NVIDIA GeForce RTX 2080
About GPU
The NVIDIA GeForce RTX 2080 is a powerhouse GPU that delivers exceptional performance for gaming and other graphics-intensive tasks. With a base clock speed of 1515MHz and a boost clock speed of 1710MHz, this GPU is capable of handling the latest games and applications with ease. The 8GB of GDDR6 memory and a memory clock speed of 1750MHz ensure that there is more than enough memory bandwidth for demanding tasks, resulting in smooth and immersive gameplay experiences.
One of the standout features of the RTX 2080 is its impressive 3D rendering capabilities. With 2944 shading units and 4MB of L2 cache, this GPU can handle complex visual effects and realistic lighting with ease. The theoretical performance of 10.07 TFLOPS makes it one of the fastest GPUs on the market, and the 3DMark Time Spy score of 11003 further solidifies its position as a top-tier graphics card.
In real-world gaming performance, the RTX 2080 truly shines. With frame rates of 158 fps in Battlefield 5, 67 fps in Cyberpunk 2077, and 127 fps in Shadow of the Tomb Raider at 1080p resolution, this GPU offers an incredibly smooth and responsive gaming experience. Additionally, with a TDP of 215W, the RTX 2080 manages to deliver all this performance without consuming an excessive amount of power or generating excessive heat.
Overall, the NVIDIA GeForce RTX 2080 is an excellent choice for anyone looking for a high-performance GPU that can handle the latest games and applications with ease. Its impressive specifications and real-world performance make it a top contender in the high-end graphics card market.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2018
Model Name
GeForce RTX 2080
Generation
GeForce 20
Base Clock
1515MHz
Boost Clock
1710MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,600 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
368
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
109.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
314.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.14 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
314.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.271
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2944
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
215W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
45
fps
Shadow of the Tomb Raider 1440p
Score
83
fps
Shadow of the Tomb Raider 1080p
Score
124
fps
Cyberpunk 2077 2160p
Score
40
fps
Cyberpunk 2077 1440p
Score
46
fps
Cyberpunk 2077 1080p
Score
68
fps
Battlefield 5 2160p
Score
64
fps
Battlefield 5 1440p
Score
116
fps
Battlefield 5 1080p
Score
161
fps
GTA 5 2160p
Score
108
fps
GTA 5 1440p
Score
110
fps
FP32 (float)
Score
10.271
TFLOPS
3DMark Time Spy
Score
11223
Vulkan
Score
101318
OpenCL
Score
112426
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL