NVIDIA GeForce RTX 3060 Mobile

NVIDIA GeForce RTX 3060 Mobile

NVIDIA GeForce RTX 3060 Mobile: The Optimal Choice for Mobile Gamers and Creators

Analysis of Capabilities and Practical Recommendations for April 2025


Architecture and Key Features

Ampere: The Foundation for New Technologies

The RTX 3060 Mobile is built on the Ampere architecture introduced by NVIDIA in 2020. Despite its age, this architecture remains relevant due to driver optimizations and support for modern APIs. The chip is manufactured on Samsung’s 8nm process, providing a balance between energy efficiency and performance.

Key Features:

- RTX (Ray Tracing): Hardware ray tracing in real time, enhancing the realism of shadows, reflections, and global illumination.

- DLSS 3.0: Artificial intelligence enhances image resolution with minimal quality loss, increasing FPS by 40-70% in supported games.

- NVIDIA Reflex: Reduces input latency in competitive projects (e.g., Valorant, Fortnite).

AMD's FidelityFX Super Resolution (FSR) is not supported at the hardware level, but NVIDIA provides an alternative with DLSS, which demonstrates higher image reconstruction quality.


Memory: Speed and Limitations

GDDR6: Fast but Not Without Compromises

The graphics card is equipped with 6 GB of GDDR6 memory with a 192-bit interface. The bandwidth reaches 336 GB/s (14 Gbps × 192 bits / 8), which is sufficient for most games at Full HD and QHD resolutions.

Performance Impact:

- At 1080p, the memory is enough for ultra settings in games from 2024-2025 (e.g., Starfield, GTA VI).

- At 1440p, there may be stuttering in projects with heavy textures (e.g., Cyberpunk 2077: Phantom Liberty) without DLSS enabled.

- For 4K, the memory volume becomes a bottleneck: high-resolution textures and RT effects quickly fill the buffer.

Advice: When choosing a laptop, pay attention to models with GDDR6X memory (if available in updated versions of RTX 3060 Mobile), although such options are rare.


Gaming Performance

Full HD — The Realm of RTX 3060 Mobile

In tests from 2025, the card shows the following results (Ultra settings, without DLSS):

- Cyberpunk 2077: 48–55 FPS (1080p), 35–40 FPS (1440p), 25–30 FPS (4K). With DLSS 3.0 Performance + RT: 60–65 FPS at 1080p.

- Apex Legends: 110–120 FPS (1080p), 80–90 FPS (1440p).

- Hogwarts Legacy: 60 FPS (1080p, RT on), 45 FPS (1440p, RT off).

Ray Tracing reduces FPS by 30–40%, but DLSS compensates for the losses. For comfortable gameplay in QHD, it's recommended to balance graphics settings and RT effects.


Professional Tasks

CUDA and NVENC: Not Just for Gaming

- Video Editing: In DaVinci Resolve, rendering a 4K clip takes 20% less time compared to Radeon RX 6600M. NVENC technology accelerates video export to H.265.

- 3D Modeling: In Blender (using the OptiX engine), rendering a moderately complex scene completes in 12–15 minutes.

- Scientific Computing: CUDA and OpenCL support is beneficial for machine learning based on small datasets (e.g., TensorFlow). However, 6 GB of memory limits work with neural networks like GPT-3.

Advice: For mobile workstations, models with RTX 3070 Mobile (8 GB) are better suited, but the RTX 3060 remains a budget-friendly option to start.


Power Consumption and Thermal Output

TDP and Cooling Tips

The RTX 3060 Mobile has a TDP of 80–115 W depending on the laptop manufacturer. For stable operation:

- Choose models with two fans and copper heat pipes (e.g., ASUS ROG Zephyrus or Lenovo Legion 5 Pro).

- Avoid ultra-thin laptops (thickness < 18 mm) — they are more prone to throttling.

- Use cooling pads during extended gaming sessions.

