AMD Radeon R9 390X

AMD Radeon R9 390X

About GPU

The AMD Radeon R9 390X is a powerful and high-performing GPU designed for desktop gaming and graphics-intensive applications. With 8GB of GDDR5 memory, a memory clock of 1500MHz, and 2816 shading units, this GPU delivers impressive graphics rendering and smooth gameplay. The 1024KB L2 cache and 5.914 TFLOPS theoretical performance further enhance its capabilities, making it a great choice for demanding tasks. One of the standout features of the Radeon R9 390X is its 3DMark Time Spy score of 4245, which speaks to its ability to handle modern and future gaming titles with ease. The 275W TDP may be on the higher end, but it is a trade-off for the excellent performance it delivers. The GPU's 4K gaming capabilities are also worth noting, as it can handle high-resolution gaming without compromising on frame rates or visual quality. It also supports virtual reality (VR) gaming, making it a great option for users looking to explore VR experiences. In terms of design, the Radeon R9 390X features a sleek and modern aesthetic, making it a visually appealing addition to any desktop setup. Overall, the AMD Radeon R9 390X is a top-tier GPU that offers exceptional performance, 4K gaming capabilities, and VR support. Its impressive specs and benchmark scores make it a compelling choice for gamers and professionals alike who are looking for a high-end graphics solution.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R9 390X
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
44
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
67.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
184.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
739.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.796 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.796 TFLOPS
3DMark Time Spy
Score
4330

Compared to Other GPU

FP32 (float) / TFLOPS
6.006 +3.6%
3DMark Time Spy
7905 +82.6%
5806 +34.1%
3079 -28.9%
1961 -54.7%