NVIDIA GeForce GTX 950 OEM

NVIDIA GeForce GTX 950 OEM

About GPU

The NVIDIA GeForce GTX 950 OEM GPU is a solid mid-range graphics card that delivers strong performance for gaming and general graphic-intensive tasks. With a base clock of 937MHz and a boost clock of 1203MHz, this GPU provides smooth and responsive gameplay at 1080p resolution. Equipped with 4GB of GDDR5 memory and a memory clock of 1253MHz, the GTX 950 OEM offers ample memory bandwidth for handling high-resolution textures and complex scenes. The 1024 shading units and 1024KB of L2 cache further contribute to its ability to handle demanding graphics workloads. In terms of performance, the GTX 950 OEM delivers a theoretical performance of 2.464 TFLOPS, making it suitable for modern gaming titles and content creation applications. The card is also energy efficient, though the exact TDP is not specified. The GTX 950 OEM is an ideal choice for budget-conscious consumers who are looking for a reliable GPU that can handle modern games and multimedia tasks without breaking the bank. With its solid performance and affordable price point, this GPU is a compelling option for casual and entry-level gamers. In conclusion, the NVIDIA GeForce GTX 950 OEM GPU offers a balanced combination of performance and affordability, making it a compelling choice for those in need of a mid-range graphics card for their desktop PC. Whether it's for gaming, content creation, or general multimedia usage, the GTX 950 OEM delivers a smooth and responsive experience.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2016
Model Name
GeForce GTX 950 OEM
Generation
GeForce 900
Base Clock
937MHz
Boost Clock
1203MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1253MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.99 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
76.99 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.513 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
200W

Benchmarks

FP32 (float)
Score
2.513 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.559 +1.8%
2.467 -1.8%
2.411 -4.1%