AMD Radeon HD 6970 X2

AMD Radeon HD 6970 X2

About GPU

The AMD Radeon HD 6970 X2 GPU is a powerhouse for any desktop gaming or graphics-intensive work. With a memory size of 2GB and memory type of GDDR5, this GPU delivers lightning-fast performance and smooth graphics rendering. The memory clock speed of 1375MHz ensures that even the most demanding games and applications run seamlessly without any lag. With an impressive 1536 shading units and 512KB L2 cache, the Radeon HD 6970 X2 is capable of handling complex graphics tasks with ease. The high TDP of 375W means that this GPU is designed for serious gaming enthusiasts and professionals who require top-tier performance. The theoretical performance of 2.703 TFLOPS further solidifies the fact that this GPU is a high performer. Whether you are a gamer or a content creator, the Radeon HD 6970 X2 will exceed your expectations and deliver exceptional results. One potential downside of this GPU is its power consumption, which may not be suitable for all systems. Additionally, the 2GB memory size may be limiting for some users who require more video memory for extensive multitasking or 4K gaming. Overall, the AMD Radeon HD 6970 X2 GPU is an excellent choice for anyone in need of a high-performance graphics card. Its impressive specs and strong performance make it a top contender in the desktop GPU market.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon HD 6970 X2
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
2,640 million
Compute Units
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 3

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
176.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
84.48 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.757 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
375W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
3x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
750W

Benchmarks

FP32 (float)
Score
2.757 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.813 +2%
2.559 -7.2%