Intel Arc Graphics 128EU Mobile

Intel Arc Graphics 128EU Mobile

About GPU

The Intel Arc Graphics 128EU Mobile GPU is an integrated graphics solution that offers impressive performance for a wide range of tasks. With a base clock speed of 300MHz and a boost clock speed of 2250MHz, this GPU is capable of handling demanding applications with ease, making it a great choice for both casual and professional users. One of the most impressive features of the Intel Arc Graphics 128EU Mobile GPU is its 1024 shading units, which allow for incredibly detailed and immersive visuals. Whether you're gaming, editing photos or videos, or simply browsing the web, this GPU delivers crisp and vibrant images that bring your content to life. In terms of power consumption, the Intel Arc Graphics 128EU Mobile GPU boasts a TDP of 28W, which strikes a good balance between performance and energy efficiency. This means that you can enjoy a smooth and responsive user experience without having to worry about your battery draining too quickly. With a theoretical performance of 4.516 TFLOPS, this GPU is more than capable of handling modern games and creative applications. Whether you're a hardcore gamer or a creative professional, the Intel Arc Graphics 128EU Mobile GPU has the power and versatility to meet your needs. Overall, the Intel Arc Graphics 128EU Mobile GPU is a solid choice for anyone in need of a reliable and high-performance integrated graphics solution. Whether you're using it for work or play, this GPU delivers exceptional performance and efficiency, making it a great option for anyone in the market for a new GPU.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Model Name
Arc Graphics 128EU Mobile
Generation
Arc Graphics-M
Base Clock
300MHz
Boost Clock
2250MHz
Bus Interface
Ring Bus
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
144.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.216 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.516 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
TDP
28W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
4.516 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.841 +7.2%
4.31 -4.6%
4.282 -5.2%