NVIDIA Quadro M2000
About GPU
The NVIDIA Quadro M2000 is a professional-grade GPU designed to provide high-performance graphics for professional applications. With a base clock of 796MHz and a boost clock of 1163MHz, this GPU offers fast and reliable performance for demanding tasks.
The 4GB GDDR5 memory size and 1653MHz memory clock provide ample memory bandwidth for handling large datasets and complex visualizations. The 768 shading units and 1024KB L2 cache contribute to the GPU's ability to process multiple tasks simultaneously, making it a versatile choice for a wide range of professional workflows.
One of the key advantages of the Quadro M2000 is its low TDP of 75W, which makes it a power-efficient option for workstations. Despite its low power consumption, the GPU delivers a theoretical performance of 1.786 TFLOPS, ensuring smooth and consistent performance for rendering, 3D modeling, and other graphics-intensive tasks.
Overall, the NVIDIA Quadro M2000 is a reliable and efficient choice for professionals in fields such as CAD/CAM, animation, and video production. Its combination of high clock speeds, ample memory, and power efficiency makes it a strong contender for workstations where reliability and performance are paramount. Whether used for 3D rendering, simulations, or content creation, the Quadro M2000 delivers the horsepower needed to bring creative visions to life.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
April 2016
Model Name
Quadro M2000
Generation
Quadro
Base Clock
796MHz
Boost Clock
1163MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,940 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1653MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
105.8 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
37.22 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
55.82 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
55.82 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.822
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
48 KB (per SMM)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
250W
Benchmarks
FP32 (float)
Score
1.822
TFLOPS
Blender
Score
109
OctaneBench
Score
28
Compared to Other GPU
FP32 (float)
/ TFLOPS
Blender
OctaneBench