AMD Radeon RX 6600M

AMD Radeon RX 6600M

About GPU

The AMD Radeon RX 6600M is a powerful mobile GPU that delivers impressive performance and efficiency for gaming and content creation on the go. With a base clock of 2068MHz and a boost clock of 2416MHz, this GPU offers smooth and responsive gameplay, even in demanding titles. The 8GB GDDR6 memory ensures fast and reliable performance, while the 1750MHz memory clock offers ample bandwidth for high-resolution gaming and multitasking. The 1792 shading units and 2MB L2 cache contribute to improved rendering and overall graphics performance. With a TDP of 100W, the RX 6600M strikes a good balance between performance and power efficiency, making it a suitable choice for gaming laptops and portable workstations. The theoretical performance of 8.659 TFLOPS and impressive benchmark scores, such as 8002 in 3DMark Time Spy, 148 fps in GTA 5 at 1080p, and 112 fps in Shadow of the Tomb Raider at 1080p, demonstrate the GPU's ability to handle modern games with ease. Overall, the AMD Radeon RX 6600M offers a compelling package for mobile gamers and professionals who require a high-performance GPU for their portable devices. It delivers strong gaming performance, efficient power usage, and is well-suited for a wide range of gaming and content creation tasks.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6600M
Generation
Mobility Radeon
Base Clock
2068MHz
Boost Clock
2416MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.832 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

Shadow of the Tomb Raider 2160p
Score
32 fps
Shadow of the Tomb Raider 1440p
Score
67 fps
Shadow of the Tomb Raider 1080p
Score
110 fps
GTA 5 2160p
Score
57 fps
GTA 5 1440p
Score
61 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
8.832 TFLOPS
3DMark Time Spy
Score
7842
Blender
Score
896
Vulkan
Score
73814
OpenCL
Score
64427

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
63 +96.9%
23 -28.1%
Shadow of the Tomb Raider 1440p / fps
122 +82.1%
83 +23.9%
46 -31.3%
24 -64.2%
Shadow of the Tomb Raider 1080p / fps
147 +33.6%
79 -28.2%
GTA 5 2160p / fps
146 +156.1%
68 +19.3%
27 -52.6%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
10.084 +14.2%
8.696 -1.5%
8.147 -7.8%
3DMark Time Spy
10077 +28.5%
4250 -45.8%
Vulkan
177997 +141.1%
105424 +42.8%
46669 -36.8%
23688 -67.9%
OpenCL
141178 +119.1%
89509 +38.9%
42238 -34.4%
24934 -61.3%