Intel Arc A380
About GPU
The Intel Arc A380 GPU is a solid option for desktop users looking for a reliable and capable graphics card. With a base clock of 2000MHz and a boost clock of 2050MHz, this GPU offers smooth and efficient performance for a wide range of tasks. The 6GB of GDDR6 memory and 1937MHz memory clock ensure fast and responsive operation, while the 4MB L2 cache helps to minimize lag and latency.
With 1024 shading units, the Intel Arc A380 GPU is capable of delivering impressive visuals and smooth gameplay. The 75W TDP means that it is also relatively power-efficient, making it a great option for those concerned about energy consumption.
In terms of performance, the Intel Arc A380 GPU offers a theoretical performance of 4.198 TFLOPS, making it more than capable of handling modern games and demanding applications. In 3DMark Time Spy, it achieves a score of 4364, indicating solid overall performance. In Shadow of the Tomb Raider at 1080p, it delivers a respectable 40 fps, ensuring smooth and immersive gameplay.
Overall, the Intel Arc A380 GPU is a strong contender in the desktop GPU market, offering solid performance, efficient operation, and excellent visuals. Whether you're a casual gamer, content creator, or professional user, this GPU has a lot to offer.
Basic
Label Name
Intel
Platform
Desktop
Launch Date
June 2022
Model Name
Arc A380
Generation
Alchemist
Base Clock
2000MHz
Boost Clock
2050MHz
Bus Interface
PCIe 4.0 x8
Transistors
7,200 million
RT Cores
8
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
Memory Specifications
Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1937MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
186.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.397 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.282
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L2 Cache
4MB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
10
fps
Shadow of the Tomb Raider 1440p
Score
27
fps
Shadow of the Tomb Raider 1080p
Score
41
fps
FP32 (float)
Score
4.282
TFLOPS
3DMark Time Spy
Score
4277
Blender
Score
315
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender