AMD Radeon RX 570 Mobile

AMD Radeon RX 570 Mobile

AMD Radeon RX 570 Mobile: Review of a Gaming GPU for Budget Laptops

April 2025


Introduction

In the world of mobile GPUs, the AMD Radeon RX 570 Mobile remains a popular choice for gamers seeking a balance between price and performance. While this model is based on 2017 architecture, its optimization and support for modern technologies keep it relevant even in 2025. In this article, we will explore who this graphics card is suitable for and what compromises it may entail.


1. Architecture and Key Features

Architecture: The RX 570 Mobile is built on the Polaris (GCN 4.0) platform—a tried and tested architecture from AMD. Despite its age, it has received several updates, including improved energy efficiency.

Manufacturing Process: 14nm FinFET from GlobalFoundries. Compared to modern 6nm chips, this may seem outdated, but the lower production cost allows it to be priced between $200 and $250 for new laptops.

Unique Features:

- FidelityFX Super Resolution (FSR) 2.2: Upscaling technology boosts FPS in games with minimal quality loss. It is supported even in new titles like Starfield and GTA VI.

- FreeSync: Enjoy smooth gameplay without tearing on compatible monitors.

- Lack of Hardware Ray Tracing: Unlike NVIDIA's RTX 3050 Mobile, ray tracing is implemented through software methods here, significantly reducing FPS.


2. Memory: Speed and Capacity

Type and Capacity: 4GB GDDR5 is the primary limitation of the RX 570 Mobile in 2025. Modern games like Cyberpunk 2077: Phantom Liberty require at least 6GB of VRAM for high settings.

Bandwidth: 224 GB/s (256-bit bus + 7 Gbps effective speed). This is sufficient for 1080p performance, but can experience drops in scenes with heavy textures.

Advice: For comfortable gaming, disable ultra textures and lower shadow settings. This will reduce memory load.


3. Gaming Performance

1080p (Medium/High Settings):

- Fortnite: 60–75 FPS (FSR Quality).

- Apex Legends: 55–65 FPS.

- Hogwarts Legacy: 40–50 FPS (only medium settings).

1440p: Possible with FSR Performance, but FPS rarely exceeds 40 frames. This is uncomfortable for fast-paced shooters.

4K: Not recommended—even with FSR Ultra Performance, stability is questionable.

Ray Tracing: In Control or Minecraft RTX, FPS drops to 15–20 frames. Without hardware RT cores, this is impractical.


4. Professional Tasks

Video Editing: In DaVinci Resolve and Premiere Pro, the GPU handles 1080p rendering well, but 4K projects will be processed slowly.

3D Modeling: In Blender and Maya, OpenCL acceleration works, but falls short compared to NVIDIA CUDA. For instance, rendering a scene in Cycles will take 30% longer than on an RTX 3060 Mobile.

Scientific Calculations: OpenCL support makes the card usable for simple simulations, but for machine learning or complex tasks, models with Tensor Cores are preferable.


5. Power Consumption and Thermal Output

TDP: 120 Watts—a typical figure for GPUs in this class.

Cooling: Laptops with RX 570 Mobile require systems with at least two fans and copper heat pipes. Avoid ultra-thin cases as overheating can lead to throttling.

Tips:

- Use cooling pads with active ventilation.

- Regularly clean ventilation grilles to prevent dust buildup.


6. Comparison with Competitors

NVIDIA GTX 1650 Mobile:

- Pros: Lower power consumption (80 Watts), supports DLSS 3.5.

- Cons: Only 4GB GDDR6, weaker in raw performance.

AMD Radeon RX 6600M:

- Pros: RDNA 2, 8GB GDDR6, hardware ray tracing.

- Cons: Price starting from $350.

Conclusion: The RX 570 Mobile excels in the budget segment but falls short in technological capabilities.


7. Practical Tips

Power Supply: The laptop should have an adapter of at least 150 Watts.

Compatibility:

- Processors: Best paired with AMD Ryzen 5 5600H or Intel Core i5-11400H.

- Platforms: Check for HDMI 2.0 ports for 4K@60Hz output.

Drivers: Regularly update to the latest AMD Adrenalin Edition. Support for Polaris is still relevant in 2025, but new features are rarely added.


8. Pros and Cons

Pros:

- Low laptop prices (starting from $600).

- Good performance at 1080p.

- Support for FSR 2.2.

Cons:

- No hardware ray tracing.

- Only 4GB of video memory.

- High power consumption.


9. Final Conclusion

The AMD Radeon RX 570 Mobile is suitable for those seeking an affordable gaming laptop for 1080p gaming or basic graphic work. It’s appropriate for:

- Students—for studying and occasional gaming.

- Budget Gamers—if there are no demands for ray tracing or 4K.

- Users—who value reliability and simplicity.

However, if you plan to play the latest AAA titles at maximum settings or engage in professional 3D rendering, it is worth considering more modern GPUs like the RX 7600M or RTX 4050 Mobile.


Prices and specifications are current as of April 2025. Please verify information with the manufacturer before purchasing.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
December 2017
Model Name
Radeon RX 570 Mobile
Generation
Mobility Radeon
Base Clock
926MHz
Boost Clock
1206MHz
Bus Interface
MXM-B (3.0)
Transistors
5,700 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1650MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.59 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
154.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.940 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
308.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.841 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
4.841 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
5.062 +4.6%