NVIDIA GeForce RTX 2060 12 GB

NVIDIA GeForce RTX 2060 12 GB

NVIDIA GeForce RTX 2060 12 GB: Review and Analysis in 2025

A Professional Look at the Budget Champion

Introduction

Despite the release of new generations of graphics cards, the NVIDIA GeForce RTX 2060 12 GB remains a popular choice for gamers and professionals seeking a balance between price and performance. In 2025, this model continues to impress with its versatility. Let’s explore why it is still relevant.


Architecture and Key Features

Turing: The Foundation of Success

The RTX 2060 12 GB is built on the Turing architecture, which is considered outdated in 2025, but still relevant due to optimizations. The manufacturing process is 12 nm (TSMC), which is slightly behind the modern 5 nm chips but ensures stable performance.

Unique Technologies

- RTX (Ray Tracing): Support for real-time ray tracing. Even in 2025, this adds realism to games like Cyberpunk 2077 or Alan Wake 2.

- DLSS 2.0: AI upscaling enhances FPS without significant quality loss. For instance, in Cyberpunk 2077 at 1440p, DLSS provides a boost of up to 40%.

- FidelityFX Super Resolution (FSR): Compatibility with AMD technology expands the list of optimized games (e.g., Starfield).

Important: DLSS 3.0 and above are not available due to Turing's hardware limitations.


Memory: Size and Speed

Technical Specifications

- Memory Type: GDDR6.

- Size: 12 GB — a key advantage over the original 6 GB version.

- Bus and Bandwidth: 192-bit bus + speed of 14 Gbps = 336 GB/s.

Impact on Performance

12 GB allows for comfortable use in 1440p and 4K with high textures. For example, in Hogwarts Legacy with ultra settings at 1440p, the graphics card does not face VRAM shortages, unlike 8 GB alternatives.


Gaming Performance

Real-World Numbers (2025)

- 1080p (Ultra):

- Cyberpunk 2077: 65-70 FPS (without RT), 45-50 FPS (with RT + DLSS Balanced).

- Apex Legends: 120-140 FPS.

- 1440p (High):

- Elden Ring: 55-60 FPS.

- Call of Duty: Warzone: 80-90 FPS.

- 4K (Medium):

- Forza Horizon 5: 50-55 FPS (DLSS Quality).

Conclusion: The card is ideal for 1080p/1440p gaming. In 4K, settings must be lowered or DLSS activated.


Professional Tasks

Editing and Rendering

- Video Editing (DaVinci Resolve, Premiere Pro): 12 GB of VRAM speeds up working with 4K materials.

- 3D Modeling (Blender, Maya): CUDA cores (1920 of them) ensure fast rendering. For example, a BMW scene in Blender is processed in about 15 minutes.

- Scientific Calculations: Support for OpenCL and CUDA makes the card suitable for machine learning (at a basic level).

Tip: For serious tasks, it’s better to opt for the RTX 3060 12 GB or newer, but the RTX 2060 can handle most projects.


Power Consumption and Heat Dissipation

TDP and Recommendations

- TDP: 160 W.

- Power Supply: Minimum 500 W (e.g., Corsair CX550).

- Cooling:

- Reference models require good ventilation in the case.

- Partner versions (ASUS Dual, MSI Ventus) come with 2-3 fans, reducing temperatures to 65-70°C under load.

Warning: In compact cases, overheating may occur — choose models with an open back panel.


Comparison with Competitors

Main Competitors (2025)

- AMD Radeon RX 6600 XT (8 GB): Cheaper (~$220), but weaker in ray tracing and professional tasks. In Cyberpunk 2077 (1440p), it lags by 15-20%.

- Intel Arc A750 (8 GB): Costs ~$200, but drivers are still less stable. In DX12 games (e.g., Hitman 3), it shows performance similar to the RTX 2060.

- NVIDIA RTX 3050 8 GB: Less powerful (25% weaker), but more energy-efficient.

