AMD Radeon RX 5600 XT

AMD Radeon RX 5600 XT

AMD Radeon RX 5600 XT in 2025: Is It Worth Buying? A Complete Breakdown of a "Veteran" in the Gaming Market

Introduction

The AMD Radeon RX 5600 XT, released in early 2020, became one of the symbols of affordable gaming in the Full HD era. Five years later, it is still available for sale, although its position has significantly weakened due to new technologies. In this article, we will explore who might consider the RX 5600 XT in 2025, what tasks it can handle, and where it falls short compared to modern alternatives.


Architecture and Key Features: RDNA 1.0 and Modest Functionality

Architecture: The RX 5600 XT is built on the first generation of RDNA (RDNA 1.0) using TSMC's 7nm process. This was AMD's attempt to compete with NVIDIA in the mid-range segment, but it lacks revolutionary features like hardware ray tracing.

Key Features:

- FidelityFX: A set of tools for enhancing graphics, including CAS (Contrast Adaptive Sharpening) to improve sharpness without losing FPS.

- Radeon Anti-Lag: Reduces input latency in games, which is beneficial for esports.

- No Ray Tracing Support: Unlike RDNA 2.0 (the RX 6000 series), this card does not include hardware blocks for ray tracing.

Why Is This Important in 2025?

Most modern games actively utilize ray tracing and AI technologies (DLSS 3, FSR 3). The RX 5600 XT remains detached from these trends, limiting its relevance.


Memory: 6 GB GDDR6 and a Narrow Bus

Specifications:

- Memory Type: GDDR6.

- Capacity: 6 GB.

- Bus Width: 192-bit.

- Bandwidth: 336 GB/s.

Impact on Performance:

In 2020, 6 GB was sufficient for 1080p, but by 2025, many projects (e.g., Cyberpunk 2077: Phantom Liberty or Starfield) require 8+ GB even at medium settings. The narrow 192-bit bus limits data transfer speed, which becomes noticeable at 1440p and 4K.

Example Issues:

- In Hogwarts Legacy (2023) at 1080p/Ultra, the GPU hits the memory limit, causing drops to 45 FPS.

- In Alan Wake 2 (2023), 6 GB is insufficient for enabling high-quality textures.


Gaming Performance: Full HD Is the Limit

1080p:

- Cyberpunk 2077 (Medium): 55-60 FPS.

- Apex Legends (High): 100-110 FPS.

- Elden Ring (Medium): 50-55 FPS (not accounting for drops in the open world).

1440p:

- Red Dead Redemption 2 (Medium): 40-45 FPS.

- Call of Duty: Warzone (Low): 70-80 FPS.

4K: Not recommended — even at Low settings, the average FPS rarely exceeds 30.

Ray Tracing: Not supported at the hardware level. Software solutions (via DirectX 12 Ultimate) reduce performance by 2-3 times, rendering them impractical.


Professional Tasks: Not the Best Choice

Video Editing:

- In DaVinci Resolve or Premiere Pro, the card can handle rendering in H.264/H.265, but it is slower than NVIDIA NVENC counterparts.

- The 6 GB of memory limits work with 4K materials.

3D Modeling:

- In Blender (via OpenCL), rendering is 30-40% slower than on the NVIDIA RTX 3060.

- For ZBrush or Maya, the GPU is adequate, but complex scenes will lag.

Scientific Computing:

- The lack of specialized APIs like CUDA makes it unsuitable for ML tasks.


Power Consumption and Heat Dissipation: Modest Appetite

- TDP: 150 W.

- Recommended PSU: 500 W (with some headroom).

- Temperatures:

- Reference models: Up to 80°C under load.

- Custom coolers (e.g., Sapphire Pulse): 65-70°C.

Cooling Tips:

- Use a case with 2-3 intake fans.

- Regularly clean the cooler from dust — older cards often suffer from overheating.


Comparison with Competitors: Who Is Stronger in 2025?

- NVIDIA GeForce RTX 2060 (6 GB):

- Pros: Supports ray tracing and DLSS.

- Cons: Lower performance in Vulkan/DX12.

- Price (new): $180-200.

- AMD Radeon RX 6600 (8 GB):

- Pros: RDNA 2.0, FSR 3 support.

- Cons: 15-20% more expensive ($220-250).

- Intel Arc A750 (8 GB):

- Pros: Better optimization for DX12.

