AMD Radeon RX 5600 XT

AMD Radeon RX 5600 XT

About GPU

The AMD Radeon RX 5600 XT is definitely one of the best mid-range graphics cards on the market right now. With its high clock speeds and 6GB of GDDR6 memory, it offers excellent performance for both 1080p and 1440p gaming. The base clock speed of 1130MHz and boost clock speed of 1560MHz ensure smooth and fluid gameplay, even for the most demanding titles. The 2304 shading units and 3MB L2 Cache contribute to the card's impressive performance, with a TDP of 150W making it relatively power efficient for its capabilities. The 6GB GDDR6 memory and 1500MHz memory clock also ensure that the card can handle high-resolution textures and effects without any issues. In terms of real-world performance, the RX 5600 XT delivers exceptional results. In 3DMark Time Spy, it scored an impressive 7750, showcasing its prowess in synthetic benchmarks. In actual gaming scenarios, it achieved 170 fps in GTA 5 at 1080p, 125 fps in Battlefield 5 at 1080p, and 99 fps in Shadow of the Tomb Raider at 1080p. These are fantastic results for a mid-range GPU, making it a great choice for gamers who want high frame rates and smooth gameplay. Overall, the AMD Radeon RX 5600 XT is a fantastic mid-range GPU that offers excellent performance, efficient power consumption, and support for high-resolution gaming. It's a solid choice for anyone looking to build a gaming PC without breaking the bank.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2020
Model Name
Radeon RX 5600 XT
Generation
Navi
Base Clock
1130MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
99.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.38 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
449.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.332 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
3MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
30 fps
Shadow of the Tomb Raider 1440p
Score
65 fps
Shadow of the Tomb Raider 1080p
Score
101 fps
Battlefield 5 2160p
Score
46 fps
Battlefield 5 1440p
Score
94 fps
Battlefield 5 1080p
Score
122 fps
GTA 5 2160p
Score
51 fps
GTA 5 1440p
Score
62 fps
GTA 5 1080p
Score
173 fps
FP32 (float)
Score
7.332 TFLOPS
3DMark Time Spy
Score
7905
Blender
Score
630
Vulkan
Score
60350
OpenCL
Score
65038

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
17 -43.3%
5 -83.3%
Shadow of the Tomb Raider 1440p / fps
82 +26.2%
45 -30.8%
20 -69.2%
Shadow of the Tomb Raider 1080p / fps
72 -28.7%
41 -59.4%
Battlefield 5 2160p / fps
34 -26.1%
Battlefield 5 1440p / fps
138 +46.8%
113 +20.2%
74 -21.3%
Battlefield 5 1080p / fps
169 +38.5%
139 +13.9%
90 -26.2%
GTA 5 2160p / fps
146 +186.3%
68 +33.3%
55 +7.8%
GTA 5 1440p / fps
153 +146.8%
103 +66.1%
82 +32.3%
29 -53.2%
GTA 5 1080p / fps
231 +33.5%
176 +1.7%
141 -18.5%
86 -50.3%
FP32 (float) / TFLOPS
8.108 +10.6%
7.858 +7.2%
6.977 -4.8%
6.61 -9.8%
3DMark Time Spy
13126 +66%
10122 +28%
5806 -26.6%
4330 -45.2%
Blender
3412 +441.6%
1497 +137.6%
315 -50%
Vulkan
140875 +133.4%
91134 +51%
A2
34563 -42.7%
15551 -74.2%
OpenCL
143520 +120.7%
89834 +38.1%
42289 -35%
25000 -61.6%