Under peak load, the GPU temperature reaches 75–85°C, which is normal for mobile solutions.


Comparison with Competitors

AMD vs NVIDIA: The Battle of Technologies

- Radeon RX 6600M (8 GB): Cheaper by $100–150, but lags in RT performance (~30% slower in Control with ray tracing). FSR 3.0 has nearly caught up with DLSS 3.0 in quality but is supported by fewer games.

- Intel Arc A750M (12 GB): Handles Vulkan projects (Doom Eternal) better, but its drivers are still less stable than NVIDIA's.

- RTX 4060 Mobile: Newer by 20–25%, but more expensive ($1300+ vs $1000–1200 for RTX 3060).

Conclusion: RTX 3060 Mobile wins over competitors in the balance of price, RT support, and DLSS.


Practical Tips

How to Avoid Problems?

- Power Supply: Laptops with RTX 3060 Mobile require an adapter of 180–230 W. Do not use less powerful alternatives!

- Compatibility: The card works with PCIe 4.0 and supports Windows 11 and Linux (with Nouveau drivers).

- Drivers: Regularly update GeForce Experience — in 2025, NVIDIA actively optimizes older GPUs for new games.

Caution: In some budget laptops (e.g., Acer Nitro 5), the GPU may operate at a reduced TDP (80 W), which decreases performance by 10–15%.


Pros and Cons

✔️ Pros:

- Ideal for 1080p/1440p gaming.

- DLSS 3.0 and RTX add "life" to games.

- Good for editing and 3D starting tasks.

- Price: laptops starting at $1000 (new, 2025).

❌ Cons:

- 6 GB of memory limits future projects.

- Not suitable for 4K without serious compromises.

- Competitors offer more VRAM for the same price.


Final Conclusion: Who is the RTX 3060 Mobile Suitable For?

This graphics card is the optimal choice for:

1. Gamers looking to play in Full HD/1440p with high settings and ray tracing.

2. Students and freelancers working in video editing and 3D graphics.

3. Travelers who need a balance between power and portability.

If your budget is limited to $1000–1200, the RTX 3060 Mobile offers the best price-to-performance ratio in 2025. However, for professional tasks with large datasets, consider looking at the RTX 4070 Mobile or desktop solutions.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2021
Model Name
GeForce RTX 3060 Mobile
Generation
GeForce 30 Mobile
Base Clock
900MHz
Boost Clock
1425MHz
Bus Interface
PCIe 4.0 x16
Transistors
12,000 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
68.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
171.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.94 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
171.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.159 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
L1 Cache
128 KB (per SM)
L2 Cache
3MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

Shadow of the Tomb Raider 2160p
Score
39 fps
Shadow of the Tomb Raider 1440p
Score
69 fps
Shadow of the Tomb Raider 1080p
Score
96 fps
GTA 5 2160p
Score
71 fps
GTA 5 1440p
Score
75 fps
GTA 5 1080p
Score
147 fps
FP32 (float)
Score
11.159 TFLOPS
3DMark Time Spy
Score
8534
Blender
Score
2558
OctaneBench
Score
273

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
84 +115.4%
28 -28.2%
15 -61.5%
Shadow of the Tomb Raider 1440p / fps
136 +97.1%
Shadow of the Tomb Raider 1080p / fps
169 +76%
124 +29.2%
71 -26%
34 -64.6%
GTA 5 1440p / fps
103 +37.3%
82 +9.3%
29 -61.3%
GTA 5 1080p / fps
213 +44.9%
69 -53.1%
FP32 (float) / TFLOPS
12.044 +7.9%
11.74 +5.2%
10.822 -3%
10.398 -6.8%
3DMark Time Spy
14182 +66.2%
10621 +24.5%
6327 -25.9%
4606 -46%
Blender
15026.3 +487.4%
3514.46 +37.4%
1064 -58.4%
552 -78.4%
OctaneBench
1328 +386.4%
87 -68.1%
47 -82.8%