NVIDIA GeForce GTX 980
About GPU
The NVIDIA GeForce GTX 980 GPU is a powerful and reliable graphics card that is well-suited for gaming and other graphics-intensive tasks. With a base clock of 1127MHz and a boost clock of 1216MHz, this GPU provides fast and smooth performance, making it an excellent choice for gamers looking for a high-quality graphics card.
One of the standout features of the NVIDIA GeForce GTX 980 is its 4GB of GDDR5 memory, which allows for high-resolution gaming and smooth multitasking. The memory clock of 1753MHz further enhances the GPU's performance, ensuring that it can handle even the most demanding games and applications with ease.
With 2048 shading units and 2MB of L2 cache, the GTX 980 is capable of delivering stunning visuals and smooth framerates. The GPU has a TDP of 165W, making it relatively power-efficient for the performance it delivers.
In terms of real-world performance, the GTX 980 boasts a theoretical performance of 4.981 TFLOPS and achieves a score of 4337 in 3DMark Time Spy. In specific games, it is capable of achieving impressive framerates, such as 100 fps in GTA 5 at 1080p and 62 fps in Shadow of the Tomb Raider at 1080p.
Overall, the NVIDIA GeForce GTX 980 is a high-performance graphics card that offers excellent value for gamers and professionals alike. Its impressive specifications and real-world performance make it a strong contender in the GPU market.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2014
Model Name
GeForce GTX 980
Generation
GeForce 900
Base Clock
1127MHz
Boost Clock
1216MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
77.82 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
155.6 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
155.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.081
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
165W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
2x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
18
fps
Shadow of the Tomb Raider 1440p
Score
34
fps
Shadow of the Tomb Raider 1080p
Score
63
fps
GTA 5 2160p
Score
59
fps
GTA 5 1440p
Score
61
fps
GTA 5 1080p
Score
98
fps
FP32 (float)
Score
5.081
TFLOPS
3DMark Time Spy
Score
4250
Vulkan
Score
38993
OpenCL
Score
29769
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL