NVIDIA GeForce RTX 3050 OEM

NVIDIA GeForce RTX 3050 OEM

NVIDIA GeForce RTX 3050 OEM: Power for Full HD and Beyond

April 2025


Introduction

The NVIDIA GeForce RTX 3050 OEM graphics card, released in 2023, continues to be a popular choice for gamers and professionals seeking a balance between price and performance. In 2025, it remains relevant due to its support for modern technologies. Let's explore what sets it apart from competitors and who it is suitable for.


1. Architecture and Key Features

Ampere: The Foundation of Efficiency

The RTX 3050 OEM is built on the Ampere architecture, which provides a performance boost of 30-40% compared to the previous Turing generation. The chip is manufactured using Samsung's 8nm process technology, ensuring an optimal balance between power consumption and performance.

Future Technologies Today

- RTX (Ray Tracing): Hardware ray tracing support allows for realistic reflections, shadows, and global illumination.

- DLSS 3.5: AI improves FPS even in 4K by reconstructing images from a lower resolution.

- NVIDIA Reflex: Reduces input lag in competitive games like Valorant or Fortnite.

- FidelityFX Super Resolution (FSR): Compatibility with AMD's open standard expands the list of optimized games.


2. Memory: Fast, but Not Without Compromises

GDDR6: The Standard for the Budget Segment

The graphics card is equipped with 8GB of GDDR6 memory with a 128-bit bus. The bandwidth reaches 224 GB/s (14 Gbps), which is sufficient for most Full HD games. However, in resource-intensive projects such as Cyberpunk 2077: Phantom Liberty, the memory capacity may become a bottleneck at ultra settings.

Comparison with Competitors:

- AMD Radeon RX 6600: 8GB GDDR6, 256-bit bus (up to 256 GB/s).

- Intel Arc A580: 12GB GDDR6, 192-bit bus.

Despite the narrower bus, DLSS compensates for the performance gap.


3. Gaming Performance: Full HD - Comfortable, 1440p - With Reservations

Benchmark Results (Average FPS, Ultra Settings):

- Cyberpunk 2077 (1080p): 55-60 FPS with DLSS Quality + RTX Medium.

- Call of Duty: Modern Warfare V (1440p): 65-70 FPS with DLSS Balanced.

- Fortnite (1080p, RTX Epic): 75-80 FPS with DLSS Performance.

- Hogwarts Legacy (1080p): 50-55 FPS without RTX.

4K Gaming: Possible only in less demanding titles (e.g., CS2) or with DLSS Performance, but one should not expect a stable 60 FPS.

Ray Tracing: Enabling RTX reduces FPS by 30-40%, making DLSS essential. In games optimized for RTX (e.g., Control), the difference in image quality justifies the losses.


4. Professional Tasks: Beyond Gaming

Video Editing and Rendering:

With 2560 CUDA cores and NVENC support, the RTX 3050 OEM handles rendering in DaVinci Resolve and Premiere Pro efficiently. Exporting a 4K video in H.264 takes 20% less time compared to the GTX 1660 Super.

3D Modeling:

In Blender, the card shows modest but stable results: rendering a BMW scene takes about 15 minutes (compared to 8 minutes with the RTX 3060).

Scientific Calculations:

CUDA and OpenCL allow the use of the GPU for machine learning or physical simulations, but the 8GB of memory limits task complexity.


5. Power Consumption and Heat Generation

TDP: 130W — Efficiency as an Advantage

The card consumes less power than competitors (e.g., RX 6600 — 132W, Arc A580 — 150W). A 450W power supply is sufficient for building (Bronze 80+ recommended).

Cooling:

Reference models feature a dual-fan system. The temperature under load does not exceed 72°C, but in compact cases, additional case fans for intake are recommended.

Case Recommendations:

- Minimum volume: 25 liters.

- Front panel ventilation is mandatory (mesh or perforation).


6. Comparison with Competitors

AMD Radeon RX 6600:

- Pros: Better performance in games without RTX (by 10-15%), priced at $220.

- Cons: Poor ray tracing support, FSR falls short of DLSS in quality.

Intel Arc A580:

- Pros: 12GB of memory, AV1 support.

- Cons: Unstable drivers, high power consumption.

RTX 3050 OEM ($230): The best choice for those who value RTX effects and DLSS.


7. Practical Tips

Power Supply:

- Minimum: 450W (Corsair CX450, EVGA 500 BR).

- For extra headroom: 550W (if an upgrade is planned).

Compatibility:

- PCIe 4.0 x8 (backwards compatible with 3.0).

- Recommended CPU: Intel Core i5 / AMD Ryzen 5 (2020+).

Drivers:

- Always update through GeForce Experience.

- Use Studio Drivers for professional tasks.


8. Pros and Cons

Pros:

- Affordable price ($230-250).

- Support for DLSS 3.5 and RTX.

- Low power consumption.

Cons:

- Limited performance at 1440p.

- 8GB of memory in 2025 is the minimum standard.


9. Final Conclusion: Who is the RTX 3050 OEM For?

This graphics card is an ideal choice for:

1. Gamers playing in Full HD. With DLSS, you'll achieve smooth FPS even in new titles.

2. Streamers. NVENC will provide quality streaming without CPU load.

3. Aspiring Professionals. CUDA and RTX support will simplify work in editing and 3D.

If you're looking for a "golden mean" card and are willing to compromise on ultra settings, the RTX 3050 OEM is a reliable option for the next 2-3 years.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2022
Model Name
GeForce RTX 3050 OEM
Generation
GeForce 30
Base Clock
1515MHz
Boost Clock
1755MHz
Bus Interface
PCIe 4.0 x8
Transistors
12,000 million
RT Cores
18
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
56.16 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
126.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.087 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
126.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.925 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
128 KB (per SM)
L2 Cache
2MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
20 fps
Shadow of the Tomb Raider 1440p
Score
49 fps
Shadow of the Tomb Raider 1080p
Score
71 fps
Battlefield 5 2160p
Score
30 fps
Battlefield 5 1440p
Score
66 fps
Battlefield 5 1080p
Score
80 fps
FP32 (float)
Score
7.925 TFLOPS
3DMark Time Spy
Score
6220
Blender
Score
1535
Vulkan
Score
55601
OpenCL
Score
60909

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +30%
Shadow of the Tomb Raider 1440p / fps
75 +53.1%
54 +10.2%
Shadow of the Tomb Raider 1080p / fps
141 +98.6%
107 +50.7%
79 +11.3%
Battlefield 5 2160p / fps
46 +53.3%
34 +13.3%
Battlefield 5 1440p / fps
100 +51.5%
91 +37.9%
14 -78.8%
Battlefield 5 1080p / fps
139 +73.8%
122 +52.5%
90 +12.5%
20 -75%
FP32 (float) / TFLOPS
8.49 +7.1%
8.147 +2.8%
7.395 -6.7%
7.025 -11.4%
3DMark Time Spy
Blender
2780.87 +81.2%
859 -44%
430.53 -72%
Vulkan
127663 +129.6%
84792 +52.5%
33575 -39.6%
12472 -77.6%
OpenCL
119659 +96.5%
77989 +28%
36453 -40.2%
18176 -70.2%