AMD Radeon R9 M395 Mac Edition
About GPU
The AMD Radeon R9 M395 Mac Edition is a high-performance GPU designed for Mac users who require powerful graphics processing capabilities. With a memory size of 2GB and GDDR5 memory type, this GPU is well-suited for handling demanding graphics tasks, such as video editing, 3D rendering, and gaming.
The 1792 shading units and memory clock speed of 1365MHz provide impressive rendering speeds and smooth frame rates, resulting in a seamless and immersive visual experience. The 2.989 TFLOPS theoretical performance further enhances the GPU's ability to handle complex graphics workloads with ease.
One of the standout features of the AMD Radeon R9 M395 Mac Edition is its compatibility with Mac systems, making it a powerful upgrade option for Mac Pro users. The 250W TDP ensures that the GPU delivers consistent performance without overheating or excessive power consumption.
Overall, the AMD Radeon R9 M395 Mac Edition is a reliable and capable GPU for Mac users who demand high-performance graphics processing. Whether you're a professional in the creative industry or a dedicated gamer, this GPU offers the power and speed needed to handle the most demanding graphics tasks. With its impressive specifications and seamless compatibility with Mac systems, the AMD Radeon R9 M395 Mac Edition is a solid choice for those in need of a reliable and powerful graphics solution.
Basic
Label Name
AMD
Platform
Mobile
Launch Date
May 2015
Model Name
Radeon R9 M395 Mac Edition
Generation
Crystal System
Bus Interface
MXM-B (3.0)
Transistors
5,000 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1365MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
174.7 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.69 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
93.41 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
373.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.929
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
2.929
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS