NVIDIA GeForce RTX 4070
About GPU
The NVIDIA GeForce RTX 4070 is an outstanding GPU that delivers exceptional performance and power for gaming and content creation tasks. With a base clock of 1920MHz and a boost clock of 2475MHz, this desktop platform GPU is capable of handling the most demanding games and applications with ease.
The RTX 4070 features 12GB of GDDR6X memory with a memory clock of 1313MHz, providing ample memory and high-speed performance for smooth and immersive gaming experiences. With 5888 shading units and a 36MB L2 cache, this GPU offers incredible rendering capabilities and lightning-fast processing speeds, making it an ideal choice for graphics-intensive tasks.
One of the standout features of the RTX 4070 is its impressive TDP of 200W, which allows for efficient power consumption without sacrificing performance. The theoretical performance of 29.15 TFLOPS further solidifies its place as a top-tier GPU for both gaming and professional applications.
In benchmark tests, the RTX 4070 excels, delivering exceptional results. It achieved a score of 17838 in 3DMark Time Spy, showcasing its ability to handle graphically demanding workloads. In games like Cyberpunk 2077 and Shadow of the Tomb Raider at 1080p resolution, the RTX 4070 achieved frame rates of 130 fps and 256 fps respectively, highlighting its prowess in delivering high frame rates and smooth gameplay experiences.
Overall, the NVIDIA GeForce RTX 4070 is a powerhouse GPU that offers incredible performance, efficiency, and reliability, making it an excellent choice for gamers and content creators looking to take their experiences to the next level.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
April 2023
Model Name
GeForce RTX 4070
Generation
GeForce 40
Base Clock
1920MHz
Boost Clock
2475MHz
Bus Interface
PCIe 4.0 x16
Transistors
35,800 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
184
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace
Memory Specifications
Memory Size
12GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
L1 Cache
128 KB (per SM)
L2 Cache
36MB
TDP
200W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 16-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
84
fps
Shadow of the Tomb Raider 1440p
Score
157
fps
Shadow of the Tomb Raider 1080p
Score
261
fps
Cyberpunk 2077 2160p
Score
41
fps
Cyberpunk 2077 1440p
Score
95
fps
Cyberpunk 2077 1080p
Score
127
fps
GTA 5 2160p
Score
141
fps
GTA 5 1440p
Score
147
fps
FP32 (float)
Score
29.733
TFLOPS
3DMark Time Spy
Score
17481
Blender
Score
6138
OctaneBench
Score
627
Vulkan
Score
151403
OpenCL
Score
168239
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL