NVIDIA GeForce GTX 960
About GPU
The NVIDIA GeForce GTX 960 is a powerful and efficient GPU designed for desktop gaming. With a base clock speed of 1127MHz and a boost clock speed of 1178MHz, this GPU offers smooth and fast performance for all your gaming needs. The 2GB of GDDR5 memory and a memory clock speed of 1753MHz ensure that the GTX 960 can handle even the most demanding games and applications with ease.
With 1024 shading units and 1024KB of L2 cache, the GTX 960 delivers impressive graphics and image quality. The TDP of 120W strikes a good balance between power efficiency and performance, making it a great choice for gamers looking for a GPU that won't break the bank on energy costs.
In terms of performance, the GTX 960 boasts a theoretical performance of 2.413 TFLOPS, making it more than capable of handling the latest gaming titles. In benchmark tests, it scored an impressive 2282 in 3DMark Time Spy, indicating its ability to handle modern games with ease. In real-world scenarios, it achieved 70 fps in GTA 5 at 1080p resolution and 35 fps in Shadow of the Tomb Raider at the same resolution, making it a great choice for a smooth and immersive gaming experience.
Overall, the NVIDIA GeForce GTX 960 is a reliable and powerful GPU that offers impressive performance for desktop gaming. Its efficient design, solid benchmark scores, and smooth gaming performance make it a great choice for gamers looking for a high-quality GPU at a reasonable price point.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2015
Model Name
GeForce GTX 960
Generation
GeForce 900
Base Clock
1127MHz
Boost Clock
1178MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
37.70 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
75.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.365
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
10
fps
Shadow of the Tomb Raider 1440p
Score
24
fps
Shadow of the Tomb Raider 1080p
Score
34
fps
GTA 5 1080p
Score
69
fps
FP32 (float)
Score
2.365
TFLOPS
3DMark Time Spy
Score
2236
Blender
Score
203
OctaneBench
Score
47
Vulkan
Score
20775
OpenCL
Score
18448
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL