NVIDIA GeForce RTX 2070 Mobile Refresh

NVIDIA GeForce RTX 2070 Mobile Refresh

NVIDIA GeForce RTX 2070 Mobile Refresh: A Hybrid of Power and Mobility in 2025

April 2025

In the world of mobile GPUs, the NVIDIA GeForce RTX 2070 Mobile Refresh remains a relevant choice for those seeking a balance between performance and portability. Let's explore what makes this card noteworthy years after its release and who it is suitable for in 2025.


1. Architecture and Key Features

Turing Architecture: A Legacy of Innovation

The RTX 2070 Mobile Refresh is built on the Turing architecture, which was groundbreaking at its time thanks to the introduction of RT Cores for ray tracing and Tensor Cores for AI calculations. Although NVIDIA has transitioned to the newer Ada Lovelace architecture in its top models, Turing remains relevant due to optimizations.

- Manufacturing Process: 12 nm (TSMC) — not the most modern in 2025, but energy efficiency has been improved through chip revisions.

- RTX and DLSS 2.0: Support for real-time ray tracing and Deep Learning Super Sampling to increase FPS without losing detail.

- DirectX 12 Ultimate: Compatibility with advanced features such as Variable Rate Shading.

Note: AMD's FidelityFX is not supported "natively," but many games use cross-platform technologies, expanding compatibility.


2. Memory: Speed and Size

GDDR6: Fast but Not Without Limitations

- Size: 8 GB — sufficient for gaming at 1440p, but may lack in 4K or when working with heavy textures in 3D editors.

- Bus and Bandwidth: A 256-bit bus provides 448 GB/s. In comparison, the RTX 4070 Mobile (2025) offers 512 GB/s thanks to GDDR6X.

Tip: For games with ultra textures (e.g., Cyberpunk 2077: Phantom Liberty), it is better to lower texture settings to High to avoid stuttering.


3. Gaming Performance

1080p: Maximum Comfort

- Cyberpunk 2077 (Ultra, RT Medium, DLSS Balanced): 60-65 FPS.

- Hogwarts Legacy 2 (High, RT Off): 75-80 FPS.

- Call of Duty: Modern Warfare V (Ultra, DLSS Quality): 90-100 FPS.

1440p: The Sweet Spot

- Elden Ring: Shadow of the Erdtree (High): 50-55 FPS (DLSS adds +15-20 FPS).

- Starfield: Colony Wars (Medium, RT Low): 45-50 FPS.

4K: Only with DLSS

- Forza Horizon 6 (Ultra, DLSS Performance): 40-45 FPS.

Ray Tracing: Enable RT only in games optimized for DLSS, such as Control 2. Without AI upscaling, FPS drop can reach 30-40%.


4. Professional Tasks

CUDA and Creativity

- Video Editing: In Adobe Premiere Pro, rendering a 4K video takes 20% less time than with the GTX 1660 Ti.

- 3D Rendering: In Blender, the BMW test (Cycles) finishes in 8.5 minutes compared to 12 minutes with the RTX 3060 Mobile.

- Machine Learning: Support for CUDA 7.5 allows work with small models in TensorFlow, but for serious tasks, RTX 3070 and above are recommended.

Limitation: 8 GB of VRAM is a weak point for rendering complex scenes in Unreal Engine 5.2.


5. Power Consumption and Thermal Output

TDP and Cooling

- TDP: 115 W — typical for mid-range gaming laptops.

- Temperatures: Under load, it reaches up to 78-85°C. A system with 2-3 fans and heat pipes is required.

Recommendations:

- Use cooling pads with active ventilation (e.g., Cooler Master NotePal X3).

- Regularly clean fans from dust — overheating reduces performance by 10-15%.


6. Comparison with Competitors

AMD Radeon RX 6700M

- Pros: 10 GB GDDR6, better performance in Vulkan games (e.g., Red Dead Redemption 2).

- Cons: Weaker in RT (loses by 25-30%), FSR 2.0 lags behind DLSS in detail.

Intel Arc A770M

- Pros: 16 GB of memory, performs better in DX12 projects.

- Cons: Drivers are still unstable for older games.

Conclusion: The RTX 2070 Mobile Refresh excels in scenarios with RTX/DLSS but falls short in "raw" performance.


7. Practical Tips

Power Supply and Compatibility

- Power Supply Requirement: Laptops need a PSU of 200-230 W.

- Processors: Ideally, Intel Core i7-12700H or Ryzen 7 6800H.

- Drivers: Update via GeForce Experience — version 555.xx (April 2025) improves stability in Starfield: Colony Wars.

Important: Avoid drivers labeled "Studio" for gaming — they are optimized for professional applications.


8. Pros and Cons

Pros:

- Support for DLSS 2.0 and RTX for smooth gaming.

- Energy efficiency for a mobile GPU.

- Affordable price: laptops starting at $799 (e.g., ASUS TUF Gaming A15).

Cons:

- 8 GB VRAM limits performance in 4K and professional tasks.

- Heating under load.

- No hardware support for DLSS 3.0 (only in the RTX 40 series).


9. Final Conclusion: Who Is the RTX 2070 Mobile Refresh For?

This graphics card is an ideal choice for:

- Gamers who want to play at Full HD/1440p with high settings and RT.

- Mobile professionals: video editing, light 3D rendering.

- Students seeking a balance between price and performance.

Alternatives: If the budget allows, the RTX 4070 Mobile (from $1200) offers DLSS 3.0 and 12 GB VRAM. However, for most tasks in 2025, the RTX 2070 Mobile Refresh remains a cost-effective option.


Conclusion

The NVIDIA GeForce RTX 2070 Mobile Refresh in 2025 is a proven solution for those who value mobility without compromising on graphic quality. It may not be new, but thanks to optimizations and price reductions, it continues to prove that power does not always require top-of-the-line costs.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
March 2020
Model Name
GeForce RTX 2070 Mobile Refresh
Generation
GeForce 20 Mobile
Base Clock
1260MHz
Boost Clock
1455MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
36
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
288
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
352.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
93.12 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
209.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.41 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
209.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.571 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
6.571 TFLOPS
3DMark Time Spy
Score
7565

Compared to Other GPU

FP32 (float) / TFLOPS
7.261 +10.5%
6.006 -8.6%
3DMark Time Spy
12297 +62.6%
9718 +28.5%
4099 -45.8%