NVIDIA GeForce GTX 680

NVIDIA GeForce GTX 680

NVIDIA GeForce GTX 680: A Legend of the Past in the Era of Modern Technologies

April 2025


Introduction

The NVIDIA GeForce GTX 680, released in 2012, was a true breakthrough in the world of graphics accelerators. However, 13 years later, its role in the industry has drastically changed. In this article, we will explore how relevant this graphics card remains in 2025, what tasks it can still perform, and who might find it useful in an age of ray tracing and neural network upscaling.


Architecture and Key Features

Kepler Architecture: Foundation for the Future

The GTX 680 is built on the Kepler architecture (GK104), manufactured using a 28nm process technology. This was NVIDIA's first generation focused on energy efficiency. The card features 1536 CUDA cores, operating at a base clock speed of 1006 MHz (with dynamic boost up to 1058 MHz).

Lack of Modern Technologies

The GTX 680 does not support RTX (ray tracing), DLSS, or FidelityFX—these features appeared years later. However, in 2012, its standout features were:

- TXAA (next-generation anti-aliasing);

- Adaptive VSync (adaptive synchronization);

- GPU Boost 1.0 (automatic overclocking).

These technologies are considered outdated now, but they set trends for GPU development in their time.


Memory: Modest Potential for Modern Tasks

GDDR5 and 2 GB: A Challenge for the Times

The graphics card is equipped with 2 GB of GDDR5 memory with a 256-bit bus and a bandwidth of 192.2 GB/s. This was sufficient for games from 2012 to 2015, but in 2025, even indie projects require a minimum of 4 GB VRAM. For example, textures in Hogwarts Legacy or Cyberpunk 2077 take up more than 6 GB.

Media Problems

For video editing in 4K or working with AI filters in DaVinci Resolve, 2 GB of memory is clearly insufficient. This limits the card in professional tasks.


Gaming Performance: Nostalgia or Reality?

1080p: The Baseline

In older titles, the GTX 680 performs decently:

- The Witcher 3 (2015): ~35 FPS on medium settings;

- GTA V (2015): ~45 FPS on high settings;

- CS2 (2023): ~90 FPS on low settings.

However, in modern AAA games like Starfield or Alan Wake 2, FPS drops below 20 even on the lowest settings.

1440p and 4K: Not for GTX 680

Due to limited memory and weak computational power, the card struggles with resolutions above 1080p.

Ray Tracing: Lack of Support

RTX effects require dedicated RT Cores, which the GTX 680 lacks. Attempts to run ray tracing using software methods (like Proton for Windows) result in FPS dropping to 5-10 frames.


Professional Tasks: Limited Applicability

CUDA: A Lifeline

CUDA support allows the GTX 680 to be used in programs like Adobe Premiere Pro or Blender for rendering simple scenes. However, performance is significantly lower compared to modern cards:

- Scene rendering in Blender Cycles: ~30 minutes (versus 2-3 minutes on RTX 4060);

- Exporting 1080p video in Premiere Pro: ~1.5× real-time.

Scientific Calculations: An Outdated Option

For machine learning or simulations, Tensor Cores and more memory are required. The GTX 680 might suffice for educational projects based on CUDA.


Power Consumption and Heat Generation

TDP 195 W: Modest for 2025

By modern standards, the GTX 680 is quite energy-efficient. For comparison, the RTX 4070, with a TDP of 200 W, offers 8-10 times the performance.

Cooling Recommendations

The card is equipped with a turbine cooler, which may seem loud in 2025 (up to 42 dB). For comfortable operation in older cases, it is recommended to:

- Regularly replace thermal paste;

- Install additional case fans;

- Use open test benches for improved airflow.


Comparison with Competitors

AMD Radeon HD 7970: Main Competitor

In 2012, the HD 7970 (Tahiti XT) competed with the GTX 680, offering 3 GB of GDDR5 and higher computational power. By 2025, both cards have aged equally, but the HD 7970 wins due to its larger memory capacity.

Modern Analogues

On the used market, the GTX 680 can be compared to the GTX 1650 (2019), which, with a TDP of 75 W, provides similar performance but supports DirectX 12 Ultimate and partial RTX features.


Practical Advice

Power Supply: 500 W Minimum

Despite its 195 W TDP, a PSU with a margin is needed for stable operation. Models with an 80+ Bronze certification and at least 28 A on the +12 V line (e.g., Corsair CX550) are recommended.

Compatibility with Platforms

- PC: The GTX 680 requires a PCIe 3.0 x16 slot but is compatible with PCIe 4.0/5.0 motherboards (in backward compatibility mode);

- OS: Official driver support ended in 2018. Windows 10/11 works with the card, but some games may not launch.

Drivers: Risk of Incompatibility

The last stable drivers for the GTX 680 are version 472.12 (2021). In new projects, errors may occur due to the lack of support for DirectX 12 Ultimate features.


Pros and Cons

Pros:

- Historical significance and reliability;

- Low price on the second-hand market (~$30-$50);

- CUDA support for basic professional tasks.

Cons:

- Insufficient VRAM for modern games and applications;

- Lack of ray tracing and DLSS;

- Ended driver support.


Final Conclusion: Who Is GTX 680 Suitable For?

1. Collectors and Retro Hardware Enthusiasts—for rebuilding PCs from the 2010s or running classics like Skyrim or Mass Effect 3.

2. Owners of Old Office PCs—as an upgrade for video playback or document work.

3. Students—to learn the basics of CUDA on budget hardware.

Why You Shouldn't Get the GTX 680 in 2025?

If your goal is modern gaming, 4K editing, or AI development, this card is hopelessly outdated. Even budget newcomers like the Intel Arc A380 (priced from $120) offer better performance and support for current technologies.


Conclusion

The NVIDIA GeForce GTX 680 is a legend that changed the industry, but time has not spared it. In 2025, it remains a niche solution for specific tasks, and nothing more. As the saying goes, "old hardware doesn't die; it just finds new enthusiasts."

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
March 2012
Model Name
GeForce GTX 680
Generation
GeForce 600
Base Clock
1006MHz
Boost Clock
1058MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.86 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
135.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
135.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.315 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
195W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
3.315 TFLOPS
3DMark Time Spy
Score
1961
Vulkan
Score
17987
OpenCL
Score
16523

Compared to Other GPU

FP32 (float) / TFLOPS
3.381 +2%
3.231 -2.5%
3.07 -7.4%
3DMark Time Spy
5182 +164.3%
3906 +99.2%
2755 +40.5%
Vulkan
98446 +447.3%
69708 +287.5%
40716 +126.4%
18660 +3.7%
OpenCL
62821 +280.2%
38843 +135.1%
21442 +29.8%
884 -94.6%