NVIDIA GeForce GTX 1630
About GPU
The NVIDIA GeForce GTX 1630 GPU is a solid mid-range graphics card that offers a good balance of performance and affordability. With a base clock of 1740MHz and a boost clock of 1785MHz, this GPU is capable of handling a wide range of tasks, from gaming to video editing and everything in between.
The 4GB of GDDR6 memory provides ample space for storing textures and other data, while the 512 shading units ensure smooth and detailed graphics. The 1500MHz memory clock further enhances the card's performance, allowing for seamless multitasking and quick data retrieval.
One of the standout features of the GTX 1630 is its energy efficiency, with a TDP of just 75W. This means that it doesn't require a high-powered PSU to run, making it an excellent choice for budget build or small form factor systems.
In terms of real-world performance, the GTX 1630 delivers solid results. With a theoretical performance of 1.828 TFLOPS, it can handle modern games and applications with ease. It scored an impressive 2102 in 3DMark Time Spy, demonstrating its prowess in synthetic benchmarks, and achieved a respectable 30 fps in Shadow of the Tomb Raider at 1080p.
Overall, the NVIDIA GeForce GTX 1630 is a great option for users looking for a reliable and affordable GPU that can handle a wide variety of tasks. Its energy efficiency, solid performance, and competitive price point make it an excellent choice for budget-conscious gamers and content creators.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2022
Model Name
GeForce GTX 1630
Generation
GeForce 16
Base Clock
1740MHz
Boost Clock
1785MHz
Bus Interface
PCIe 3.0 x8
Transistors
4,700 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
Memory Specifications
Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.56 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
57.12 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.656 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
57.12 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.791
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
8
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
7.5
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
6
fps
Shadow of the Tomb Raider 1440p
Score
18
fps
Shadow of the Tomb Raider 1080p
Score
29
fps
FP32 (float)
Score
1.791
TFLOPS
3DMark Time Spy
Score
2060
Blender
Score
289
Vulkan
Score
23688
OpenCL
Score
24934
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
Vulkan
OpenCL