NVIDIA GeForce GTX 1070

NVIDIA GeForce GTX 1070

About GPU

The NVIDIA GeForce GTX 1070 is a powerhouse GPU that offers incredible performance and efficiency for desktop gaming and computing. With a base clock of 1506MHz and a boost clock of 1683MHz, this GPU can handle even the most demanding games and applications with ease. The 8GB of GDDR5 memory and a memory clock of 2002MHz ensure that you have plenty of memory bandwidth for smooth and seamless performance, even at high resolutions and detail settings. With 1920 shading units and 2MB of L2 cache, the GTX 1070 delivers stunning visuals and realistic graphics that truly immerse you in the gaming experience. Despite its impressive performance, the GTX 1070 also boasts a TDP of just 150W, making it a highly efficient choice for users who want power without sacrificing energy efficiency. The theoretical performance of 6.463 TFLOPS further solidifies the GTX 1070 as a top-tier GPU for gaming and content creation. Benchmark tests demonstrate the GTX 1070's capabilities, with 3DMark Time Spy scoring an impressive 6054 and popular games like GTA 5, Battlefield 5, and Shadow of the Tomb Raider achieving high frame rates at 1080p resolution. In conclusion, the NVIDIA GeForce GTX 1070 is a stellar GPU that offers exceptional performance, efficiency, and reliability for desktop users who demand the best. Whether you're a hardcore gamer or a content creator, the GTX 1070 delivers the power and performance you need to take your computing experience to the next level.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2016
Model Name
GeForce GTX 1070
Generation
GeForce 10
Base Clock
1506MHz
Boost Clock
1683MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
107.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
202.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
101.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
202.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.592 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
25 fps
Shadow of the Tomb Raider 1440p
Score
49 fps
Shadow of the Tomb Raider 1080p
Score
79 fps
Battlefield 5 2160p
Score
42 fps
Battlefield 5 1440p
Score
81 fps
Battlefield 5 1080p
Score
98 fps
GTA 5 2160p
Score
47 fps
GTA 5 1440p
Score
82 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
6.592 TFLOPS
3DMark Time Spy
Score
5933
Vulkan
Score
49235
OpenCL
Score
46137

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +4%
Shadow of the Tomb Raider 1440p / fps
75 +53.1%
54 +10.2%
Shadow of the Tomb Raider 1080p / fps
147 +86.1%
110 +39.2%
12 -84.8%
Battlefield 5 2160p / fps
58 +38.1%
51 +21.4%
28 -33.3%
14 -66.7%
Battlefield 5 1440p / fps
116 +43.2%
35 -56.8%
Battlefield 5 1080p / fps
124 +26.5%
70 -28.6%
22 -77.6%
GTA 5 2160p / fps
146 +210.6%
68 +44.7%
55 +17%
GTA 5 1440p / fps
153 +86.6%
103 +25.6%
62 -24.4%
29 -64.6%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
7.316 +11%
3DMark Time Spy
8009 +35%
4406 -25.7%
3111 -47.6%
Vulkan
77928 +58.3%
24807 -49.6%
9614 -80.5%
OpenCL
92041 +99.5%
66428 +44%
26896 -41.7%
13442 -70.9%