NVIDIA GeForce GTX 1060 6 GB
About GPU
The NVIDIA GeForce GTX 1060 6GB is a powerful and reliable GPU that is well-suited for gamers and desktop users alike. With a base clock speed of 1506MHz and a boost clock speed of 1709MHz, this GPU offers impressive performance, allowing for smooth and immersive gaming experiences.
Equipped with 6GB of GDDR5 memory and a memory clock speed of 2002MHz, the GTX 1060 is capable of handling demanding games and applications with ease. It also boasts 1280 shading units and a 1536KB L2 cache, further enhancing its capabilities.
With a TDP of 120W, the GTX 1060 is fairly power-efficient, making it a good choice for those looking to build a gaming PC without breaking the bank on a high-end power supply.
In terms of performance, the GTX 1060 delivers a theoretical performance of 4.375 TFLOPS, making it more than capable of running modern games at high settings. In 3DMark Time Spy, it achieves a score of 4183, showcasing its ability to handle demanding graphical tasks.
In real-world gaming scenarios, the GTX 1060 also shines, delivering impressive frame rates in popular titles such as Battlefield 5 and Shadow of the Tomb Raider at 1080p resolution.
Overall, the NVIDIA GeForce GTX 1060 6GB is a solid choice for anyone in need of a mid-range GPU that offers excellent performance and value for money. Whether you're a casual gamer or a power user, the GTX 1060 has what it takes to meet your needs.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2016
Model Name
GeForce GTX 1060 6 GB
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1709MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal
Memory Specifications
Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
48 KB (per SM)
L2 Cache
1536KB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
9
fps
Shadow of the Tomb Raider 1440p
Score
33
fps
Shadow of the Tomb Raider 1080p
Score
51
fps
Battlefield 5 2160p
Score
28
fps
Battlefield 5 1440p
Score
51
fps
Battlefield 5 1080p
Score
75
fps
FP32 (float)
Score
4.287
TFLOPS
3DMark Time Spy
Score
4099
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy