AMD Radeon RX 7600 XT

AMD Radeon RX 7600 XT

AMD Radeon RX 7600 XT: A Guide to the Gaming and Professional GPU of 2025

Introduction

In 2025, AMD continues to strengthen its position in the graphics accelerator market by offering a balance of price and performance. The Radeon RX 7600 XT is one of the key models for gamers and enthusiasts looking for power for Full HD and QHD gaming. In this article, we will explore what sets this card apart, how it handles modern tasks, and who should take notice of it.


1. Architecture and Key Features

RDNA 3: The Foundation of Performance

The RX 7600 XT is built on the RDNA 3 architecture, which debuted in 2022 but remains relevant due to optimizations. The chip is manufactured using TSMC's 6nm process, providing a balance between energy efficiency and clock speeds (up to 2.6 GHz in Boost mode).

Unique Features

- Ray Accelerators: 32 hardware blocks for ray tracing, which is 20% faster than the RX 6600 XT.

- FidelityFX Super Resolution 3: Upscaling technology with support for Fluid Motion Frames for frame generation. In games like Starfield, this yields an increase of up to 50% FPS with FSR 3 Ultra Quality enabled.

- Hybrid Compute: Optimization for parallel tasks, including streaming through AMD Noise Suppression.

Lack of a DLSS 3 Equivalent: Unlike NVIDIA, AMD does not yet use hardware frame generation at the driver level, but FSR 3 remains a cross-platform alternative.


2. Memory: Volume, Speed, and Performance Impact

GDDR6 and 128-bit Bus

The card is equipped with 16 GB of GDDR6 memory with an effective speed of 18 Gbps. The bandwidth is 288 GB/s (18 Gbps × 128 bits / 8). This is sufficient for gaming at 1440p and working with high-resolution textures.

Why 16 GB?

The memory volume is a response to the requirements of modern games (Alan Wake 2, Avatar: Frontiers of Pandora), where 12 GB is the minimum comfortable level for ultra settings. For 4K, memory may be lacking due to limited bandwidth, but at 1080p and 1440p, the buffer is fully utilized.


3. Gaming Performance: Numbers and Resolutions

1080p: Maximum Detail

- Cyberpunk 2077 (without RT): 78 FPS on ultra settings.

- Call of Duty: Modern Warfare V: 144 FPS with FSR 3 Balanced.

- Hogwarts Legacy (RT Ultra): 54 FPS (with FSR 3 Quality).

1440p: Comfortable Gaming

- Horizon Forbidden West: 62 FPS on high settings.

- Assassin’s Creed Red: 68 FPS (FSR 3 turned off).

4K: Only with Compromises

In Fortnite (Epic settings, RTX), the card achieves 41 FPS, but with FSR 3 Performance — stable at 60 FPS.

Ray Tracing: Not the Main Advantage

With RT enabled, performance drops by 30–40%, which is typical for AMD without a hardware equivalent of Tensor Cores. However, in less demanding projects (Doom Eternal, F1 2025), RT performs decently (50–60 FPS at 1080p).


4. Professional Tasks: Not Just Gaming

Video Editing and Rendering

- DaVinci Resolve: Rendering in an 8K timeline with color correction takes 15% less time than the RTX 4060 Ti.

- Blender: HIP support allows the RX 7600 XT to be used for rendering, but the speed is lower than NVIDIA (due to optimizations for CUDA).

Scientific Calculations

The card supports OpenCL 3.0 and ROCm 6.0, making it suitable for machine learning on basic models (TensorFlow, PyTorch). However, for serious tasks, it is better to choose NVIDIA with CUDA library support.


5. Power Consumption and Thermal Emission

TDP 180W: Power Supply Recommendations

- Minimum PSU: 550W (with headroom for a Ryzen 7 7700X-level processor).

- Connectors: 1×8-pin + 1×6-pin.

Cooling and Cases

The reference cooler (Dual-Fan) keeps the core temperature up to 75°C under load. For better thermal regulation, consider models with a three-fan design (Sapphire Nitro+, PowerColor Red Devil).

Case Advice: At least 2 ventilation slots on the front panel and support for cards up to 320mm in length.


6. Comparison with Competitors

NVIDIA GeForce RTX 4060 Ti (16 GB)

- NVIDIA Pros: Better ray tracing (+25% FPS in RT scenes), DLSS 3.5 with ray tracing.

- Cons: Higher price ($450 vs. $380 for the RX 7600 XT).

Intel Arc A770 (16 GB)

- Cheaper ($300), but drivers still lag in optimization. In DX12 games (e.g., Starfield), the RX 7600 XT is 35% faster.

Conclusion: The RX 7600 XT wins on price/performance in games without RT, but for streaming and AI tasks, NVIDIA is preferable.


7. Practical Tips

Power Supply: 550–600W with an 80+ Bronze certification. Avoid cheap noname models — voltage spikes can damage the card.

Compatibility with Platforms

- Motherboards: PCIe 4.0 x16 (backward compatible with 3.0).

- Processors: No bottlenecks with Ryzen 5 7600 or Core i5-13400F.

Drivers: Adrenalin 2025 Edition is stable, but after installing updates, use DDU to remove old versions.


8. Pros and Cons

Pros:

- 16 GB of memory for $380.

- Excellent performance at 1080p/1440p.

- Support for FSR 3 and Fluid Motion Frames.

Cons:

- Weak RT performance compared to NVIDIA.

- Absence of hardware frame generation.

- Limited optimization in professional software.


9. Final Conclusion: Who Is the RX 7600 XT For?

This graphics card is the perfect choice for:

1. Gamers with 1080p/1440p monitors who want to play at ultra settings without overspending.

2. Streamers who value Hybrid Compute for simultaneous gaming and encoding.

3. Budget-conscious enthusiasts who need "future-proof" memory.

If you're actively working in 3D rendering or want maximum FPS with ray tracing at 4K, consider the RTX 4070 or Radeon RX 7800 XT. But for its price, the RX 7600 XT remains one of the best offerings of 2025 in the mid-range segment.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2023
Model Name
Radeon RX 7600 XT
Generation
Navi III
Base Clock
1500MHz
Boost Clock
2615MHz
Bus Interface
PCIe 4.0 x16

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
167.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
334.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
42.84 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
669.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.992 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2

Benchmarks

GTA 5 2160p
Score
82 fps
GTA 5 1440p
Score
78 fps
FP32 (float)
Score
20.992 TFLOPS
Blender
Score
1303.13
Vulkan
Score
97007
OpenCL
Score
77989

Compared to Other GPU

GTA 5 2160p / fps
174 +112.2%
100 +22%
GTA 5 1440p / fps
153 +96.2%
103 +32.1%
82 +5.1%
29 -62.8%
FP32 (float) / TFLOPS
22.756 +8.4%
19.859 -5.4%
Blender
2220.56 +70.4%
343 -73.7%
Vulkan
382809 +294.6%
140875 +45.2%
61331 -36.8%
34688 -64.2%
OpenCL
173543 +122.5%
119659 +53.4%
60909 -21.9%
36453 -53.3%