AMD Radeon R9 390X

AMD Radeon R9 390X

AMD Radeon R9 390X in 2025: Is it worth considering this graphics card?

Review for enthusiasts and budget builds

Introduction

The AMD Radeon R9 390X, released in 2015, became a legend among gamers of the mid-2010s. A decade later, in 2025, this model still garners interest due to its availability on the secondary market and decent performance in certain scenarios. But how relevant is it today? Let's dive into the details.


Architecture and Key Features

GCN Architecture (Graphics Core Next) 1.1

The R9 390X is built on the GCN 1.1 microarchitecture (codename Grenada XT). This is the third iteration of GCN, optimized for better parallel computing. The card is manufactured using a 28nm process, which seems outdated by today's standards (5–7nm for the latest GPUs), but explains its high thermal output.

Unique Features

- Mantle API — The predecessor to Vulkan, accelerating rendering in games of the 2010s.

- Eyefinity — Support for multi-monitor setups (up to 6 displays).

- FidelityFX — Partial support through AMD Adrenalin 2025 drivers. For example, FSR (FidelityFX Super Resolution) 1.0 works but with limited effectiveness.

- Lack of hardware Ray Tracing — Ray tracing is emulated through software, which is unsuitable for games released after 2020.


Memory: Size and Bandwidth

GDDR5 and 512-bit Bus

The R9 390X is equipped with 8GB of GDDR5 memory with a remarkable 512-bit bus width for its time. It has a bandwidth of 384GB/s, which surpasses many modern budget cards (for instance, NVIDIA GTX 1650 Super: 192GB/s).

Impact on Performance

- High Resolutions: 8GB allows for comfortable gaming at 1440p, but the GPU lacks the power for 4K gaming.

- Texture Buffer: The large memory capacity reduces the likelihood of FPS drops in modern games with HD textures.


Gaming Performance

1080p: Baseline

In games released from 2023 to 2025, the R9 390X shows modest results:

- Cyberpunk 2077: 25–35 FPS on low settings (without Ray Tracing).

- Elden Ring: 40–50 FPS on medium settings.

- Counter-Strike 2: 120–150 FPS on high settings.

1440p and 4K: Limited Applicability

- 1440p: FPS drops by 30–40% compared to 1080p.

- 4K: Only playable in older titles (e.g., The Witcher 3: 30–40 FPS on medium).

Ray Tracing: The lack of hardware support makes ray tracing unviable— even FSR 1.0 does not alleviate the frame rate "pulsation."


Professional Tasks

Video Editing and 3D Modeling

- DaVinci Resolve: Rendering 1080p video is possible, but a 4K timeline will lag.

- Blender: OpenCL rendering is 2–3 times slower compared to NVIDIA RTX 3060.

Scientific Calculations

- OpenCL: Suitable for basic simulations (e.g., particle physics), but falls short compared to cards with CUDA support (NVIDIA) and modern AMD RDNA 3.


Power Consumption and Heat Output

TDP 275W: Power Requirement

- Power Supply: Minimum 600W with 8+6 pin cables.

- Heat: Up to 85°C under load (reference versions).

Cooling Recommendations

- Case: At least 3 fans (2 for intake, 1 for exhaust).

- Thermal Paste: Replacement every 2–3 years due to drying out.


Comparison with Competitors

2015 Counterparts:

- NVIDIA GTX 980 (4GB): Loses at 1440p due to lesser memory capacity.

- AMD R9 Fury X (4GB HBM): Faster in 4K, but pricier and more difficult to upgrade.

Modern Budget Cards (2025):

- AMD RX 6600 (8GB GDDR6): 80% faster with a TDP of 132W.

- NVIDIA RTX 3050 (8GB): Supports DLSS 3.5 and Ray Tracing.


Practical Tips

Power Supply

- At least 600W with an 80+ Bronze certification.

- Avoid cheap non-name models—voltage spikes can damage the GPU.

Compatibility

- Platform: PCIe 3.0 x16 (compatible with PCIe 4.0/5.0, but without speed improvements).

- Drivers: Use Adrenalin 2025 Edition for better stability on Windows 11.


Pros and Cons

Pros:

- High memory bandwidth.

- 8GB GDDR5 for games with HD textures.

- Availability on the secondary market (price: $80–120 for used).

Cons:

- No support for Ray Tracing and DLSS/FSR 2.0+.

- High power consumption.

- Outdated drivers for professional tasks.


Final Conclusion: Who Should Consider the R9 390X?

This graphics card is suitable for:

1. Budget gamers looking to play on medium settings at 1080p.

2. Retro game enthusiasts (e.g., titles from 2010–2018 at 4K).

3. A temporary solution before purchasing a modern model.

Alternatives for 2025: If your budget is $200–250, consider the new AMD RX 6500 XT or NVIDIA RTX 3050—they offer a better balance of performance, energy efficiency, and support for modern technologies.


Note: Prices for new R9 390X units are unavailable in 2025 as the model has been discontinued. On the secondary market, its price varies depending on condition.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R9 390X
Generation
Pirate Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
44
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
67.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
184.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
739.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.796 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.796 TFLOPS
3DMark Time Spy
Score
4330

Compared to Other GPU

FP32 (float) / TFLOPS
6.006 +3.6%
3DMark Time Spy
7905 +82.6%
5806 +34.1%
3079 -28.9%
1961 -54.7%