NVIDIA GeForce RTX 3070 Ti
About GPU
The NVIDIA GeForce RTX 3070 Ti is a powerful GPU that delivers exceptional performance and stunning visuals for gaming and content creation. With a base clock of 1575MHz and a boost clock of 1770MHz, this GPU offers smooth and consistent performance even in demanding gaming scenarios.
With 8GB of GDDR6X memory and a memory clock of 1188MHz, the RTX 3070 Ti delivers impressive memory bandwidth for handling large textures and high-resolution assets. The 6144 shading units and 4MB of L2 Cache further enhance the GPU's rendering capabilities, resulting in realistic and immersive gaming experiences.
The RTX 3070 Ti also boasts a TDP of 290W, which provides ample power for handling complex tasks and multi-tasking without compromising on performance. With a theoretical performance of 21.75 TFLOPS and impressive benchmark scores, such as 3DMark Time Spy at 14866, GTA 5 at 164 fps, Battlefield 5 at 188 fps, Cyberpunk 2077 at 96 fps, and Shadow of the Tomb Raider at 178 fps at 1080p, this GPU is well-equipped to handle modern AAA titles and visuals-intensive applications.
Overall, the NVIDIA GeForce RTX 3070 Ti is a top-tier GPU for gamers and creative professionals looking for uncompromising performance and stunning visuals. Its powerful specifications and impressive benchmarks make it a worthy investment for anyone looking to elevate their gaming or content creation experience.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2021
Model Name
GeForce RTX 3070 Ti
Generation
GeForce 30
Base Clock
1575MHz
Boost Clock
1770MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.75 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
339.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
290W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
69
fps
Shadow of the Tomb Raider 1440p
Score
128
fps
Shadow of the Tomb Raider 1080p
Score
174
fps
Cyberpunk 2077 2160p
Score
52
fps
Cyberpunk 2077 1440p
Score
64
fps
Cyberpunk 2077 1080p
Score
98
fps
Battlefield 5 2160p
Score
83
fps
Battlefield 5 1440p
Score
149
fps
Battlefield 5 1080p
Score
192
fps
GTA 5 2160p
Score
79
fps
GTA 5 1440p
Score
116
fps
GTA 5 1080p
Score
161
fps
FP32 (float)
Score
21.315
TFLOPS
3DMark Time Spy
Score
15163
Vulkan
Score
127663
OpenCL
Score
138595
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL