Intel Arc A750

Intel Arc A750

Intel Arc A750: Detailed Review of the 2025 Graphics Card

New Hope for Budget Gamers and Enthusiasts


1. Architecture and Key Features

Xe-HPG: The Heart of Intel Arc

The Intel Arc A750 graphics card is built on the Xe-HPG (High-Performance Gaming) architecture, designed specifically for gaming and professional tasks. The manufacturing technology is 6 nm from TSMC, ensuring a balance between energy efficiency and performance.

Unique Features:

- XeSS (Xe Super Sampling): Similar to NVIDIA's DLSS and AMD's FSR. It uses machine learning to enhance image resolution with minimal quality loss. In 2025, XeSS supports over 100 games, including Cyberpunk 2077 and Elden Ring.

- Hardware Ray Tracing: The Ray Tracing Units (RTU) provide realistic lighting and reflections. RT performance is lower than that of the NVIDIA RTX 4060 but comparable to the AMD RX 7600 XT.

- Support for DirectX 12 Ultimate and Vulkan 1.3: Ensures compatibility with the latest gaming technologies.


2. Memory

GDDR6: Speed and Capacity

The Arc A750 is equipped with 8 GB of GDDR6 memory on a 256-bit bus. The bandwidth is 512 GB/s, which is 20% higher than that of the NVIDIA RTX 3060 (360 GB/s).

Impact on Performance:

- For 1080p and 1440p, 8 GB is sufficient for most modern games. However, in 4K with ultra settings and RT, there may be stuttering due to insufficient VRAM (for example, in Horizon Forbidden West).

- High bandwidth improves texture handling and reduces latency in open-world games like Red Dead Redemption 2.


3. Gaming Performance

FPS in Popular Titles

- 1080p (Ultra):

- Cyberpunk 2077: 65–70 FPS (without RT), 45–50 FPS (with RT + XeSS).

- Call of Duty: Warzone: 90–100 FPS.

- 1440p (Ultra):

- Elden Ring: 55–60 FPS.

- Assassin’s Creed Valhalla: 60–65 FPS.

- 4K (High, without RT):

- Fortnite: 50–55 FPS (with XeSS — up to 70 FPS).

Ray Tracing:

Enabling RT reduces FPS by 30–40%, but XeSS compensates for the losses. For example, in Control at 1440p + RT + XeSS, the card delivers stable 60 FPS.


4. Professional Tasks

Editing, Rendering, and Computations

- Video Editing: In Adobe Premiere Pro and DaVinci Resolve, the Arc A750 shows results comparable to the RTX 3060 thanks to AV1 encoding support. Rendering a 4K video takes about 12 minutes (versus 14 minutes for the RX 6600 XT).

- 3D Modeling: In Blender and Maya, the card lags behind NVIDIA (due to the lack of CUDA equivalent) but surpasses AMD in OpenCL tasks.

- Scientific Calculations: Suitable for machine learning based on OpenVINO, but not for complex simulations in MATLAB.


5. Power Consumption and Heat Output

TDP and Cooling Recommendations

- TDP: 225 W.

- Recommendations:

- Power Supply: At least 550 W (for example, Corsair CX550M).

- Cooling: The dual-slot cooler from Intel handles the load, but for overclocking, it is better to use a case with 3–4 fans.

- Temperatures: In stress tests — up to 75°C (GPU) and 90°C (memory).


6. Comparison with Competitors

NVIDIA, AMD, and Others

- NVIDIA RTX 3060 (12 GB):

- Pros: Better drivers, higher RT performance.

- Cons: More expensive ($300 versus $250 for A750).

- AMD RX 7600 XT (8 GB):

- Pros: Higher FPS in Vulkan games.

- Cons: Weaker in DX12 and professional tasks.

Conclusion: The Arc A750 is an optimal choice for those looking for a balance between price and performance.


7. Practical Tips

- Power Supply: 550–600 W with 80+ Bronze certification.

- Compatibility:

- Motherboards with PCIe 4.0 (backward compatible with 3.0).

- Be sure to update BIOS/UEFI for stable performance.

- Drivers: By 2025, Intel has resolved most issues, but old games (e.g., GTA V) may still have artifacts.


8. Pros and Cons

Pros:

- Price of $250 — one of the best in the segment.

- Support for AV1 and XeSS.

- Good performance at 1440p.

Cons:

- 8 GB of memory limits 4K gaming.

- Drivers still need improvement for niche projects.


9. Final Verdict

Who is the Arc A750 for?

- Gamers with a budget of up to $300 looking to play at 1440p.

- Content creators valuing AV1 encoding.

- Enthusiasts willing to experiment with alternatives to NVIDIA/AMD.

Why this card? For $250, you get modern technologies (XeSS, ray tracing) and adequate power for most tasks. If you're not chasing 4K ultra settings, this is a great option.


Prices are applicable as of April 2025. The GPU market is dynamic, so check for current availability before purchase.

Basic

Label Name
Intel
Platform
Desktop
Launch Date
October 2022
Model Name
Arc A750
Generation
Alchemist
Base Clock
2050MHz
Boost Clock
2400MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
448
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
268.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
537.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.41 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
16.856 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L2 Cache
16MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
41 fps
Shadow of the Tomb Raider 1440p
Score
77 fps
Shadow of the Tomb Raider 1080p
Score
98 fps
FP32 (float)
Score
16.856 TFLOPS
3DMark Time Spy
Score
12297
Blender
Score
2014

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
95 +131.7%
55 +34.1%
18 -56.1%
Shadow of the Tomb Raider 1440p / fps
156 +102.6%
98 +27.3%
34 -55.8%
Shadow of the Tomb Raider 1080p / fps
179 +82.7%
129 +31.6%
71 -27.6%
36 -63.3%
FP32 (float) / TFLOPS
18.787 +11.5%
16.856
16.023 -4.9%
15.709 -6.8%
3DMark Time Spy
36233 +194.6%
16792 +36.6%
12297
9097 -26%
Blender
14853.7 +637.5%
3510.95 +74.3%
2014
1055.6 -47.6%
550 -72.7%