NVIDIA GeForce RTX 3050 OEM

NVIDIA GeForce RTX 3050 OEM

About GPU

The NVIDIA GeForce RTX 3050 OEM is an excellent choice for a mid-range gaming GPU. With a base clock of 1515MHz and a boost clock of 1755MHz, this card offers solid performance for 1080p gaming. The 8GB of GDDR6 memory and 1750MHz memory clock ensure smooth and lag-free gameplay, even when running graphics-intensive games. With a whopping 2304 shading units and a 2MB L2 cache, the RTX 3050 delivers impressive image quality and detail. The 130W TDP ensures that this card runs efficiently and doesn't consume a lot of power, making it a great choice for those looking to build a budget-friendly gaming PC. In terms of performance, the RTX 3050 offers a theoretical performance of 8.087 TFLOPS, which is impressive for a card in this price range. In real-world testing, the card performs admirably, offering 82 fps in Battlefield 5 at 1080p and 70 fps in Shadow of the Tomb Raider at the same resolution. These frame rates make it clear that the RTX 3050 is more than capable of handling modern games at high settings without breaking a sweat. Overall, the NVIDIA GeForce RTX 3050 OEM is a solid choice for anyone in the market for a mid-range gaming GPU. It offers excellent performance, solid features, and a competitive price point, making it a great option for budget-conscious gamers.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3050 OEM
Generation
GeForce 30
Base Clock
1515MHz
Boost Clock
1755MHz
Bus Interface
PCIe 4.0 x8
Transistors
12,000 million
RT Cores
18
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
56.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
126.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.087 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
126.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.925 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
20 fps
Shadow of the Tomb Raider 1440p
Score
49 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
Battlefield 5 2160p
Score
30 fps
Battlefield 5 1440p
Score
66 fps
Battlefield 5 1080p
Score
80 fps
FP32 (float)
Score
7.925 TFLOPS
3DMark Time Spy
Score
6220
Blender
Score
1535
Vulkan
Score
55601
OpenCL
Score
60909

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +30%
Shadow of the Tomb Raider 1440p / fps
75 +53.1%
54 +10.2%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
Battlefield 5 2160p / fps
46 +53.3%
34 +13.3%
Battlefield 5 1440p / fps
100 +51.5%
91 +37.9%
14 -78.8%
Battlefield 5 1080p / fps
139 +73.8%
122 +52.5%
90 +12.5%
20 -75%
FP32 (float) / TFLOPS
8.49 +7.1%
8.147 +2.8%
7.395 -6.7%
7.025 -11.4%
3DMark Time Spy
Blender
12832 +736%
2669 +73.9%
521 -66.1%
203 -86.8%
Vulkan
128478 +131.1%
84816 +52.5%
33575 -39.6%
12472 -77.6%
OpenCL
77989 +28%
36453 -40.2%
18176 -70.2%