NVIDIA GeForce GTX 1660 SUPER
About GPU
The NVIDIA GeForce GTX 1660 SUPER is an impressive mid-range GPU that offers excellent performance for 1080p gaming. With a base clock of 1530MHz and a boost clock of 1785MHz, this card delivers smooth and consistent frame rates across a variety of modern titles. Its 6GB of GDDR6 memory and 1750MHz memory clock ensure that it can handle even the most demanding games with ease.
One of the standout features of the GTX 1660 SUPER is its performance-to-power ratio, with a TDP of just 125W. This means that it is efficient enough to run in a wide range of systems without requiring a high-end power supply. Despite its relatively low power consumption, the GTX 1660 SUPER still delivers impressive performance, with a theoretical performance of 5.027 TFLOPS.
In real-world testing, the GTX 1660 SUPER shines, consistently delivering high frame rates in popular titles. In 3DMark Time Spy, it scores an impressive 5984, showcasing its ability to handle modern rendering techniques. In games such as GTA 5, Battlefield 5, and Shadow of the Tomb Raider, it maintains frame rates of 178 fps, 97 fps, and 79 fps, respectively, at 1080p resolution, making it an excellent choice for gamers looking for a smooth and immersive experience.
Overall, the NVIDIA GeForce GTX 1660 SUPER is an excellent choice for gamers looking for a powerful and efficient GPU that can handle modern games at 1080p resolution. Its combination of high performance, low power consumption, and competitive pricing make it a compelling option for budget-conscious gamers.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2019
Model Name
GeForce GTX 1660 SUPER
Generation
GeForce 16
Base Clock
1530MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x16
Transistors
6,600 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
Memory Specifications
Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.926
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
L1 Cache
64 KB (per SM)
L2 Cache
1536KB
TDP
125W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
25
fps
Shadow of the Tomb Raider 1440p
Score
51
fps
Shadow of the Tomb Raider 1080p
Score
81
fps
Battlefield 5 2160p
Score
42
fps
Battlefield 5 1440p
Score
80
fps
Battlefield 5 1080p
Score
99
fps
GTA 5 2160p
Score
59
fps
GTA 5 1440p
Score
78
fps
GTA 5 1080p
Score
174
fps
FP32 (float)
Score
4.926
TFLOPS
3DMark Time Spy
Score
6104
Blender
Score
847
OctaneBench
Score
123
Vulkan
Score
59828
OpenCL
Score
63654
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL