NVIDIA Quadro M5000M

NVIDIA Quadro M5000M

About GPU

The NVIDIA Quadro M5000M is a powerful professional GPU designed for a range of high-performance tasks such as 3D rendering, CAD design, and video editing. With 8GB of GDDR5 memory, 1536 shading units, and a memory clock of 1253MHz, this GPU is capable of handling large, complex datasets and providing smooth, high-quality graphics. One of the standout features of the Quadro M5000M is its 2MB L2 cache, which allows for faster data access and improved overall performance. This, combined with a TDP of 100W and a theoretical performance of 2.995 TFLOPS, makes it a reliable and efficient option for professionals seeking consistent and powerful GPU capabilities. In terms of real-world performance, the Quadro M5000M excels in handling complex visuals and large-scale projects. Whether it's rendering intricate 3D models or processing high-resolution video footage, this GPU delivers impressive results with minimal lag or slowdown. Its 8GB memory ensures that it can handle demanding workloads without compromising on speed or quality. Overall, the NVIDIA Quadro M5000M is a top-tier professional GPU that offers exceptional performance and reliability for demanding tasks. Its high memory size, efficient memory type, and impressive shading units make it an ideal choice for professionals in need of a robust and dependable GPU solution. Whether working in 3D design, video editing, or other graphically intensive applications, the Quadro M5000M provides the power and performance needed to tackle even the most challenging projects.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
August 2015
Model Name
Quadro M5000M
Generation
Quadro Mobile
Bus Interface
MXM-B (3.0)
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
62.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
93.60 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.055 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
3.055 TFLOPS
Blender
Score
269
OctaneBench
Score
62

Compared to Other GPU

FP32 (float) / TFLOPS
3.311 +8.4%
3.196 +4.6%
2.813 -7.9%
Blender
3235 +1102.6%
1436 +433.8%
62 -77%
OctaneBench
123 +98.4%
69 +11.3%