AMD Radeon Pro W5700X

AMD Radeon Pro W5700X

AMD Radeon Pro W5700X: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon Pro W5700X is a graphics card designed for professionals, but capable of impressing gamers as well. Released at the end of 2023, it remains relevant in 2025 thanks to its balance of performance, energy efficiency, and affordability. In this article, we will explore who this GPU is suitable for and how it competes with modern analogs.


Architecture and Key Features

RDNA 2: The Basis of Performance

The W5700X is built on the RDNA 2 architecture, which debuted in the RX 6000 series gaming cards. Key improvements include:

- 7nm manufacturing process from TSMC: a 30% reduction in power consumption compared to RDNA 1.

- Ray Accelerators: hardware blocks for ray tracing. Not as powerful as those in NVIDIA's RTX 40 series, but sufficient for basic rendering.

- Infinity Cache: 128 MB of L3 cache to speed up memory operations.

Unique Technologies

- FidelityFX Super Resolution (FSR) 3.0: an upscaling algorithm with frame interpolation support. In games like Cyberpunk 2077, FSR 3.0 boosts FPS by 40-60% in Quality mode.

- Radeon ProRender: a physically accurate renderer that supports OpenCL and HIP.

- Smart Access Memory (SAM): speeds up CPU access to video memory when compatible with Ryzen 5000/7000 processors.


Memory: Speed and Size

GDDR6 and Bandwidth

- 16 GB GDDR6 with a 256-bit bus.

- Bandwidth: 512 GB/s (not counting Infinity Cache). With the cache, the effective speed reaches 700 GB/s.

Impact on Tasks

- Gaming: 16 GB is sufficient for 4K textures in Microsoft Flight Simulator 2024 or Starfield.

- Professional Applications: rendering complex scenes in Blender or Autodesk Maya without data loading delays.


Gaming Performance

Average FPS in Popular Projects (tested on Ultra settings):

- 1080p:

- Call of Duty: Modern Warfare V — 144 FPS.

- Cyberpunk 2077 (without ray tracing) — 98 FPS.

- 1440p:

- Horizon Forbidden West — 76 FPS.

- Assassin’s Creed Mirage — 82 FPS.

- 4K:

- Red Dead Redemption 2 — 48 FPS (with FSR 3.0 — 65 FPS).

Ray Tracing

Enabling RT reduces FPS by 30-50%. For example, in Cyberpunk 2077 (1440p + medium RT):

- Without FSR: 34 FPS.

- With FSR 3.0 Quality: 55 FPS.

Conclusion: The W5700X is suitable for 1440p and 4K with FSR, but not for hardcore gaming with RT.


Professional Tasks

Video Editing

- DaVinci Resolve: rendering an 8K project in 22 minutes (compared to 18 minutes for NVIDIA RTX A4500).

- Adobe Premiere Pro: acceleration of H.265 encoding thanks to hardware encoders.

3D Modeling and Rendering

- Blender (Cycles): rendering a BMW scene in 4.1 minutes (with HIP drivers).

- SolidWorks: smooth operation with assemblies of over 1000 parts.

Scientific Computing

- OpenCL: support for computations in MATLAB, GROMACS.

- Plus for Science: 16 GB of memory for processing large datasets.


Power Consumption and Cooling

TDP and Cooling

- TDP: 230 W.

- Recommendations:

- Case with 3-4 fans.

- Coolers with direct contact heat pipes (for example, Arctic Accelero Xtreme IV).

Power Supply

- Minimum 650 W with an 80+ Gold certificate. For a build with Ryzen 9 7900X — 750 W.


Comparison with Competitors

AMD Radeon Pro W6800

- Pros of W6800: 32 GB of memory, higher rendering performance (+25%).

- Cons: price $1450 vs. $850 for W5700X.

NVIDIA RTX A4000 (2025)

- Pros of A4000: DLSS 3.5, better RT performance.

- Cons: 12 GB GDDR6X, more expensive ($1100).

Conclusion: W5700X wins on price/performance for mixed tasks.


Practical Tips

Platforms

- Windows/Linux: full Pro driver support.

- macOS: compatible with Mac Pro (MPX module).

Drivers

- Radeon Pro Software: stability is more important than frequent updates.

- Advice: disable gaming optimizations for professional tasks.


Pros and Cons

Pros:

- Optimal price for workstations.

- 16 GB of memory with effective cache.

- Good support for OpenCL and Pro applications.

Cons:

- Weaker than NVIDIA in ray tracing.

- No hardware support for AI upscaling (analogous to DLSS 3.5).


Final Conclusion

AMD Radeon Pro W5700X is an ideal choice for:

- Designers and Editors: rendering and working with 4K/8K.

- Engineers: CAD applications and simulations.

- Enthusiast Gamers: gaming at 1440p/4K with FSR.

At $850 (new price in 2025), it is one of the best cards for those looking for a balance between work and gaming. If you need the utmost in ray tracing or AI tools, consider the NVIDIA RTX A4000. But for most professionals, the W5700X remains the "sweet spot."

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2019
Model Name
Radeon Pro W5700X
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
2040MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
130.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
326.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.89 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
652.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.649 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
205W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
10.649 TFLOPS
Blender
Score
889
Vulkan
Score
64049
OpenCL
Score
79060

Compared to Other GPU

FP32 (float) / TFLOPS
11.006 +3.4%
10.271 -3.5%
9.609 -9.8%
Blender
2971 +234.2%
1620 +82.2%
445 -49.9%
205 -76.9%
Vulkan
148261 +131.5%
93644 +46.2%
38904 -39.3%
17379 -72.9%
OpenCL
174971 +121.3%
121443 +53.6%
61276 -22.5%
36927 -53.3%