Summary: The RTX 2060 12 GB outperforms competitors due to its memory size and DLSS support.


Practical Advice

System Build

- Power Supply: 500-550 W (80+ Bronze or better).

- Platform: Compatible with PCIe 3.0/4.0. Suitable for Ryzen 5 5600 or Core i5-12400F processors.

- Drivers: Regularly update via GeForce Experience. Avoid beta versions — there might be bugs in older games.

Life Hack: In driver settings, enable “Optimize for Performance” if using a 60 Hz monitor.


Pros and Cons

Strengths

- Support for DLSS and ray tracing.

- 12 GB of memory for gaming and professional tasks.

- Affordable price (~$250-270 in 2025).

Weaknesses

- Outdated Turing architecture.

- Limited performance in 4K without DLSS.

- No HDMI 2.1 support (maximum 4K@60 Hz).


Final Conclusion: Who is the RTX 2060 12 GB For?

This graphics card is an excellent choice for:

1. Gamers playing at 1080p/1440p with high settings.

2. Streamers who need a balance between gaming and video encoding.

3. Professionals working with editing or 3D on a budget.

If you are looking for a card "for now" without overpaying for the latest models — the RTX 2060 12 GB still holds up. However, for 4K gaming or AI tasks, consider looking at the RTX 4060 or RX 7600.


Conclusion

The NVIDIA GeForce RTX 2060 12 GB proves that even years after its release, a smart combination of technologies and sufficient memory volume remains relevant. It's a reliable option for those who value price-to-performance ratio.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2021
Model Name
GeForce RTX 2060 12 GB
Generation
GeForce 20
Base Clock
1470MHz
Boost Clock
1650MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
34
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
79.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.325 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
L1 Cache
64 KB (per SM)
L2 Cache
3MB
TDP
184W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
61 fps
Shadow of the Tomb Raider 1080p
Score
89 fps
Cyberpunk 2077 2160p
Score
28 fps
Cyberpunk 2077 1440p
Score
33 fps
Cyberpunk 2077 1080p
Score
47 fps
Battlefield 5 2160p
Score
46 fps
Battlefield 5 1440p
Score
84 fps
Battlefield 5 1080p
Score
115 fps
GTA 5 2160p
Score
58 fps
GTA 5 1440p
Score
88 fps
GTA 5 1080p
Score
177 fps
FP32 (float)
Score
7.325 TFLOPS
3DMark Time Spy
Score
7866
Blender
Score
1888
OctaneBench
Score
182

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
54 +74.2%
18 -41.9%
6 -80.6%
Shadow of the Tomb Raider 1440p / fps
102 +67.2%
78 +27.9%
36 -41%
18 -70.5%
Shadow of the Tomb Raider 1080p / fps
163 +83.1%
114 +28.1%
63 -29.2%
29 -67.4%
Cyberpunk 2077 2160p / fps
67 +139.3%
37 +32.1%
8 -71.4%
Cyberpunk 2077 1440p / fps
79 +139.4%
Cyberpunk 2077 1080p / fps
127 +170.2%
Battlefield 5 2160p / fps
56 +21.7%
Battlefield 5 1440p / fps
Battlefield 5 1080p / fps
GTA 5 2160p / fps
146 +151.7%
68 +17.2%
27 -53.4%
GTA 5 1440p / fps
177 +101.1%
114 +29.5%
45 -48.9%
GTA 5 1080p / fps
231 +30.5%
156 -11.9%
141 -20.3%
86 -51.4%
FP32 (float) / TFLOPS
8.088 +10.4%
7.827 +6.9%
6.969 -4.9%
3DMark Time Spy
12960 +64.8%
5781 -26.5%
4277 -45.6%
Blender
8294.09 +339.3%
3385 +79.3%
1005.46 -46.7%
512 -72.9%
OctaneBench
1328 +629.7%
87 -52.2%
47 -74.2%