NVIDIA GeForce RTX 3090
About GPU
The NVIDIA GeForce RTX 3090 is an absolute powerhouse of a GPU that delivers unprecedented performance and power for the most demanding gaming and content creation tasks. With a base clock of 1395MHz and a boost clock of 1695MHz, this GPU ensures smooth and seamless gameplay and rendering.
One of the standout features of the RTX 3090 is its massive 24GB of GDDR6X memory, which allows for lightning-fast load times and seamless multitasking. This, combined with a memory clock of 1219MHz and 10496 shading units, makes it the ideal choice for high-resolution gaming and professional-level content creation.
In terms of actual performance, the RTX 3090 truly shines. With a theoretical performance of 35.58 TFLOPS, it can handle even the most demanding games and applications with ease. Benchmarks such as 3DMark Time Spy score of 19812, GTA 5 at 1080p with 209 fps, Battlefield 5 at 1080p with 199 fps, Cyberpunk 2077 at 1080p with 114 fps, and Shadow of the Tomb Raider at 1080p with 200 fps, showcase the sheer power and capabilities of this GPU.
It is important to note that the RTX 3090 does come with a hefty TDP of 350W, so users should ensure that they have adequate cooling and power supply for optimal performance.
In conclusion, the NVIDIA GeForce RTX 3090 is an absolute beast of a GPU that delivers unparalleled performance, making it the ideal choice for hardcore gamers and content creators who demand nothing but the best.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2020
Model Name
GeForce RTX 3090
Generation
GeForce 30
Base Clock
1395MHz
Boost Clock
1695MHz
Bus Interface
PCIe 4.0 x16
Transistors
28,300 million
RT Cores
82
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
328
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
328
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
Memory Specifications
Memory Size
24GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1219MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
936.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
189.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
556.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
35.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
556.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
34.868
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
82
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10496
L1 Cache
128 KB (per SM)
L2 Cache
6MB
TDP
350W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
Suggested PSU
750W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
95
fps
Shadow of the Tomb Raider 1440p
Score
157
fps
Shadow of the Tomb Raider 1080p
Score
196
fps
Cyberpunk 2077 2160p
Score
65
fps
Cyberpunk 2077 1440p
Score
81
fps
Cyberpunk 2077 1080p
Score
116
fps
Battlefield 5 2160p
Score
118
fps
Battlefield 5 1440p
Score
185
fps
Battlefield 5 1080p
Score
195
fps
GTA 5 2160p
Score
129
fps
GTA 5 1440p
Score
186
fps
GTA 5 1080p
Score
213
fps
FP32 (float)
Score
34.868
TFLOPS
3DMark Time Spy
Score
19416
Vulkan
Score
170158
OpenCL
Score
194529
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL