AMD Radeon RX 5700

AMD Radeon RX 5700

About GPU

The AMD Radeon RX 5700 is a powerful GPU that delivers impressive gaming performance for its price range. With a base clock of 1465MHz and a boost clock of 1725MHz, this GPU offers smooth and reliable performance for gaming and other demanding tasks. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure that this GPU can handle even the most graphically demanding games and applications without any hiccups. With 2304 shading units and 4MB of L2 cache, the RX 5700 offers excellent performance and efficiency. In terms of real-world performance, the RX 5700 delivers exceptional results. In 3DMark Time Spy, it achieved a score of 8535, showcasing its ability to handle complex gaming environments with ease. In popular games such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, the RX 5700 consistently delivers high frame rates at 1080p resolution, making it an excellent choice for gamers who want a smooth and immersive gaming experience. With a TDP of 180W, the RX 5700 is relatively power-efficient for its performance level. It also boasts a theoretical performance of 7.949 TFLOPS, further emphasizing its capability to handle demanding tasks. Overall, the AMD Radeon RX 5700 is a fantastic GPU for anyone looking for excellent gaming performance at a reasonable price. Its impressive benchmarks and real-world gaming performance make it a compelling choice for gamers who want to experience high-quality graphics and smooth gameplay.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2019
Model Name
Radeon RX 5700
Generation
Navi
Base Clock
1465MHz
Boost Clock
1725MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
248.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
496.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.108 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
4MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
36 fps
Shadow of the Tomb Raider 1440p
Score
69 fps
Shadow of the Tomb Raider 1080p
Score
107 fps
Cyberpunk 2077 2160p
Score
20 fps
Cyberpunk 2077 1440p
Score
30 fps
Cyberpunk 2077 1080p
Score
48 fps
Battlefield 5 2160p
Score
50 fps
Battlefield 5 1440p
Score
95 fps
Battlefield 5 1080p
Score
132 fps
GTA 5 2160p
Score
63 fps
GTA 5 1440p
Score
75 fps
GTA 5 1080p
Score
176 fps
FP32 (float)
Score
8.108 TFLOPS
3DMark Time Spy
Score
8706
Vulkan
Score
61331
OpenCL
Score
66428

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
73 +102.8%
12 -66.7%
Shadow of the Tomb Raider 1440p / fps
131 +89.9%
88 +27.5%
29 -58%
Shadow of the Tomb Raider 1080p / fps
194 +81.3%
Cyberpunk 2077 2160p / fps
Cyberpunk 2077 1440p / fps
79 +163.3%
35 +16.7%
Cyberpunk 2077 1080p / fps
127 +164.6%
55 +14.6%
Battlefield 5 2160p / fps
58 +16%
Battlefield 5 1440p / fps
141 +48.4%
113 +18.9%
Battlefield 5 1080p / fps
192 +45.5%
161 +22%
112 -15.2%
GTA 5 2160p / fps
146 +131.7%
68 +7.9%
27 -57.1%
GTA 5 1440p / fps
103 +37.3%
82 +9.3%
29 -61.3%
GTA 5 1080p / fps
231 +31.3%
156 -11.4%
141 -19.9%
86 -51.1%
FP32 (float) / TFLOPS
8.774 +8.2%
7.858 -3.1%
7.332 -9.6%
3DMark Time Spy
10694 +22.8%
Vulkan
144316 +135.3%
91792 +49.7%
34688 -43.4%
15891 -74.1%
OpenCL
149268 +124.7%
92041 +38.6%
46137 -30.5%
26896 -59.5%