency for demanding workloads. The 12GB of GDDR6 memory and a memory clock speed of 1750MHz ensure smooth and reliable performance, even when handling large datasets or complex simulations. The 4096 shading units and 4MB L2 cache further enhance the GPU's processing power, allowing it to tackle intensive graphics and compute tasks with ease. One of the standout features of the NVIDIA RTX A3000 Mobile is its low TDP of 130W, which makes it an energy-efficient option for professionals who require high-performance computing without excessive power consumption. This combined with its theoretical performance of 11.8 TFLOPS makes it a compelling choice for users who need to balance performance and power efficiency. Overall, the NVIDIA RTX A3000 Mobile 12GB GPU offers an excellent combination of speed, power efficiency, and memory capacity, making it well-suited for a variety of professional applications such as 3D rendering, CAD design, scientific simulations, and more. Whether you're a creative professional, scientist, or engineer, this GPU is sure to deliver the performance you need to bring your ideas to life.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
March 2022
Model Name
RTX A3000 Mobile 12 GB
Generation
Quadro Mobile
Base Clock
855MHz
Boost Clock
1440MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
92.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
184.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.80 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
184.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.036 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
32
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
12.036 TFLOPS
3DMark Time Spy
Score
8089
Blender
Score
1480
OctaneBench
Score
216

Compared to Other GPU

FP32 (float) / TFLOPS
12.485 +3.7%
11.642 -3.3%
11.064 -8.1%
3DMark Time Spy
10392 +28.5%
6135 -24.2%
4451 -45%
Blender
12832 +767%
2669 +80.3%
521 -64.8%
203 -86.3%
OctaneBench
1328 +514.8%
89 -58.8%
47 -78.2%