NVIDIA TITAN X Pascal

NVIDIA TITAN X Pascal

NVIDIA TITAN X Pascal: Legendary Power in a Modern Context

April 2025


Introduction

The NVIDIA TITAN X Pascal, released in 2016, has become a symbol of the high-performance GPU era. Despite nearly a decade since its launch, this card still captures the interest of enthusiasts and professionals alike. In this article, we will explore how relevant it is in 2025, how it handles modern tasks, and who might consider it as an option.


1. Architecture and Key Features

Pascal Architecture: The Foundation of Power

The TITAN X Pascal is built on the Pascal architecture (GP102), manufactured using TSMC's 16nm process. This allowed for 12 billion transistors and 3584 CUDA cores — record-breaking figures for its time.

Absence of RTX and DLSS: Limitations of Its Era

The card does not support hardware ray tracing (RTX) and DLSS algorithms, which appeared in the Turing (2018) and Ampere (2020) architectures. However, it is compatible with technologies like AMD's FidelityFX through software solutions, albeit with lower effectiveness.

Unique Features

- Dynamic Super Resolution (DSR): Enhances image detail in games by rendering at a higher resolution and scaling down.

- Simultaneous Multi-Projection: Optimizes rendering for curved displays and VR.


2. Memory: Speed and Capacity

Technical Specifications

- Memory Type: GDDR5X (not GDDR6 or HBM).

- Capacity: 12 GB.

- Bus: 384-bit.

- Bandwidth: 480 GB/s (memory speed - 10 Gbps).

Impact on Performance

The large buffer size allows for working with 4K textures and heavy projects in 3D editors. However, GDDR5X falls behind modern GDDR6X (for example, in the RTX 3080) in terms of energy efficiency and speed, which is noticeable in memory-intensive games such as Cyberpunk 2077 or Microsoft Flight Simulator 2024.


3. Gaming Performance

Average FPS in Popular Games (2025)

- 1080p (Ultra):

- Fortnite: 120-140 FPS (without RT).

- Apex Legends: 90-110 FPS.

- 1440p (Ultra):

- Call of Duty: Modern Warfare V: 60-75 FPS.

- Horizon Forbidden West PC Edition: 45-55 FPS.

- 4K (High, without RT):

- Red Dead Redemption 2: 30-40 FPS.

Ray Tracing: Software Emulation

In games that feature RTX, such as Alan Wake 2, enabling ray tracing drops FPS to 15-20 frames even at 1080p due to the lack of hardware RT cores. The solution is to disable RT or utilize mods based on FidelityFX Super Resolution.


4. Professional Tasks

3D Modeling and Rendering

With 3584 CUDA cores and 12 GB of memory, the TITAN X Pascal is still relevant in Blender, Maya, and Cinema 4D. For example, rendering a scene in Blender Cycles takes about 20% longer than on an RTX 3060, but remains acceptable for non-commercial projects.

Video Editing and Scientific Calculations

In DaVinci Resolve, the card demonstrates stable performance with 8K materials when using proxy files. However, its capabilities fall short for machine learning tasks (TensorFlow/PyTorch) due to the lack of Tensor Cores.


5. Power Consumption and Heat Dissipation

TDP and Recommendations

- TDP: 250 W.

- Power Supply: Minimum 600 W with 80+ Gold certification.

- Cooling: The reference blower-style cooler is noisy under load. It's best to use it in cases with good ventilation (e.g., NZXT H510 Flow) or replace the cooling solution with a hybrid option (e.g., Arctic Accelero Hybrid III).


6. Comparison with Competitors

Historical Competitors (2016–2018)

- NVIDIA GTX 1080 Ti: About 30% weaker in 4K, but cheaper.

- AMD Radeon Pro Duo (Vega): Better for professional tasks, but less optimized for gaming.

Modern Analogues (2025)

- NVIDIA RTX 4060 Ti (16 GB): 50% faster in gaming, supports DLSS 3.5 and RTX, priced at $499.

- AMD Radeon RX 7700 XT: Better energy efficiency, 12 GB GDDR6, priced at $449.


7. Practical Tips

Choosing a Power Supply

At least 600 W with two 8-pin connectors. Recommended models: Corsair RM650x, Seasonic Focus GX-650.

Compatibility

- Platforms: Works with PCIe 3.0 x16, compatible with Intel 100–700 series and AMD AM4/AM5 motherboards.

- Drivers: NVIDIA ended major updates for Pascal in 2023, but critical fixes are still released.


8. Pros and Cons

Pros:

- Large memory capacity (12 GB) for professional tasks.

- Decent performance at 1440p without RT.

- Unique status for collectors.

Cons:

- Absence of RTX/DLSS.

- High power consumption.

- Limited driver support.


9. Final Conclusion: Who Should Consider TITAN X Pascal in 2025?

This graphics card is suitable for:

1. Enthusiasts building retro PCs or testing legacy hardware.

2. Professionals on a budget working in software where memory is more important than rendering speed.

3. Collectors who appreciate historical models.

However, for modern gaming with RTX or AI tasks, it is better to opt for the RTX 4060 or RX 7700 XT. The average price for a new TITAN X Pascal (if you can find one) is around $700, but due to its rarity, the cost may be higher.


Epilogue

The NVIDIA TITAN X Pascal is a legend that symbolizes the progress of GPUs. It should be regarded as a part of history rather than a primary GPU for 2025. Yet, for those who value a balance between nostalgia and practicality, it remains an intriguing option.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
August 2016
Model Name
TITAN X Pascal
Generation
GeForce 10
Base Clock
1417MHz
Boost Clock
1531MHz
Bus Interface
PCIe 3.0 x16
Transistors
11,800 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
12GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1251MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
480.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
147.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
342.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
171.5 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
342.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.189 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
48 KB (per SM)
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
41 fps
Shadow of the Tomb Raider 1440p
Score
80 fps
Shadow of the Tomb Raider 1080p
Score
125 fps
GTA 5 2160p
Score
96 fps
GTA 5 1440p
Score
106 fps
GTA 5 1080p
Score
184 fps
FP32 (float)
Score
11.189 TFLOPS
3DMark Time Spy
Score
9397
Blender
Score
863.8
Vulkan
Score
77928
OpenCL
Score
62379

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
17 -58.5%
Shadow of the Tomb Raider 1440p / fps
159 +98.8%
107 +33.8%
63 -21.3%
Shadow of the Tomb Raider 1080p / fps
296 +136.8%
174 +39.2%
97 -22.4%
GTA 5 2160p / fps
174 +81.3%
100 +4.2%
GTA 5 1440p / fps
191 +80.2%
73 -31.1%
GTA 5 1080p / fps
231 +25.5%
156 -15.2%
141 -23.4%
86 -53.3%
FP32 (float) / TFLOPS
12.199 +9%
11.789 +5.4%
10.839 -3.1%
10.535 -5.8%
3DMark Time Spy
18152 +93.2%
7479 -20.4%
Blender
1535 +77.7%
436 -49.5%
Vulkan
177997 +128.4%
49482 -36.5%
25429 -67.4%
OpenCL
125554 +101.3%
82889 +32.9%
38630 -38.1%
20836 -66.6%