Intel Arc A750

Intel Arc A750

About GPU

The Intel Arc A750 GPU is a powerful desktop graphics solution that offers impressive performance across a range of tasks and applications. With a base clock of 2050MHz and a boost clock of 2400MHz, this GPU delivers fast and smooth operation for graphics-intensive tasks such as gaming, content creation, and more. The 8GB of GDDR6 memory and 2000MHz memory clock ensure that the GPU can handle demanding workloads with ease, providing ample support for high-resolution textures and complex visual effects. With 3584 shading units and 16MB of L2 cache, the A750 can efficiently process and render graphics, resulting in stunning visuals and smooth frame rates. Despite its high performance, the A750 remains relatively power-efficient with a TDP of 225W, making it suitable for a wide range of desktop systems. Its theoretical performance of 17.2 TFLOPS and impressive 3DMark Time Spy score of 12548 demonstrate its capability to handle the latest games and applications with ease. In real-world testing, the A750 continues to impress, delivering impressive results in Shadow of the Tomb Raider at 1080p with a smooth 100 frames per second. This showcases the GPU's ability to handle demanding gaming scenarios with ease, making it an excellent choice for gamers looking for a high-performance graphics solution. Overall, the Intel Arc A750 GPU offers an excellent balance of performance, power efficiency, and compatibility, making it a compelling choice for desktop users looking for a top-tier graphics solution. Whether for gaming, content creation, or other graphics-heavy tasks, the A750 delivers impressive results and a great user experience.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2022
Model Name
Arc A750
Generation
Alchemist
Base Clock
2050MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
448
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
268.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
537.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.41 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.856 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L2 Cache
16MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
41 fps
Shadow of the Tomb Raider 1440p
Score
77 fps
Shadow of the Tomb Raider 1080p
Score
98 fps
FP32 (float)
Score
16.856 TFLOPS
3DMark Time Spy
Score
12297
Blender
Score
2014

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
95 +131.7%
55 +34.1%
18 -56.1%
Shadow of the Tomb Raider 1440p / fps
156 +102.6%
98 +27.3%
34 -55.8%
Shadow of the Tomb Raider 1080p / fps
179 +82.7%
129 +31.6%
71 -27.6%
36 -63.3%
FP32 (float) / TFLOPS
19.1 +13.3%
16.856
15.984 -5.2%
3DMark Time Spy
36233 +194.6%
16792 +36.6%
12297
9097 -26%
Blender
12832 +537.1%
2669 +32.5%
2014
521 -74.1%
203 -89.9%