AMD Radeon RX 6650 XT

AMD Radeon RX 6650 XT

About GPU

The AMD Radeon RX 6650 XT is a fantastic mid-range GPU that offers excellent performance for 1080p gaming, as well as solid 1440p performance in many games. With a base clock of 2055MHz and a boost clock of 2635MHz, this card offers plenty of power for gaming and content creation tasks. The 8GB of GDDR6 memory and memory clock of 2190MHz ensure smooth performance in demanding games, and the 2048 shading units and 2MB of L2 cache provide excellent rendering capabilities. With a TDP of 176W, this card provides efficient power consumption for its performance level, making it an excellent choice for a wide range of desktop systems. In terms of real-world performance, the RX 6650 XT shines. In 3DMark Time Spy, it scored an impressive 9974, showcasing its ability to handle demanding graphical workloads. In popular games such as GTA 5, Battlefield 5, Cyberpunk 2077, and Shadow of the Tomb Raider, it achieves high frame rates, with averages of 150fps, 157fps, 59fps, and 119fps respectively at 1080p resolution. Overall, the AMD Radeon RX 6650 XT is a highly capable GPU that offers great value for gamers and content creators. With its solid performance, efficient power consumption, and competitive price point, it's a strong contender for anyone in the market for a mid-range graphics card.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
May 2022
Model Name
Radeon RX 6650 XT
Generation
Navi II
Base Clock
2055MHz
Boost Clock
2635MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
32
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2190MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
168.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
337.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.59 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
674.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.006 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
176W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
39 fps
Shadow of the Tomb Raider 1440p
Score
75 fps
Shadow of the Tomb Raider 1080p
Score
121 fps
Cyberpunk 2077 2160p
Score
31 fps
Cyberpunk 2077 1440p
Score
38 fps
Cyberpunk 2077 1080p
Score
58 fps
Battlefield 5 2160p
Score
56 fps
Battlefield 5 1440p
Score
113 fps
Battlefield 5 1080p
Score
160 fps
GTA 5 2160p
Score
63 fps
GTA 5 1440p
Score
87 fps
GTA 5 1080p
Score
147 fps
FP32 (float)
Score
11.006 TFLOPS
3DMark Time Spy
Score
9775
Blender
Score
1154
Vulkan
Score
91134
OpenCL
Score
84945

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
84 +115.4%
Shadow of the Tomb Raider 1440p / fps
56 -25.3%
Shadow of the Tomb Raider 1080p / fps
261 +115.7%
168 +38.8%
96 -20.7%
71 -41.3%
Cyberpunk 2077 2160p / fps
67 +116.1%
37 +19.4%
8 -74.2%
Cyberpunk 2077 1440p / fps
79 +107.9%
11 -71.1%
Cyberpunk 2077 1080p / fps
127 +119%
21 -63.8%
Battlefield 5 2160p / fps
89 +58.9%
66 +17.9%
Battlefield 5 1440p / fps
138 +22.1%
94 -16.8%
74 -34.5%
Battlefield 5 1080p / fps
203 +26.9%
189 +18.1%
105 -34.4%
GTA 5 2160p / fps
146 +131.7%
68 +7.9%
27 -57.1%
GTA 5 1440p / fps
173 +98.9%
GTA 5 1080p / fps
213 +44.9%
69 -53.1%
FP32 (float) / TFLOPS
12.036 +9.4%
11.567 +5.1%
10.812 -1.8%
3DMark Time Spy
19232 +96.7%
7690 -21.3%
5521 -43.5%
Blender
9369 +711.9%
2554 +121.3%
199 -82.8%
Vulkan
254749 +179.5%
L4
120950 +32.7%
54373 -40.3%
30994 -66%
OpenCL
208546 +145.5%
130656 +53.8%
62821 -26%
38843 -54.3%