NVIDIA GeForce GTX 1660 SUPER

NVIDIA GeForce GTX 1660 SUPER

NVIDIA GeForce GTX 1660 SUPER in 2025: Is it Worth It?

Analysis of Architecture, Performance, and Practical Value


Architecture and Key Features

Turing without RTX: Simplicity and Efficiency

The GeForce GTX 1660 SUPER, released in 2019, is built on the Turing architecture but lacks specialized RT and Tensor cores. This makes it the younger sibling of the RTX series, focused on basic performance without support for ray tracing or DLSS. The manufacturing process is 12 nm (TSMC), which appears outdated in 2025 compared to 5 nm and 6 nm GPUs, but it ensures a low production cost.

Unique Features

The GTX 1660 SUPER supports:

- NVENC — hardware video encoding for streaming and editing;

- Adaptive Shading — optimization of shader load to increase FPS;

- Compatibility with FidelityFX Super Resolution (FSR from AMD) in games, which partially compensates for the lack of DLSS.


Memory: Fast but Limited

GDDR6 and 6 GB — a Balance for 1080p

The card is equipped with 6 GB of GDDR6 memory with a 192-bit bus and a bandwidth of 336 GB/s (compared to 192 GB/s for the GTX 1660 with GDDR5). This improves performance in games with high textures and 1440p resolution, but the memory capacity may not be sufficient for AAA titles in 2024-2025 on ultra settings. For example, in "Alan Wake 2" at 1080p, memory usage spikes to 5.5-6 GB, creating a risk of stuttering.


Gaming Performance: 1080p is Still Comfortable

Average FPS in Current Projects (2024-2025)

- Cyberpunk 2077 (Medium settings + FSR Quality): 58–63 FPS (1080p), 34–38 FPS (1440p);

- Call of Duty: Black Ops 6 (High settings): 72 FPS (1080p), 45 FPS (1440p);

- Hogwarts Legacy (Medium settings + FSR Balanced): 51 FPS (1080p).

4K? Only for Undemanding Games

In indie titles (e.g., "Hades 2"), the card delivers stable 60 FPS at 4K. However, for AAA titles, 4K resolution is impractical — even at low settings, FPS rarely exceeds 25-30 frames.

Ray Tracing: Not for GTX 1660 SUPER

The lack of RT cores renders enabling RTX in games pointless. In "Minecraft RTX," FPS drops to 10-15 frames, which is unacceptable for comfortable play.


Professional Tasks: Modest Capabilities

Video Editing and Rendering

Thanks to its 1408 CUDA cores, the card handles:

- 1080p and 1440p video encoding in Premiere Pro (20-30% faster than a mid-range CPU);

- Basic 3D modeling in Blender (rendering a BMW scene takes about 15 minutes compared to 5-7 minutes with the RTX 3060).

Limitations

For tasks involving Ray Tracing (e.g., V-Ray) or neural network algorithms (Stable Diffusion), the GTX 1660 SUPER is unsuitable — it lacks hardware acceleration.


Power Consumption and Thermal Performance

TDP of 125 W: Easy to Fit into Builds

The card consumes less power than modern counterparts (e.g., RTX 4060 — 115 W, but higher performance). The recommended power supply is 450 W with an 8-pin connector.

Cooling and Temperature Management

Even in compact cases with two fans, the temperature under load does not exceed 72-75°C. For better ventilation, it is advisable to use a case with at least two intake fans (e.g., NZXT H510 Flow).


Comparison with Competitors

NVIDIA RTX 3050 (8 GB)

- Pros of RTX 3050: DLSS, ray tracing support, 8 GB of memory.

- Cons: Price ($250-270 compared to $180-200 for GTX 1660 SUPER in 2025).

AMD Radeon RX 6600 (8 GB)

- Pros of RX 6600: Higher performance in DX12 (+15-20%), 8 GB of memory.

- Cons: No NVENC, less stable drivers for professional tasks.

Conclusion: The GTX 1660 SUPER excels in the budget segment if ray tracing or 8 GB of memory are not needed.


Practical Tips

1. Power Supply: 450 W (e.g., Corsair CX450) with overload protection.

2. Compatibility: PCIe 3.0 x16 (suitable for even older motherboards).

3. Drivers: Use the Studio Driver for video editing — they are more stable than Game Ready drivers.

4. Monitor: Optimal is 1080p @ 144 Hz — the card shines in CS2, Fortnite, Apex Legends.


Pros and Cons

Pros:

- Low price ($180-200);

- Energy efficiency;

- Support for FSR 2.0/3.0;

- Quiet operation even under load.

Cons:

- 6 GB of memory — a bottleneck in new games;

- No ray tracing;

- Limited performance at 1440p.


Final Conclusion: Who is the GTX 1660 SUPER Suitable For?

This graphics card is an ideal choice for:

1. Gamers with a 1080p monitor, ready to play on high settings for projects from 2020-2023 and on medium settings for new titles in 2025.

2. Owners of older PCs looking to upgrade their system without replacing the power supply.

3. Budget builds — paired with a Ryzen 5 5600 or Core i3-13100F processor, it will provide smooth gaming.

However, if you plan to play at 1440p or use RTX, it is better to pay extra for the RTX 3060 or RX 7600. The GTX 1660 SUPER in 2025 is a "workhorse" for modest tasks, but nothing more.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2019
Model Name
GeForce GTX 1660 SUPER
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.926 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
125W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
25 fps
Shadow of the Tomb Raider 1440p
Score
51 fps
Shadow of the Tomb Raider 1080p
Score
81 fps
Battlefield 5 2160p
Score
42 fps
Battlefield 5 1440p
Score
80 fps
Battlefield 5 1080p
Score
99 fps
GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
78 fps
GTA 5 1080p
Score
174 fps
FP32 (float)
Score
4.926 TFLOPS
3DMark Time Spy
Score
6104
Blender
Score
847
OctaneBench
Score
123
Vulkan
Score
59828
OpenCL
Score
63654

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
26 +4%
Shadow of the Tomb Raider 1440p / fps
75 +47.1%
54 +5.9%
Shadow of the Tomb Raider 1080p / fps
148 +82.7%
21 -74.1%
Battlefield 5 2160p / fps
58 +38.1%
50 +19%
11 -73.8%
Battlefield 5 1440p / fps
116 +45%
53 -33.8%
Battlefield 5 1080p / fps
144 +45.5%
125 +26.3%
37 -62.6%
GTA 5 2160p / fps
146 +147.5%
68 +15.3%
27 -54.2%
GTA 5 1440p / fps
153 +96.2%
103 +32.1%
82 +5.1%
29 -62.8%
GTA 5 1080p / fps
231 +32.8%
176 +1.1%
141 -19%
86 -50.6%
FP32 (float) / TFLOPS
5.147 +4.5%
5.062 +2.8%
4.841 -1.7%
3DMark Time Spy
10331 +69.2%
8014 +31.3%
4410 -27.8%
Blender
2669 +215.1%
1497 +76.7%
407.99 -51.8%
193.35 -77.2%
Vulkan
132317 +121.2%
85824 +43.5%
34493 -42.3%
14275 -76.1%
OpenCL
128527 +101.9%
85184 +33.8%
39502 -37.9%
22818 -64.2%