ATI Radeon HD 5870 Eyefinity 6

ATI Radeon HD 5870 Eyefinity 6

ATI Radeon HD 5870 Eyefinity 6: The Legend of Multi-Monitor Systems and Its Legacy

Introduction

Released in 2009, the ATI Radeon HD 5870 Eyefinity 6 was a revolutionary graphics card that set new standards for multi-display configurations. Despite its age, it still piques the interest of enthusiasts and collectors. In this article, we will explore its architecture, performance, and relevance in 2023.


1. Architecture and Key Features

TeraScale 2 Architecture

The HD 5870 is built on the TeraScale 2 architecture (codename Cypress), utilizing a 40nm manufacturing process. This allowed for the placement of 2.15 billion transistors and 1600 stream processors. The core clock speed is 850 MHz, which was impressive for 2009.

Unique Features

The main feature of this model is the Eyefinity 6 technology, allowing the connection of up to six monitors via six mini-DisplayPort connectors. This made the card indispensable for trading, simulation, and panoramic gaming enthusiasts.

Support for DirectX 11 and OpenGL 3.2 ensured compatibility with contemporary games at the time. There were no equivalents to DLSS or ray tracing then, but AMD offered ATI Stream for parallel computing, a predecessor to OpenCL.


2. Memory: Speed and Impact on Performance

GDDR5 and Bandwidth

The card was equipped with 1 GB of GDDR5 memory with a 256-bit bus. The effective clock speed was 4800 MHz, with a bandwidth of 153.6 GB/s. For the years 2009–2012, this was sufficient for gaming at a resolution of 1920×1200, but today, 1 GB is critically low, even for indie projects.

Limitations in Modern Conditions

The memory capacity is only adequate for older games or basic tasks. For example, in Skyrim (2011), the card produced 50–60 FPS on ultra settings, but in Cyberpunk 2077 (2023), even on low settings, the FPS drops to 10–15 due to insufficient VRAM.


3. Gaming Performance

Examples from 2009–2012

- Crysis Warhead (1920×1200, Very High): 35–40 FPS.

- Battlefield: Bad Company 2 (1920×1200, Ultra): 50–60 FPS.

- The Witcher 2 (1680×1050, High): 30–35 FPS.

Modern Titles

In 2023, the HD 5870 is a relic. In CS:GO (1024×768, Low), you can expect 60–80 FPS, while in Fortnite (720p, Low), around 25–30 FPS. Support for resolutions above 1080p is absent, but through Eyefinity, a virtual display of 5760×1080 (3 monitors) can be assembled for atmospheric racing in Need for Speed: Most Wanted (2012).

Ray Tracing

RTX and FidelityFX technologies are unavailable for this card. Modern APIs like Vulkan or DirectX 12 are also not supported.


4. Professional Tasks

Video Editing and 3D Modeling

In 2009, the HD 5870 was used for rendering in Adobe Premiere Pro CS4 via OpenCL, but today its capabilities are insufficient even for work in Blender. Modern AMD drivers are not optimized for newer software versions.

Scientific Calculations

The card supports OpenCL 1.0, which allows its use in simple calculations, but its energy efficiency is lower than that of modern solutions. For instance, rendering in Folding@Home will be slow and unreasonably energy-intensive.


5. Power Consumption and Heat Output

TDP and Power Supply Requirements

The TDP of the HD 5870 is 188 W. For stable operation, a 500 W power supply with two 6-pin PCIe connectors is required.

Cooling and Case Recommendations

The stock cooling system (a turbine with a heatsink) managed the load, but under high load, the fan could reach 40–45 dB. For comfortable use today, cases with good ventilation (for example, Cooler Master HAF 912) and replacing thermal paste are recommended.


6. Comparison with Competitors

NVIDIA GeForce GTX 480

The main competitor of 2010. The GTX 480 (480 CUDA cores, 1.5 GB GDDR5) outperformed the HD 5870 in performance in DirectX 11 benchmarks (for instance, Metro 2033), but fell short in energy efficiency (TDP 250 W) and noise levels.

AMD Radeon HD 6870

A newer model from 2010. The HD 6870 (1120 stream processors) lagged behind the HD 5870 in performance but consumed less power (TDP 151 W).

In 2023

Comparing the HD 5870 to modern GPUs is meaningless. Even budget models like the NVIDIA GTX 1650 (4 GB GDDR6) are 3–4 times faster.


7. Practical Advice

Power Supply

At least 500 W with an 80+ Bronze certification. Examples: Corsair CX550M or EVGA 500 BQ.

Platform Compatibility

The card uses a PCIe 2.0 x16 interface, which is compatible with modern motherboards. However, on systems with PCIe 4.0, there may be a slight performance loss (1–3%).

Drivers

Official support from AMD has been discontinued. The last drivers are Catalyst 15.7.1 for Windows 7/8.1. On Windows 10/11, conflicts may arise, but enthusiasts use modified drivers.


8. Pros and Cons

Pros

- Unique support for six monitors via Eyefinity.

- Good energy efficiency for its time.

- Legendary status and collectible value.

Cons

- Outdated architecture: no support for DirectX 12, Vulkan.

- Only 1 GB of video memory.

- Lack of modern technologies (DLSS, FSR, RTX).


9. Final Conclusion

The ATI Radeon HD 5870 Eyefinity 6 is suitable for:

- Collectors and enthusiasts building retro PCs.

- Users who need a multi-monitor system for work (trading, graphics).

- Fans of old games on original 2000s hardware.

Why Not to Buy It in 2023?

For modern games and professional tasks, the card is useless. Even budget models like the AMD Radeon RX 6400 (price: $130–150) offer 5–7 times better performance and support for current technologies.

Price

At the time of release, the HD 5870 Eyefinity 6 was priced at $380–450. Today it can be found on the secondary market for $30–50, but purchasing it should only be for nostalgia or specific tasks.


Conclusion

The Radeon HD 5870 Eyefinity 6 is a monument to an era when AMD challenged NVIDIA with innovations like multi-display systems. But time spares no legend: today, it is more of an artifact than a practical tool.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
March 2010
Model Name
Radeon HD 5870 Eyefinity 6
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.666 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
228W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
2.666 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.813 +5.5%
2.757 +3.4%
2.559 -4%
2.513 -5.7%