- Cons: Driver issues with older games.

Conclusion: The RX 5600 XT only wins when priced below $150. In other cases, it is better to pay extra for the RX 6600 or RTX 3050.


Practical Tips: How to Avoid Issues

1. Power Supply: Don’t skimp — consider Corsair CX550 or Be Quiet! System Power 10 500W.

2. Compatibility:

- Motherboards: PCIe 4.0 support is desirable, but the card works on PCIe 3.0.

- CPUs: Avoid "bottlenecks" — Ryzen 5 3600 or Core i5-10400F will do.

3. Drivers:

- Use Adrenalin 24.x.x — stable versions without "raw" features.

- Disable automatic update checking — new drivers may not be optimized for RDNA 1.0.


Pros and Cons of the Graphics Card

Pros:

- Low price ($120-150 for new units).

- Energy efficiency.

- Good performance in older games and esports titles.

Cons:

- 6 GB of memory is critical for modern AAA games.

- No support for ray tracing or FSR 3.

- Weak drivers for professional tasks.


Final Verdict: Who Is the RX 5600 XT Suitable For?

This graphics card is suitable for:

1. Gamers with a 1080p/60 Hz monitor who play projects from 2020-2022.

2. Owners of older PCs looking to upgrade from GTX 1060 or RX 580 without replacing the PSU.

3. Budget builds for office tasks and video streaming.

Why You Shouldn't Buy It:

- If you plan to play new releases in 2024-2025 like GTA VI or Fable — 6 GB of memory and lack of AI upscaling will become critical issues.

Alternative: With a budget of up to $200, consider a used RX 6600 XT or a new Intel Arc A580 — they offer a better balance of capabilities and price.


Conclusion

In 2025, the Radeon RX 5600 XT is a "workhorse" for less demanding scenarios. It can still provide comfortable gaming in Full HD, but its lifespan is coming to an end. Buy this card only if you find it priced below $150 and are prepared to deal with its limitations. In all other cases, it is better to look towards more modern solutions.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2020
Model Name
Radeon RX 5600 XT
Generation
Navi
Base Clock
1130MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
99.84 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.38 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
449.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.332 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L2 Cache
3MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
30 fps
Shadow of the Tomb Raider 1440p
Score
65 fps
Shadow of the Tomb Raider 1080p
Score
101 fps
Battlefield 5 2160p
Score
46 fps
Battlefield 5 1440p
Score
94 fps
Battlefield 5 1080p
Score
122 fps
GTA 5 2160p
Score
51 fps
GTA 5 1440p
Score
62 fps
GTA 5 1080p
Score
173 fps
FP32 (float)
Score
7.332 TFLOPS
3DMark Time Spy
Score
7905
Blender
Score
630
Vulkan
Score
60350
OpenCL
Score
65038
Hashcat
Score
353494 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
17 -43.3%
5 -83.3%
Shadow of the Tomb Raider 1440p / fps
82 +26.2%
45 -30.8%
20 -69.2%
Shadow of the Tomb Raider 1080p / fps
72 -28.7%
41 -59.4%
Battlefield 5 2160p / fps
34 -26.1%
Battlefield 5 1440p / fps
138 +46.8%
113 +20.2%
74 -21.3%
Battlefield 5 1080p / fps
169 +38.5%
139 +13.9%
90 -26.2%
GTA 5 2160p / fps
146 +186.3%
68 +33.3%
55 +7.8%
GTA 5 1440p / fps
153 +146.8%
103 +66.1%
82 +32.3%
29 -53.2%
GTA 5 1080p / fps
231 +33.5%
176 +1.7%
141 -18.5%
86 -50.3%
FP32 (float) / TFLOPS
8.108 +10.6%
7.858 +7.2%
6.977 -4.8%
6.61 -9.8%
3DMark Time Spy
13126 +66%
10122 +28%
5806 -26.6%
4330 -45.2%
Blender
2230 +254%
1305.5 +107.2%
343.23 -45.5%
136 -78.4%
Vulkan
135830 +125.1%
87752 +45.4%
A2
34563 -42.7%
15551 -74.2%
OpenCL
140145 +115.5%
89509 +37.6%
42289 -35%
25000 -61.6%
Hashcat / H/s
375531 +6.2%
355766 +0.6%
352116 -0.4%
336199 -4.9%